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		<title>FINAL FANTASY XIV Forum - PvP</title>
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			<title>FINAL FANTASY XIV Forum - PvP</title>
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			<title>EXP and Battle High</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531424-EXP-and-Battle-High?goto=newpost</link>
			<pubDate>Sun, 13 Sep 2026 23:22:11 GMT</pubDate>
			<description><![CDATA[Since the decision to make it so that death no longer reduces one's Battle High, this is a great opportunity to introduce "performance/participation"...]]></description>
			<content:encoded><![CDATA[<div>Since the decision to make it so that death no longer reduces one's Battle High, this is a great opportunity to introduce &quot;performance/participation&quot; based rewards.<br />
<br />
It's time to tie experience gained to Battle High in Frontlines.<br />
<br />
Increase the experience gained from normal duty queue (to be somewhat on par with dungeon spamming) and give 20% per Battle High rank.<br />
<br />
Make it so that the daily duty roulette reward requires reaching Battle High rank of 3 to be earned. As well as Moogle Treasure Trove tomes requiring Battle High rank 3 to be earned.<br />
<br />
Players that join a match in progress will be rewarded 100% and the daily roulette reward/Moogle tomes.<br />
<br />
It should not be the job of the player to constantly monitor other players who chose not to engage in the content, especially when the tools given to deal with such players are incredibly lacking and subpar.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>MisterNublet</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531424-EXP-and-Battle-High</guid>
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			<title>PvP Feature request: Audio cues for Toxicon II and others</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531416-PvP-Feature-request-Audio-cues-for-Toxicon-II-and-others?goto=newpost</link>
			<pubDate>Sun, 13 Sep 2026 16:41:11 GMT</pubDate>
			<description>In PvE, many jobs play an audio cue when a shield absorbs past a certain threshold which causes a free, unlocked, or enhanced ability, OR to signify...</description>
			<content:encoded><![CDATA[<div>In PvE, many jobs play an audio cue when a shield absorbs past a certain threshold which causes a free, unlocked, or enhanced ability, OR to signify that a resource is capped.<br />
<br />
Examples are not an exhaustive list.  The point of the thread is to request the addition of audio cues to some similar ability states in PvP.  My visual buffer is about full and yes, it's fairly obvious when ants start crawling around an icon (or in some cases, that doesn't even happen), but having an audio cue for it would be incredible quality-of-life for me and hopefully others.<br />
<br />
<u>PvE examples:</u><br />
<br />
SGE: One Addersting charge is added to the gauge when the barrier from Eukrasian Prognosis or Diagnosis is completely absorbed.<br />
<br />
DRK: Dark Arts buff is gained which can be consumed instead of MP for one cast of Edge or Flood of Shadow when The Blackest Night shield is completely absorbed.<br />
<br />
<u>PvP audio cue wishlist:</u><br />
<br />
SGE: When Addersting buff is gained (when Eukrasian Diagnosis barrier is completely absorbed) granting the use of Toxicon II.<br />
<br />
BRD: When Harmonic Arrow stacks reach 4 (capped)<br />
<br />
VPR: When Snake's Bane buff is gained (when Armored Scales barrier is completely absorbed) Backlash does more damage in a wider radius.<br />
<br />
The audio cue's functional heart is to let the player know &quot;this state has been achieved.  You can do this thing now.&quot;</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Starien</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531416-PvP-Feature-request-Audio-cues-for-Toxicon-II-and-others</guid>
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			<title><![CDATA[Add Blue Mage & Beast Master To PVP]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/531333-Add-Blue-Mage-Beast-Master-To-PVP?goto=newpost</link>
			<pubDate>Fri, 11 Sep 2026 06:59:49 GMT</pubDate>
			<description><![CDATA[I'm sure this argument has probably been made before, but can we please consider adding limited jobs to PVP?  
 
I genuinely don't understand why...]]></description>
			<content:encoded><![CDATA[<div>I'm sure this argument has probably been made before, but can we please consider adding limited jobs to PVP? <br />
<br />
I genuinely don't understand why they aren't currently part of the experience to begin with. PVP is an instanced, curated experience, where you could easily make Blue Mage &amp; Beast Master work by forcing specific skills. ( This is forced for all other jobs so its not like it matters )<br />
<br />
I realize that Beast Master &amp; Blue Mage wouldn't play similarly to their PVE experience, but none of the jobs do, so there's really no reason not to add them other than what I can perceive as laziness. <br />
<br />
Limited jobs are, well...limited to so little content that this would give people at least another form of content to play them in.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Kyeria</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531333-Add-Blue-Mage-Beast-Master-To-PVP</guid>
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			<title>Please, make map-specific achievements like Seal Rock</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531126-Please-make-map-specific-achievements-like-Seal-Rock?goto=newpost</link>
			<pubDate>Sun, 06 Sep 2026 22:02:13 GMT</pubDate>
			<description>*Between a Rock and a Hard Place (I to V)* and *Beneath Enemy Rocks* are the achievements linked to winning Seal Rock up to 300 times. We also have...</description>
			<content:encoded><![CDATA[<div><b>Between a Rock and a Hard Place (I to V)</b> and <b>Beneath Enemy Rocks</b> are the achievements linked to winning Seal Rock up to 300 times. We also have <b>In a Blaze of Glory</b> (Fields of Glory), <b>One Steppe at a Time</b> (Onsal Hakair), and <b>Workor and Peace</b> (Workor Chirteh), with similar progression and requirements. <br />
<br />
However, there is one crucial difference between Seal Rock and the equivalent for the other three maps: <b>Seal Rock allow you to get these wins <i>combined</i> between any Grand Company you may be afiliated with</b>. <br />
<br />
So, right now, if you are part of the Maelstrom, get 290 wins on Fields of Glory, and swap Grand Company to be on Immortal Flames, you basically stalled all your In Blaze of Glory progress until you decide to go back to Maelstrom, or you grind another 300 wins while under Immortal Flames banner. <br />
<br />
Doing so, would NOT stall your Between a Rock and a Hard Place progress, because if you get 10 more wins while under the Immortal Flames banner, you complete your 300 wins and finish it. <br />
<br />
It gets even worse when you realize your achievement progress screen will only show you the highest win count across all Grand Companies, so you have no idea if you are close enough to keep running on your current GC or which company you was when you got your highest win count. <br />
<br />
All that could be solved simply by making the map-specific achievements combine wins across Grand Companies.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Nibelung2</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531126-Please-make-map-specific-achievements-like-Seal-Rock</guid>
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			<title>Please consider splitting the Diamond - Crystal - Omega bracket</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531069-Please-consider-splitting-the-Diamond-Crystal-Omega-bracket?goto=newpost</link>
			<pubDate>Fri, 04 Sep 2026 18:10:05 GMT</pubDate>
			<description>This has been one of the major pain points since the beginning of Crystalline Conflict (ranked).  
