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		<title>FINAL FANTASY XIV Forum - Housing</title>
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			<title>FINAL FANTASY XIV Forum - Housing</title>
			<link>https://forum.square-enix.com/ffxiv/</link>
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			<title>Please Allow FC Workshop Access Without Housing — Through Grand Companies or Instanc</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532755-Please-Allow-FC-Workshop-Access-Without-Housing-%E2%80%94-Through-Grand-Companies-or-Instanc?goto=newpost</link>
			<pubDate>Sat, 31 Oct 2026 22:45:54 GMT</pubDate>
			<description>**Subject: Please Allow FC Workshop Access Without Housing — Through Grand Companies or Instanced Workshops** 
 
Hello FFXIV Development Team, 
 
I...</description>
			<content:encoded><![CDATA[<div>**Subject: Please Allow FC Workshop Access Without Housing — Through Grand Companies or Instanced Workshops**<br />
<br />
Hello FFXIV Development Team,<br />
<br />
I have been playing Final Fantasy for a very long time, and FFXIV is the only game I currently play. I genuinely love this game, and there is very little about it that I find disappointing.<br />
<br />
However, one issue has remained a constant source of extreme frustration: **Free Companies cannot access Company Workshops without owning an FC house.**<br />
<br />
I have repeatedly entered housing lotteries without success. Despite having an established Free Company, the necessary resources, and the willingness to put in the work, we remain completely excluded from Company Crafting, submarine voyages, and airship exploration.<br />
<br />
**We don't want a house. We want a workshop.**<br />
<br />
Currently:<br />
<br />
- FCs cannot establish workshops in apartments.<br />
- Privately owned houses cannot be converted into FC estates.<br />
- Standalone FC Workshops are unavailable.<br />
- Access to these gameplay systems depends entirely on winning a housing lottery.<br />
<br />
This creates a significant and unfair gameplay disadvantage. FCs with housing can craft, explore, obtain exclusive materials, and benefit economically from activities that FCs without housing cannot even begin.<br />
<br />
No amount of dedication, preparation, or effort can overcome this restriction without winning a lottery.<br />
<br />
**My suggestion: Provide workshop access independent of housing.**<br />
<br />
Allow eligible FCs to purchase or unlock an instanced Company Workshop through their Grand Company headquarters, a designated workshop facility, an airship landing, or a regional port.<br />
<br />
These workshops could retain all existing FC rank requirements, gil costs, crafting materials, progression systems, and voyage limitations.<br />
<br />
**We are not asking for easier rewards or special treatment. We are asking for an equal opportunity to earn them.**<br />
<br />
This change could also reduce housing competition. FCs interested only in workshop activities would no longer need to compete for limited housing plots against players who genuinely want homes for decorating and socializing.<br />
<br />
It could improve access to important gameplay while making more housing available to those who actually want it.<br />
<br />
After years of enjoying FFXIV, being continually excluded from such a substantial part of the game simply because of housing lottery luck has been extremely disappointing.<br />
<br />
Please consider separating Company Workshop access from estate ownership so all eligible Free Companies can participate fairly.<br />
<br />
Thank you for your time, consideration, and for creating a game I otherwise enjoy so very much.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>hummmmmmmmmmmmmm</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532755-Please-Allow-FC-Workshop-Access-Without-Housing-%E2%80%94-Through-Grand-Companies-or-Instanc</guid>
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			<title>Evercold Housing Update</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532707-Evercold-Housing-Update?goto=newpost</link>
			<pubDate>Sat, 31 Oct 2026 04:06:23 GMT</pubDate>
			<description>In 8.1?!?!?!  They said the interior upgrades were already done long ago.</description>
			<content:encoded><![CDATA[<div>In 8.1?!?!?!  They said the interior upgrades were already done long ago.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Darkstride</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532707-Evercold-Housing-Update</guid>
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			<title><![CDATA[Proposal to Fix Shell FC Housing Exploit (Account-Wide "Main Character" Tag)]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532677-Proposal-to-Fix-Shell-FC-Housing-Exploit-%28Account-Wide-Main-Character-Tag%29?goto=newpost</link>
			<pubDate>Fri, 30 Oct 2026 06:37:26 GMT</pubDate>
			<description><![CDATA[*[The first iteration of the debate has concluded POST GREATLY UPDATED 11.05.2026]* 
 
*Introducing:* 
Dear SE and fellow housing enjoyers, 
