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		<title>FINAL FANTASY XIV Forum - Housing</title>
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			<title>FINAL FANTASY XIV Forum - Housing</title>
			<link>https://forum.square-enix.com/ffxiv/</link>
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			<title>Predatory Urgency and Theft</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528912-Predatory-Urgency-and-Theft?goto=newpost</link>
			<pubDate>Sun, 31 May 2026 12:39:25 GMT</pubDate>
			<description>The 35-day timer to retrieve your items has no functional or performance purpose. The items stored inside could very well be sitting untouched in an...</description>
			<content:encoded><![CDATA[<div>The 35-day timer to retrieve your items has no functional or performance purpose. The items stored inside could very well be sitting untouched in an inventory.<br />
<br />
The need for demolition is a gameplay solution to free up housing lots, not a player choice. The reason a house gets demolished is often out of the player’s control. In those cases specifically, I’d consider it predatory to urge players to pay money - not only for a subscription, but also for extra storage - just to secure their items. The reasons for wanting to secure items can be sentimental or monetary, such as paid items from the Mog Station, trophies, or timed rewards.<br />
<br />
The argument that these are digital goods and therefore hold no value doesn’t hold up, and it’s negligible when the alternative is simply removing the limit - a limit that doesn’t serve any definitive purpose, like easing server load. Every player who quits keeps their retainers, inventories, progress, and bags intact; nothing is deleted, and it all remains untouched. I’d argue that a text list of items wouldn’t make a meaningful difference there.<br />
<br />
To prevent abuse, the limit could be that only one house’s worth of items is stored at a time, so people don’t use it as deep cold storage.<br />
<br />
This solution would require changing the system, but it would remove the extortion-like “pay us or lose all your stuff” situation that’s currently happening.<br />
<br />
If there are any concerns, I’m happy to hear them. I hope my post wasn’t too strongly worded. I wish you all a nice day.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>dasjano</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528912-Predatory-Urgency-and-Theft</guid>
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			<title>Losing Our House and How to Solve the Problem</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528893-Losing-Our-House-and-How-to-Solve-the-Problem?goto=newpost</link>
			<pubDate>Sat, 30 May 2026 04:36:49 GMT</pubDate>
			<description><![CDATA[I'll try to keep this as short as possible. 
 
I think we can all agree that losing our house because we want to take a break from the game, or can't...]]></description>
			<content:encoded><![CDATA[<div>I'll try to keep this as short as possible.<br />
<br />
I think we can all agree that losing our house because we want to take a break from the game, or can't afford a sub due to financial reasons, simply sucks. The effort required to get a house in the first place (or rather, the luck involved) is already significant, not to mention the gil and time spent decorating it.<br />
<br />
Our private island already has enough space to place a house of any size. That alone would solve most of the problem: everyone could have a house, whatever size they want.<br />
<br />
But what if you want to live in a neighborhood? No problem. Once you've acquired a house, you could relocate it to a neighborhood plot if you prefer.<br />
<br />
Instead of a demolition timer, we could simply have a relocation timer. After 45 days of inactivity, rather than your house disappearing into oblivion, it would automatically relocate back to your private island plot.<br />
<br />
No house lost. No furnishings lost.<br />
<br />
(Of course, this would only apply to private housing, not Free Company housing.)</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>YatoShishi</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528893-Losing-Our-House-and-How-to-Solve-the-Problem</guid>
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			<title>Item lost while moving Mannequin?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528752-Item-lost-while-moving-Mannequin?goto=newpost</link>
			<pubDate>Sat, 23 May 2026 01:42:14 GMT</pubDate>
			<description>Hello everyone, I wanted to display a weapon using a mannequin in my medium. And I after displaying the weapon on it, I mistakenly move back the...</description>
			<content:encoded><![CDATA[<div>Hello everyone, I wanted to display a weapon using a mannequin in my medium. And I after displaying the weapon on it, I mistakenly move back the mannequin to my inventory instead of moving it in my house, upon placing it back, the weapon is gone, and I cannot find it in my Mannequin, retainers, inventory, armory chest, calamity savager...<br />
Has this happened to anyone?<br />
What do you recommend I can do to recover my weapon? :confused:<br />
thank you</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Daisy_Dream</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528752-Item-lost-while-moving-Mannequin</guid>
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			<title>Is the FF14 team genuinely dishonest?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528534-Is-the-FF14-team-genuinely-dishonest?goto=newpost</link>
			<pubDate>Thu, 14 May 2026 05:13:17 GMT</pubDate>
			<description>They keep telling us the game is designed for people who are super casual, to the point they dont actually even play the game and dont wanna be...</description>
			<content:encoded><![CDATA[<div>They keep telling us the game is designed for people who are super casual, to the point they dont actually even play the game and dont wanna be stressed thinking about playing the game while they are not playing it because they missed stuff not playing, right? They tell us go play other games, dont worry about FF14. He recently said at fanfest content will be changed to weekly not daily, and that we will only get content updates every 6 months in a 2 year cycle of bigger updates. <br />
<br />
So i have to ask you, housing community. Do you guys plan to cancel your sub for 10 months of the year after you grind a month of the new content waiting for the next season, or are you actually not allowed the freedom the FF14 team claims you have? <br />
<br />
Do you guys just rebuy your mansions etc every time you come back from a break between content, or are you actually forced to sit on FF14 constantly paying for your sub, alt subs, retainers etc, and forced to log in to keep your mansions? When you log in to FF14 do you actually feel the freedom they claim to give you in abundance, or do you have to log in twice a day so your million dollars worth of onions survive?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>UseYour</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528534-Is-the-FF14-team-genuinely-dishonest</guid>
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			<title>In Re: Regarding Issues With Hidden Onscreen Furnishings</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528485-In-Re-Regarding-Issues-With-Hidden-Onscreen-Furnishings?goto=newpost</link>
			<pubDate>Tue, 12 May 2026 14:26:25 GMT</pubDate>
			<description><![CDATA[Greetings. Frequent forums lurker, completely new poster. Y'all can call me alecto. 
