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  1. #41
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    The DC skillup tweak was not implemented because it only affected a handful of people. There was a HUGE clamour over not being able to skill effectively as you leveled up post 85. The mobs they added in non-abyssea areas were not a large enough amount available to skill on. I know this personally because we went out to try to some of the camps and they were simply ovverrun with players--this was with a reduced population mind you, before the server merges. This was an issue that affected a LARGE concentration of the population. The first two fixes they tried didn't cut it for a large portion (not me, I was fine with hitting @300 in sky and finishing in Abyssea myself), so they eventually gave in and tried again with GoV. Haven't really heard much complaints lately other than the rarity of the skillup tweak from GoV. People are finally figuring out they can sometimes get a better skillup rate now on the weaker mobs and are starting to use that tweak more.

    And yes, it did have a critical impact at large when the endgame content is requiring you to have certain weaponskills to be successful in completing that content, and people are struggling to get those weaponskills. The general cry they have been listening to is to make things easier now, and quite frankly it is starting to go a bit too far in my opinion. This idea is just another one of those things that is simply too unnecessary. I have already shown how in one particular example that was posed, having the chocobo in Mhaura would actually cause you to take LONGER to get to the destination than simply using the EXISTING METHODS ALREADY AVAILABLE.

    In case you missed my earlier post, I listed well over 12 different mechanics (that's categories, like Abby maw warp is 1 mechanic, but you have them in 4 cities to send you to any one of 9 locations) already implemented to help you get around easier...and I think I left some out. I actually made up a list on a forum somewhere a long time ago. Forget if it was here or elsewhere, but it was a long list. If I can find it, I'll add it just for the contrast.

    As for Nashmua, it probably wasn't added there because you basically are only running a cross one zone. Same thing goes with Qufim I guess (there is also the whole running through a long tunnel thing, which they've explained in other lore that chocobos don't like--they've had to "condition" the ones in Norg or something like that). Likewise, normally, chocobos would proly get too spooked in the caverns leading to Arrapago Reef and all. The other connected areas to that portion of the mire also have that indoor/underground classification so you can't use chocos in them either. So, it really didn't make much sense to have them their either. Probably the same logic was applied to tavnazia--essentially you are just running across one zone, and you can't take the chocobo into the neighboring zone. Chocobos are meant more for traveling long distances (ie, multiple zones, city to city, etc.), not just running down the street in comparison.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  2. #42
    Player RAIST's Avatar
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    Mar 2011
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    This is an old list, generated before Voidwatch and GoV was added, so there's two more travel enhancemnts in addition to this older list:

    Recall Staves for each nation (earned as you progress through WotG story lines)
    Retrace Scrolls (purchasable)
    Recall Rings (purchasable)
    Recall Spells (quested/purchasable)

    Warp (quested/purchasable)
    Warp 2 (quested/purchasable)
    Retrace (quested/purchasable)
    Teleport spells (quested/purchasable)
    Teleport Rings (crafted w/ Synergy)
    Outpost Warps (quested)
    Abyssea Maw Warps (purchasable)
    Warp Scrolls (purchasable)
    Warp Cudgels (crafted/purchasable)
    Stable Collars (earned from events held twice a year now,one coming up soon)

    Air Ships (quested)
    Sea Routes (purchasable, access for one quested first)
    Chocobos (City, telepoints, Rechargeable Whistle) (quested)

    Various Gear and Main/Sub job abilities to enhance movement speed

    Edit:
    Oops.. just realized... I left out Campaign Warps/maws on that list... so there's yet more travel enhancements.

    Edit #2:
    Also left out the Homing and Return rings you can get with CP.... more travel enhancements.

    Wil the list ever end?

    Think that's finally it.... I hope so... jeesh.

    oh wait.. forgot the original travel option.... Death Warp... lol.

    Edit #3:
    Wow...really old list. Must not have finished CoP when I made it up... doesn't have Tavnazia, Sea, or Sky warps on there either. And I also neglected Mercenary Warp and the Whitegate Warp Tarus. OK.. I think that finally wraps things up. Unless you want to count things like the Delkfutt Key to get to top floors of the tower, using Nyzul Isle orders to get into Undersea when AC is lost and porting around to get to diffferent areas, and the the old "kill yourself and let the BLM tractor you up the ledge" shortcuts for getting behind banishing gate and deep into Ifrit's Cauldron too.
    (1)
    Last edited by RAIST; 06-21-2011 at 03:18 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #43
    Player Raxiaz's Avatar
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    Mar 2011
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    Sylph
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    466
    Character
    Raxiaz
    World
    Sylph
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    WHM Lv 96
    Quote Originally Posted by RAIST
    (there is also the whole running through a long tunnel thing, which they've explained in other lore that chocobos don't like--they've had to "condition" the ones in Norg or something like that).
    I thought there was a secret shortcut they took through the back of the stables or something. But I guess I could be wrong...
    (0)

  4. #44
    Player RAIST's Avatar
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    It's a short, secret tunnel.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #45
    Community Rep Camate's Avatar
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    Mar 2011
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    We talked to the head honcho of chocobos and he said that it’s likely something will be done in Selbina and Mhaura. Unfortunately, since Tavnazia is an area that wasn’t meant for chocobo travel, implementing chocobos there would be a bit rough when taking zone changes into consideration, but he said he will try and research this a bit more.
    (11)
    Devin "Camate" Casadey - Community Team

  6. #46
    Player DebbieGibson's Avatar
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    Jun 2011
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    250
    Character
    Solbadgirl
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    Valefor
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    RDM Lv 1
    inb4 kiba waaaah
    (0)

  7. #47
    Player RAIST's Avatar
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    great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters.... oh well. Squeaky wheel theory in effect I guess.

    1. Chocobos are already available in the neighboring zone.

    2. you can raise your own chocobo and call it right after you zone out of those cities.

    Thus, technically... chocobos are already available for those areas if you've done the content.
    (2)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #48
    Player DebbieGibson's Avatar
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    Jun 2011
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    250
    Character
    Solbadgirl
    World
    Valefor
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    RDM Lv 1
    Quote Originally Posted by RAIST View Post
    great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters.... oh well. Squeaky wheel theory in effect I guess.

    1. Chocobos are already available in the neighboring zone.

    2. you can raise your own chocobo and call it right after you zone out of those cities.

    Thus, technically... chocobos are already available for those areas if you've done the content.
    Do you imagine the devs slaving away 24/7? Sweat in their eyes, pissing in bottles, having other people feed them so their hands never leave the keyboard?
    (0)

  9. #49
    Player Kraggy's Avatar
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    Mar 2011
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    400
    Character
    Kraggy
    World
    Cerberus
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    THF Lv 50
    Quote Originally Posted by RAIST View Post
    great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters....
    .... such as .... ?
    (0)

  10. #50
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by RAIST View Post
    great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters.... oh well. Squeaky wheel theory in effect I guess.
    Or maybe it really isn't as hard to do as you thought it was. Might not be "intern does it in an hour" level, but c'mon.
    (0)

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