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		<title>FINAL FANTASY XIV Forum - PvP</title>
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			<title>FINAL FANTASY XIV Forum - PvP</title>
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			<title>Content Idea: PvEvP</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532765-Content-Idea-PvEvP?goto=newpost</link>
			<pubDate>Sun, 01 Nov 2026 09:10:57 GMT</pubDate>
			<description><![CDATA[I had this idea for many years, and now that I'm posting on forums, I should share the brilliancy of it xD 
 
I have specific content in mind, but...]]></description>
			<content:encoded><![CDATA[<div>I had this idea for many years, and now that I'm posting on forums, I should share the brilliancy of it xD<br />
<br />
I have specific content in mind, but you could expand it further with more ideas.<br />
So my idea is a race track between two teams.<br />
You run forward as a team, fight monsters, bosses. Sometimes you need to do some special challenge, or a time limited event.<br />
Those special challenges and events when completed will introduce obstacles to the other team. So you're not just fighting the boss to clear the fastest, you're also fighting the other team to be able to clear faster.<br />
There's like a limitless amount of ideas on how to build this and make it fun...<br />
And my fear is not even that square enix will ignore this and never implement it, but that they would implement it and completely miss all the fun and make it an absolute pointless run to a boss that's just a simple dps check...<br />
If any square person reads this, for the love of god, make content that actually has some soul.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Kitsune37</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532765-Content-Idea-PvEvP</guid>
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			<title>PvP and PvE Should Have the Same Skills</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532669-PvP-and-PvE-Should-Have-the-Same-Skills?goto=newpost</link>
			<pubDate>Fri, 30 Oct 2026 01:12:17 GMT</pubDate>
			<description>Hello. 
 
What is the point of separating PvP and PvE skills? Them being completely different skillsets make no sense at all. Everything can be...</description>
			<content:encoded><![CDATA[<div>Hello.<br />
<br />
What is the point of separating PvP and PvE skills? Them being completely different skillsets make no sense at all. Everything can be balanced when you give enough effort. Many other games use the same skills for both and they work well. Some skills like Guard can be PvP specific but all different skills is very bad idea. Also items should matter. We should play our own character in PvP.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>AngryLion</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532669-PvP-and-PvE-Should-Have-the-Same-Skills</guid>
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			<title><![CDATA[Need ranked CC advice (I'm salty, I wanted to know WHY I'm being salty)]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532527-Need-ranked-CC-advice-%28I-m-salty-I-wanted-to-know-WHY-I-m-being-salty%29?goto=newpost</link>
			<pubDate>Fri, 23 Oct 2026 14:40:17 GMT</pubDate>
			<description><![CDATA[OK I'm gonna be serious right now, how the heck do I climb ranked CC? Not even talking about Crystal, I just want to leave BRONZE 3! 
 
Some context:...]]></description>
			<content:encoded><![CDATA[<div>OK I'm gonna be serious right now, how the heck do I climb ranked CC? Not even talking about Crystal, I just want to leave BRONZE 3!<br />
<br />
Some context: <ul><li> First, I'm on Japan DC so queue time isn't an issue.</li>
<li> Second, I only know how to play BRD. I played that job since I started doing PVP content back in 3.0 4.0 ish.</li>
<li> Third, I'm a frontline guy. I only ever hit Gold in CC once when the mode just got introduced, and is really only play frontline before and after since. I got pretty good at frontline and know everything that BRD have to offer and their kit. But since I only play frontline, I (should) suck at 1 on 1 close combat which is kinda the whole point of CC.</li>
<li> And last, since I only play BRD and occasional DRK (not good at) I don't have much knowledge of other job. But at least I got some basic things like what their LB do, what CC do they have, when to stop hitting them, some class I know some class kinda fuzzy.</li>
</ul><br />
Back to my saltiness. I spent 6 hours so far haven't really move from Bronze 3 at 0 star, so no progress at all. I figure it must be me or large part due to me. So I needed advice badly on how to improve. Things like:<ul><li> What I should be doing as BRD?</li>
<li> My positioning?</li>
<li> Target priority?</li>
<li> Or should I just change job?</li>
<li> Or I should remember complete kit of every class?</li>
<li> Or it's not me, it's just that skilled people already finish their grind and is all hell that's left</li>
<li> Other general advice, etc</li>
</ul><br />
I don't want to be salty anymore, I want to know WHY I'm being salty. I really want to improve, if I can do anything that is.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Alberos</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532527-Need-ranked-CC-advice-%28I-m-salty-I-wanted-to-know-WHY-I-m-being-salty%29</guid>
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			<title>Ranked Crystalline Conflict has no players after the first two weeks of a season</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532378-Ranked-Crystalline-Conflict-has-no-players-after-the-first-two-weeks-of-a-season?goto=newpost</link>
			<pubDate>Mon, 19 Oct 2026 01:22:39 GMT</pubDate>
			<description>Hi everyone, 
 