 
At first we had only crystal rank which...</description>
			<content:encoded><![CDATA[<div>This has been one of the major pain points since the beginning of Crystalline Conflict (ranked). <br />
<br />
At first we had only crystal rank which encompassed every top ranked player to the bottom of crystal, and they would get games with diamonds all the time. Naturally this generated crazy skill gaps that only proved frustrating for everybody.<br />
<br />
Now we do have Crystal split into Omega and Ultima ratings. Ultima cannot get games with Diamond anymore, which avoids putting Ultima players together with Diamond players.<br />
<br />
<br />
<b>This is a little better, but still suffers from a lot of issues:</b><br />
<br />
- Ultima players don't stay ultima all the time, unless we're talking about the absolute top 5 at best. They drop down to Omega regularly, and end up in Diamond &lt;&gt; Omega games.<br />
<br />
- The bracket is too bloated, and sucks every player from Diamond out of Diamond &lt;&gt; Platinum games (resulting in dead Platinum ranks over time on western DCs), and every player from Omega/Crystal out of Crystal &lt;&gt; Ultima games (resulting in dead Ultima ranks all the same). In short, everybody within the Diamond &lt;&gt; Omega bracket gets sucked into those games, and it becomes incredibly harder for the adjacent brackets to survive and get games (Platinum and Ultima). <br />
<br />
- Since the system tends to push players upward not only through the ratchet system preventing people to derank below platinum, but also because of rank inflation over time in a season (the more a season goes, the more the ranking spreads and dilutes upward), we end up with depleted low ranks and the people that pushed through serving as cannon fodder for higher ranked games.<br />
<br />
<br />
<b>Why are Diamond &lt;&gt; Omega games bad?</b><br />
<br />
One word: skill gaps.<br />
<br />
It's not even a gap at this point it's a literal chasm. The difference in skill between a Diamond and an Omega+ player is colossal. <br />
<br />
One, this tends to generate games that are extremely coin flippy because skill play gets drowned into a huge amount of white noise caused by skill differences. It often turns into who gets the players that are impossible to carry on top of other factors. This compounded by the fact that the system keeps pushing them up anyway so even if they drop back to plat, they come back soon enough.<br />
<br />
Two, this tends to turn games into a toxic meta that constantly targets the weakest links because they're the easiest to get rid of. They will get bullied all game long, proving a miserable experience for the player, on top of making it extremely frustrating for everyone when the game turns into a constant 4v5 because one person keeps exploding. Community toxicity ensues.<br />
<br />
Three, players that have no business being this high rated get carried by a system that doesn't want to let them derank and get a reality check because it doesn't want to hurt their expectations. In what other competitive online game do you even have systems where people cannot derank??<br />
<br />
<br />
<b>What's the solution?</b><br />
<br />
The Japanese datacenters actually gets this treatment every season when they near the end: Omega cannot get games with Diamond anymore when this happen.<br />
<br />
This is actually frustrating because in normal times, Diamond &lt;&gt; Omega games happen so little to begin with on JP precisely because their player pool is bigger, yet they are the ones where brackets get tightened near the end, which changes literally nothing for them anyway.<br />
<br />
We do need this implemented on western datacenters, however. <br />
<br />
Your system, CBU3, has caused no end of toxicity in the pvp community for years. Please, consider tightening the brackets at Diamond - Omega level.<br />
<br />
Thank you.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Valence</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531069-Please-consider-splitting-the-Diamond-Crystal-Omega-bracket</guid>
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			<title>Nerf smite</title>
			<link>https://forum.square-enix.com/ffxiv/threads/530833-Nerf-smite?goto=newpost</link>
			<pubDate>Tue, 25 Aug 2026 20:38:56 GMT</pubDate>
			<description><![CDATA[Smite should not go through guard. 
It's obnoxious.  
/thread]]></description>
			<content:encoded><![CDATA[<div>Smite should not go through guard.<br />
It's obnoxious. <br />
/thread</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>TofuLove</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/530833-Nerf-smite</guid>
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