 
This post is in response to "Regarding Issues With Hidden...]]></description>
			<content:encoded><![CDATA[<div>Greetings. Frequent forums lurker, completely new poster. Y'all can call me alecto.<br />
<br />
This post is in response to <a href="https://forum.square-enix.com/ffxiv/threads/528470" target="_blank" rel="noopener nofollow">&quot;Regarding Issues With Hidden Onscreen Furnishings&quot;</a> and is written toward the devs who have ownership of that issue.<br />
<br />
However, I want to take this opportunity to bring to the community a broader, and steadily growing, concern regarding how bugs and other issues are being handled of late. This might be the wrong forum for the broader concerns, but I'm not familiar with the lay of the digital land, and since this begins as a direct response to the housing issue I will at least start it here.<br />
<br />
This might take some explaining. Let's start with some background:</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>tilalectofreethedead</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528485-In-Re-Regarding-Issues-With-Hidden-Onscreen-Furnishings</guid>
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			<title>Regarding Issues with Hidden Onscreen Furnishings</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528470-Regarding-Issues-with-Hidden-Onscreen-Furnishings?goto=newpost</link>
			<pubDate>Tue, 12 May 2026 06:14:15 GMT</pubDate>
			<description>To facilitate furnishing limitation adjustments in Patch 7.5, we implemented a system wherein furnishings on other floors of the house are hidden if...</description>
			<content:encoded><![CDATA[<div>To facilitate furnishing limitation adjustments in Patch 7.5, we implemented a system wherein furnishings on other floors of the house are hidden if the player is not present on them and the number of onscreen items exceeds 400. Additionally, other inconspicuous furnishings may be hidden based on their size and distance from the player. However, we have received numerous reports stating that this occurs even when fewer than 400 furnishings have been placed.<br />
<br />
In addition to verification across a variety of environments (PC specifications and platforms), we have also investigated through a wide range of methods such as copying the housing data of affected players into our development environment. However, we have not been able to reproduce the issue even once in the development environment so far, and identifying the cause has proven difficult.<br />
<br />
Based on our analysis of the program, it is unlikely that the display limit processing would trigger when fewer than 400 furnishings are present. As such, we have formed the hypothesis that, under certain conditions, information for furnishings that were previously rendered on screen may continue to remain in the client's memory, and that this may be added to the current on-screen count. However, currently we do not have enough information to confirm this, and we have not yet been able to establish a clear direction for a fix.<br />
<br />
To help us solve the issue, if you encounter the behaviors described, we would greatly appreciate it if you could submit a detailed report using the provided template. We sincerely apologize for the inconvenience and thank you for your cooperation.<br />
<br />
[Template]<br />
=========================================<br />
・Date &amp; time occurred:<br />
 <br />
・Platform:<br />
 <br />
・If playing on PC, please include your PC specifications (System Information):<br />
 <br />
・World name:<br />
 <br />
・Housing information (residential district / ward / plot):<br />
 <br />
・Character name:<br />
 <br />
・Number of furnishings placed:<br />
 <br />
・Number of hired NPCs / mannequins placed:<br />
 <br />
・Number of furnishings with light sources placed:<br />
 <br />
・Number of times you entered/left the house from client launch until the issue occurred:<br />
 <br />
・Actions immediately before the issue occurred (placing/removing furnishings, camera movement, etc.):<br />
 <br />
・Item name(s) of the furnishing(s) affected:<br />
 <br />
・Number of characters inside the house when the issue occurred:<br />
 <br />
・If other characters were present, did they observe the same issue as well? :<br />
 <br />
・After the issue occurred, does it persist even if you leave the house once and re-enter? :<br />
 <br />
・After the issue occurred, does it persist even if you restart the client and enter the house immediately after logging in? :<br />
 <br />
・If the issue was resolved by any action other than leaving/re-entering the house or restarting the client, please let us know:<br />
 <br />
・Additional details (if any):</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Ralmevia</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528470-Regarding-Issues-with-Hidden-Onscreen-Furnishings</guid>
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			<title>will submarines ever be accessible outside of FC houses?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528462-will-submarines-ever-be-accessible-outside-of-FC-houses?goto=newpost</link>
			<pubDate>Mon, 11 May 2026 20:00:33 GMT</pubDate>
			<description><![CDATA[Something I've never understood about FFXIV is how submarine voyages have stayed walled off the way they have. The whole direction of the game over...]]></description>
			<content:encoded><![CDATA[<div>Something I've never understood about FFXIV is how submarine voyages have stayed walled off the way they have. The whole direction of the game over the years has been toward making content accessible to everyone, and yet this entire system, along with the exclusive items and crafting materials tied to it, is only available to players who either run an FC or happen to be in one where the leadership hands out workshop permissions.<br />
<br />