I love Crystalline Conflict, especially ranked. Climbing (and falling) through the tiers is what keeps me playing, and I love working...</description>
			<content:encoded><![CDATA[<div>Hi everyone,<br />
<br />
I love Crystalline Conflict, especially ranked. Climbing (and falling) through the tiers is what keeps me playing, and I love working toward the top ranks for the commendation crystals and the gear that comes with them.<br />
<br />
Sadly, ranked has been in a bad state for about a year now. There's boosting and match manipulation, but the biggest problem is that about two weeks into each season, almost no one is queuing anymore.<br />
<br />
I play on NA during EST evenings. I know ranked queues pop for some people, but it's usually around 1 AM my time or later. Even on weekends I can sit in queue for 12 hours and never get a match.<br />
<br />
This isn't because nobody plays PvP. Casual CC queues pop in under 5 minutes every time. People just don't want the ranked grind:<br />
<br />
- Reaching the commendation rewards takes a lot of grinding, and for newer players it feels impossible.<br />
- Since ranks don't fully reset each season, many experienced players start in Platinum. They play for a week or two to reach Crystal, get everything they can for the season, and stop.<br />
<br />
That leaves very little reason for most players to keep queuing ranked once they've hit their goal, and players like me who still want to play can't find a match at all.<br />
<br />
I'd really like the team to look at ways to keep ranked active for the whole season, so people in every time zone can actually play it. Ranked CC is my favorite part of the game, and I just want to be able to play it.<br />
<br />
Thanks for reading!</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Mr-Kebek</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532378-Ranked-Crystalline-Conflict-has-no-players-after-the-first-two-weeks-of-a-season</guid>
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			<title>CC Matchmaking is Awful</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532290-CC-Matchmaking-is-Awful?goto=newpost</link>
			<pubDate>Thu, 15 Oct 2026 03:37:24 GMT</pubDate>
			<description><![CDATA[I am so tired of the match making system in CC. Not even ranked, just normal unranked! I am a veteran PvP player, I am pretty damn good at CC. I've...]]></description>
			<content:encoded><![CDATA[<div>I am so tired of the match making system in CC. Not even ranked, just normal unranked! I am a veteran PvP player, I am pretty damn good at CC. I've gotten to diamond in ranked, and I have three of the role titles. Why in gods name am I being put in matches with players who have never played PvP before? This happens ALL THE TIME. I get put in matches with people who don't know recuperate exists and have 5 digit damage numbers. It's not fair to them (when they're on the other team) to just get rolled, and it's not fair to me to have to deal with them on my own team. Because of quick chat limitations, I can't even tell them their heal button exists or explicitly where to go or what to do. There's no clean way to mentor someone in this mode besides tracking them down outside of pvp, which is ridiculous. It actively makes the game mode unfun. I would much rather the queue take a bit longer to pop than the insta-queues I get that put me in a match with three literal coughing babies. When enough people are playing the matchmaking system kicks in and starts to sort people correctly, but I would really prefer it always prioritize the MMR over instant queue times.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>ChaChaOnIce</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532290-CC-Matchmaking-is-Awful</guid>
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			<title>Versatility vs. Damage output</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532165-Versatility-vs.-Damage-output?goto=newpost</link>
			<pubDate>Mon, 12 Oct 2026 20:16:06 GMT</pubDate>
			<description><![CDATA[There's something that has bugged me a lot in CC, and it's about the difference between having damage versus having control over a fight.  
 
For...]]></description>
			<content:encoded><![CDATA[<div>There's something that has bugged me a lot in CC, and it's about the difference between having damage versus having control over a fight. <br />
<br />
For example, machinist hits hard. Bard is big-time support. But ninja and samurai have abilities that let them control how individual encounters happen. Ninja LB for example - if you're below 50% HP, the ninja can chain a bunch of assassinations. Compare that to Machinist. You target someone, deal a bunch of damage and maybe off them unless they've got guard up. It doesn't have the same opportunity to swing the whole match. <br />
<br />
A machinist getting focused by a ninja can't respond with equal mobility or survivability. Being ranged in and of itself isn't enough reason to have fewer escape options. Some jobs have a ton of ways to react in various situations and some have, well, virtually none. I really wish I could be a fly on the wall when SE started working on the design philosophy for CC.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/1019-PvP">PvP</category>
			<dc:creator>Stormfur</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532165-Versatility-vs.-Damage-output</guid>
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