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  1. #21
    Player RAIST's Avatar
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    Mar 2011
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    for me it isn't that I'm against adding some ideas, it's more that some aren't really needed and there are for higher priorities for them to focus on. IF they were to add more choco wranglers/stables, it should be WAAAAAAY down the list of things to do.

    Have to remember it isn't always just a matter of copy/pasting, editing names and pressing the update button. When you zone in, the game is loading everything about that zone up front. Even though you may not see it due to depth of field clipping and what not, it is still pre-loaded into memory. You have to declare the assets first, and in order to do that you may have to free up assets elsewhere in the zone if things are already tight. This game is still running off a lot of legacy code that restricts resources to what is expected to be available on a PS2--it is virtually ignorant of the fact you are on a next-gen OS with access to 8GB of system memory and 1GB of texture memory. So in some cases, it may be a bigger ordeal to add these things then some of you may realize.

    Thus, something trivial like making it easier to run 10 squares on a chocobo vs by foot like people have done for nearly a decade is not exactly a high priority in comparison to bigger issues with the current state of the game.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  2. #22
    Player
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    Apr 2011
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    That's a fine reason, SE shouldn't waste their time on small things. But I do wonder how much dev time changes like that really take. An hour or so of an intern's time?
    (0)

  3. #23
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    It might not be a high priority compared to other more pressing needs, but that doesn't mean the concept should be pushed to the recycle bin or that it's as hard as you're trying to make it out to be. I'm gonna venture a guess that Mhuara and Selbina aren't hurting for space like Port Windurst was when it came to setting up the Abyssea NPCs. Stationing a chocobo NPC whose only purpose is to basically zone you after taking some gil and applying the chocobo buff (for programming simplicity's sake) is pretty much a copy and paste job with only tweaks needed to the NPC name, their look, and the XYZ coordinates of where they stand and where they dump you. Outpost warps aren't much different. Heck, they're pretty much the same, minus setting us to be on a chocobo.

    Just because you're cool with 10 grids or 5 minutes of needless running, or tapping into old issues, how you think fire weather isn't rare and everyone should enjoy and plan around the time sink, doesn't mean everyone is or that it should simply remain because we've dealt with it for the better part of a decade. Tele-taxis aren't a guarantee. Someone might not have a given region's OP. Not everyone has WHM leveled themselves, nor the time to make a pit stop to job change if they're in a hurry to get to Onzozo, Gustav, Kuftal, or whatever. Part of this could be alleviated if raised chocobos matched the speed of rentals, but until that happens, more NPCs are the next best thing.
    (0)

  4. #24
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Seriha View Post
    nor the time to make a pit stop to job change if they're in a hurry to get to Onzozo, Gustav, Kuftal, or whatever.
    Sorry, but what is so important that you need to be in a hurry to get to any of those places?
    (0)

  5. #25
    Player
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    Apr 2011
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    wsnms and moldavite ear? I dunno. But what is wrong with going somewhere faster? I've never seen anyone argue against decreasing travel time before. This is really strange.
    (0)

  6. #26
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Day/Weather Trials, NMs, meeting up for quests/missions, getting to a friend for a raise, etc.. Easy to call 'em pointless if they don't apply to you, but just remember everyone plays differently and has different objectives at any given moment. These people gaining 5-10 minutes here and there is not the doom of FFXI.
    (0)

  7. #27
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Bumbeen View Post
    wsnms and moldavite ear? I dunno. But what is wrong with going somewhere faster? I've never seen anyone argue against decreasing travel time before. This is really strange.
    A pop NM and a NM that is usually up 60% of the time?

    Also, I'm not arguing against decreasing travel time, I'm arguing against pointless requests.
    (1)

  8. #28
    Player Octaviane's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    530
    Um, btw, you can only use Choco's from Nations at level 15 if you already have the level 20 License and you can't use Choco's at Crags at level 15 (main job).

    A Tavnazian Safehold Choc rental would be ok, especially for new players doing CoP Missions or who might be after Swift Belt (obsolete, but still a nice piece) or maybe a Subligaria!
    (0)
    Proud to be "Old School" and to have completed CoP pre-nerf

  9. #29
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Seriha View Post
    Day/Weather Trials, NMs, meeting up for quests/missions, getting to a friend for a raise, etc.. Easy to call 'em pointless if they don't apply to you, but just remember everyone plays differently and has different objectives at any given moment. These people gaining 5-10 minutes here and there is not the doom of FFXI.
    Over dramatizing requests isn't attractive either.

    I have day/weather trials also, but I plan ahead for them. I take the mea route, which, wouldn't you know it, has a chocobo there. Meeting up for quests/missions, why not meet in Jeuno and go from there? NMs? What NM is worth having to be there 2 minutes earlier? Getting to a friend for a raise? Again, why try to rush there?

    Those arguments seem to be very weak to justify wasting the dev's time into writing in a code that will be useless to 90% of the playerbase.
    (1)

  10. #30
    Player
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    Apr 2011
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    352
    Ehhhh, I think you're overestimating the amount of time it would take to implement chocobos in selbina/mhaura.
    (0)

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