If you don't fit into one of those two boxes, your only option is the market board, which in a system this gated is going to get monopolized. A solo player can't just decide they want to work toward a specific item and actually go do it. Playing without an FC isn't punished anywhere else in the game, but here it is.<br />
<br />
The usual response is &quot;just make your own one-person FC and buy a house.&quot; I get that it works, but it's a workaround, not a fix. It basically means the intended way for a solo player to engage with this content is to exploit a loophole, which to me says the system itself needs another look.<br />
<br />
I'm assuming giving every player a personal workshop in their apartment or house is a bigger logistical headache than it sounds. But what about a shared/public workshop in each ward's apartment building for players in this situation? I'm not asking for the progression itself to be shortened, sub voyages are a long-haul system and that's fine. <br />
<br />
What stands out to me is the kind of wall this is. Everywhere else in the game, what's keeping you out of something is the game itself, your level, your gear, your job, your progress through the MSQ. Submarines are the one case I can think of where the thing standing between me and the content is another player's permission. Whether I get to participate comes down to whether someone with the right FC rank decides to grant me access. That's a pretty unusual spot for a system to be in, and it's really the core of what I'd like to see looked at.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>spoo</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528462-will-submarines-ever-be-accessible-outside-of-FC-houses</guid>
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			<title>A renewed bid for Private Instanced Housing</title>
			<link>https://forum.square-enix.com/ffxiv/threads/528343-A-renewed-bid-for-Private-Instanced-Housing?goto=newpost</link>
			<pubDate>Thu, 07 May 2026 21:39:57 GMT</pubDate>
			<description><![CDATA[(Repost because I figured this was a more appropriate place. Sorry.) 
 
 
Hello. So I'm throwing my hat into the ring of people asking for an...]]></description>
			<content:encoded><![CDATA[<div>(Repost because I figured this was a more appropriate place. Sorry.)<br />
<br />
<br />
Hello. So I'm throwing my hat into the ring of people asking for an instanced housing system to try and fix the current one. There are several problems with housing that are, frankly, antiquated, and damaging to potential long term health of some of 14's player base. I'll try to constructively break it down as to what issues could hopefully be addressed.<br />
<br />
1. Scarcity: players can't get a house they want, or sometimes at all, due to the wards and their physical scarcity. Sizes are also scarce, and yards can still not be upgraded. If every player could get one, problem solved. Even better if they can pick and upgrade their size.<br />
<br />
2. It frees up Wards for FCs: Players want houses, not everyone wants the neighborhood. Giving an option for private instanced housing fixes that, freeing up more spaces for FCs.<br />
<br />
3. Lottery gates players potentially forever: The lottery might be *better* than the old as system, but not by much. People have the money. They want a house they want. It's a demoralizing step, putting yourself in the lottery, only to be told 'better luck next time.' Having a promised plot fixes that, keeps morale higher.<br />
<br />
4. My biggest, and final reason I can think of; This goes against the lax message of 'take a break from the game if you need to': This is, right now, the only piece of the game that is so hard against that that most players can regularly do and care about. If you own a house, taking a break from the game is consigning to loss of the house, and then needing to reclaim all furniture, which could now be in the thousand range. That's not easy, and you can only get 240 at a time, and you have to get it all to reenter the housing market. I want to take breaks, recover in real life, or step back from this game giving a bad experience. This doesn't help, it's a bad experience losing a house you cared for. If you want players to take a break, recharge, and come back to the game with a freshed perspective, then fixing the housing to have private instanced lots that either don't get demolished or are easy to get fixes that.<br />
<br />
So that is what issues I think it would resolve. As for execution, something akin to Island Sanctuary with limits I think is the model.<br />
<br />
To explain, limits of one private house per server I think is fair, along with choosing between having an instanced house, or maintaining a ward house, but not both. I am not proposing the wards go away. Making it as well the house in instanced only exists if the owner is there is I think a fair price to pay, like Island Sanctuary. This means the house only needs to take up data when the owner is on. Keeping it private only as well is key because FCs might make this very messy. Might also have to restrict sharing, but this change means sharing is not needed for anything aside from Ward homes.<br />
<br />
Overall, I'm of the mind this would be best for the game's overall feel and what they're trying to do. Tools to make this maybe work are also in place to maybe warrant giving the concept a proper look. Island Sanctuary lays the instanced places private to players. The upcoming Housing Interior changes lay the groundwork for buying small to start, upgrading as you get the funds. I'm confident if it could work, this would solve many problems all at once, and lead to a generally happier playerbase.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>TheSMBZfan1</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/528343-A-renewed-bid-for-Private-Instanced-Housing</guid>
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