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Thread: Helix question

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  1. #9
    Player
    Join Date
    Mar 2011
    Posts
    391
    Quote Originally Posted by hideka View Post
    the thing is, helicies can cause bind to break early, and prevent the target from being slept. a shortened MV would really help us out on that front, as not being able to bind or sleep a monster for 60 seconds can be quite hazardous to your health. id personally like to see the damage tics for helicies proccess in the chatlog as well.
    That's the point? Helices being DoT spells is their drawback. Way back when, Ancient Magic used to deal more damage at a higher MP cost and enmity gain. Helices have the best damage/mp ratio in the game and are virtually hate free. Having the spell deal its damage via DoT is pretty much the only way they can balance the spell out, if it deals that damage faster as with Modus, you've effectively halving the spells only drawback as well as increasing their damage with merits. There's no reason to have Modus on a lower recast. Though if it's never going to work on anything ever again, they might as well put it on a one second recast.
    If you're having problems with Sleep/Bind, you're doing it wrong. Helix spells are near worthless on any mob that you can kill in less than a minute, since you're using Sleep/Bind I can't imagine you're doing it on NMs. Even if you want to continue wasting time with Helices on NQ mobs, Break pretty much ignores DoT and does the same thing as Sleep/Bind.
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    Last edited by Sotek; 03-11-2011 at 10:54 PM.