with the...]]></description>
			<content:encoded><![CDATA[<div><b>[The first iteration of the debate has concluded POST GREATLY UPDATED 11.05.2026]</b><br />
<br />
<b>Introducing:</b><br />
Dear SE and fellow housing enjoyers,<br />
with the introduction of cross-server travel, the ability to own multiple FC houses has allowed to certain players to establish virtual monopolies, taking the farming of gil—and its subsequent sale for real-world money—to an entirely new level. Houses are being bought up en masse by currency sellers—ranging from small-scale to large RMT networks, as well as those who simply enjoy hoarding.<br />
<br />
<b>Why its a problem? </b><br />
Well, except the usual weekly reports on Lodestone regarding the fight against RMT activity. Lets talk about amount of plots, limited between all players for each server. Many residential wards are being transformed into &quot;gil farms&quot;—hollow, lifeless zones—leaving housing enjoyers with a very scarce selection and intense competition for the remaining homes. The 8.0 will be released soon, it would make thing even worse. A few examples? Lets see:<br />
- Example1: <a href="https://x.com/xAshe10x/status/2117395009896956335" target="_blank" rel="noopener nofollow">hoarder with 287 fc's </a><br />
- Example2: <a href="https://www.reddit.com/r/ffxiv/comments/1ws7qx3/90_of_the_fc_housing_on_materia_dc_is_owned_by/" target="_blank" rel="noopener nofollow">90% of the FC housing on Materia DC is owned by botfarms.</a><br />
- Example3: <a href="https://www.reddit.com/r/ffxivdiscussion/comments/1pabl2a/lets_talk_about_how_people_actually_get_rich_in/" target="_blank" rel="noopener nofollow">Let's talk about how people actually get rich in FFXIV (it's not crafting) </a><br />
- Example4: <a href="https://forum.square-enix.com/ffxiv/threads/531295-Get-the-submarines-out-of-the-FC-house%21?p=6851854&amp;viewfull=1#post6851854" target="_blank" rel="noopener nofollow">FC housing seller exposure post with 250.000$ in completed transactions + my own topic about problem on Cerberus, 50-65% wards taken by submariners </a><br />
<br />
<b><font size="2">Nerf suggestion in 2 steps:</font></b><br />
<i>I changed the original mechanic i proposed for <b>1-2</b>, while dropped <b>3</b> and <b>4</b> things. These didn’t gain much support, and removing them will, at the very least, shorten the development time.</i><br />
<br />
1. Account-Wide &quot;Main Character&quot; tag<br />
Upon logging into the character selection screen after the update, players must designate one character on their Service Account with a special Tag: &quot;Main Character&quot;. If a player does not make a choice themselves, the system will automatically assign a character once a timer runs out. Which character? Lets the SE decide. Tag reasigning will be locked behind a strict CD.<br />
2. How it should work?<br />
Since the developer made things difficult for themselves by not linking the FC to any specific account, the assigned tag should serve as a simple way to verify two variables in Data Base: <u>the FC by itself</u> and the <u>FC leader character with the &quot;Main&quot; tag</u>. In cases where no such leader exists, the workshop will be removed after some time. Transferring leadership to FC members with &quot;Main&quot; tag — will reset submarine progress, in order to prevent players from bypassing the nerf. If leadership passes to a character without a tag, the workshop will be deleted after a while. IF SE can/want, they could ensure that the submarines progress does not decrease upon the first transfer of ownership to another &quot;main&quot; tagget character. (They can also add a preiod to transfer of ownership without any sanctions).<br />
<br />
Houses still remain with their current owners, and the mechanics for submarines do not change at all. However, the primary goal of this nerf is to remove the incentive for players to own a hundred or more houses that contain no submarines—which, in turn, will limit the activities of RMT sellers.<br />
<br />
<i>A message to SE: it is easy to ruin everything by upsetting the game balance; it is far more difficult—yet necessary—to show the courage required to admit a mistake and take the hard steps to fix it.</i></div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Moon_Rabbit</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532677-Proposal-to-Fix-Shell-FC-Housing-Exploit-%28Account-Wide-Main-Character-Tag%29</guid>
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			<title>More Wards please</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532571-More-Wards-please?goto=newpost</link>
			<pubDate>Mon, 26 Oct 2026 18:51:00 GMT</pubDate>
			<description><![CDATA[I love that you're looking at expanding the amount of items that we can place in houses and also being able to potentially upgrade the inside of a...]]></description>
			<content:encoded><![CDATA[<div>I love that you're looking at expanding the amount of items that we can place in houses and also being able to potentially upgrade the inside of a house but can you please add more Wards. On Aether there's a lot of people looking for houses and there's nowhere near enough to go around there's not even enough apartments. I would just like to see more Wards please. Upgrading the amount of space in a house only benefits the people that have a house but if you can add more wards more people can get a house and enjoy the customizations</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Siefere</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532571-More-Wards-please</guid>
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			<title>Housing Inside customization option suggestion</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532550-Housing-Inside-customization-option-suggestion?goto=newpost</link>
			<pubDate>Sat, 24 Oct 2026 22:18:14 GMT</pubDate>
			<description>First off, I love all the different kinds of outside customizations we have for the housing plots. Since they have implemented new inside...</description>
			<content:encoded><![CDATA[<div>First off, I love all the different kinds of outside customizations we have for the housing plots. Since they have implemented new inside customizations, I would like to see the option for the same customizations for inside the house that show up on the outside. <br />
<br />
For example, if you can see from the outside what looks like many floors that get smaller as they go up and/or more windows, and extra doors on the sides or rear of the house. I would like the option to select the inside to match what the outside looks like. This way, I do not have to waste so many item slots making more levels and smaller rooms on the inside if I wanted it to match what the outside looks like.<br />
<br />
I know it's is probably more complicated than it sounds to be able to implement this option, but I have thought about and wanted this option for a long time now.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Rhiyanna</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532550-Housing-Inside-customization-option-suggestion</guid>
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			<title>Housing Idea: Dynamis / Akasa Influenced Interactive Furnishings (e.g., Elpis Flowers</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532074-Housing-Idea-Dynamis-Akasa-Influenced-Interactive-Furnishings-%28e.g.-Elpis-Flowers?goto=newpost</link>
			<pubDate>Thu, 08 Oct 2026 04:08:55 GMT</pubDate>
			<description>Hello Dev Team, 
With the Field of Hope Rug, it is wonderful to have Elpis flowers inside our estate halls. However, given the deep lore of...</description>
			<content:encoded><![CDATA[<div>Hello Dev Team,<br />
With the Field of Hope Rug, it is wonderful to have Elpis flowers inside our estate halls. However, given the deep lore of Akasa/Dynamis, it would be an incredible addition if these flowers could actually change colors based on player interaction.<br />
<br />
The Suggestion:<br />
<br />
Make the Field of Hope Rug (or a new &quot;Dynamis Flower Pot / Patch&quot;) color-reactive to reflect lore-accurate emotional states.<br />
****•****Emote Integration: When a player uses an emote nearby, the flowers shift colors temporarily.<br />
****•****Sun-Bright Yellow: Triggered by /joy or /cheer.<br />
****•****Melancholic Blue: Triggered by /cry or /sad.<br />
****•****Ashen/Grey: Growing gloomy and grey when a player uses /doubt, /panic, or emotes of a troubled soul.<br />
<br />
Having furnishings that dynamically react to our characters' emotions would perfectly tie FFXIV's deep story lore directly into the housing community. Thank you for considering!</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>lilslatty</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532074-Housing-Idea-Dynamis-Akasa-Influenced-Interactive-Furnishings-%28e.g.-Elpis-Flowers</guid>
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			<title>Trivial to implement solution that could free up submersible-exploit housing</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532065-Trivial-to-implement-solution-that-could-free-up-submersible-exploit-housing?goto=newpost</link>
			<pubDate>Thu, 08 Oct 2026 00:07:25 GMT</pubDate>
			<description><![CDATA[If you remove the infinite gil printers' ability to print infinite gil, I bet a fair number of them would stop running 2-60 fleets of submersibles...]]></description>
			<content:encoded><![CDATA[<div>If you remove the infinite gil printers' ability to print infinite gil, I bet a fair number of them would stop running 2-60 fleets of submersibles and massively inflating the amount of gil floating out there. Might even give up some of their houses.<br />
<br />
<br />
:)<br />
<br />
<br />
<img src="https://i.imgur.com/2bczN14.png" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1020-Housing">Housing</category>
			<dc:creator>Tieren</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532065-Trivial-to-implement-solution-that-could-free-up-submersible-exploit-housing</guid>
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