Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Nynja View Post
    So a job that cant cant cast teleport/recall/retrace will be able to cast them if they have the job leveled in town? That doesnt have cause for exploitative concern, or someones to cheap to pay 3k for a tele/retrace. And free MP in cities, since it was discussed...once again, extensive cause for exploitative concern. skillup bot will run rampant
    Yeah, you have a point. The exploit-ness may be an issue. But, here is a suggestion:
    If you are WHM/nin, then you can skill up healing, divine, enfeebeling and enhanching. But, you could not skill your ninjitsu

    That could be a solution
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  2. #12
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ihnako View Post
    Hmm... I can see the merit in your request but on the other hand I'm glad that SE didn't involved the whole harty /star system in the way you change jobs.
    As far as you can go - there is allways a moogle involved in changing your jobs - so you can say job changing is moogle magic.

    Also there are many ways implemented to reach your destination. In the begining it was just teleport, warp, chocobo, airship and OP warp but by now you could also use different items and NPCs. So there is no real need for that anymore.

    Atm - there are only two areas you can't reach directly but SE told us that these areas would be added in the next patch.

    See: http://forum.square-enix.com/ffxi/th...ed-Refinements
    Omg, that is so awsome I didnt notice that one^_-

    That sure will help with getting around ^_^
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  3. #13
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Kaych View Post
    Yeah, I dont reallyXD But then again, I never counted on a lvl cap either
    Actually, the original placeholder for character level went into triple digits, the level cap is and always has been a decision SE made dealing with game balance. Some of the worst NM's for the longest time were like level 80-85. Think there was a blurb a long time ago where they said they were technically set to go to level 120 or something with what was supported by the code (stat value increases and what not). Aside from job abilites, spells, armor, etc--increasing the level cap is more or less the matter of changing a paramater that puts the ceiling on your max level and populating the xp values for achiving the levels if they aren't already generated as well. All that code already exists and resources have been declared already.

    What I was talking about is the functional design of the original code. There is a lot happening in the background when you job change, which may the reason they've restricted it to "city" areas where the PS2 environment has more assets available to handle swapping all the data through various tables when you job change. It probably isn't just the matter of toggling a value to unlock acess to spells and abilities when you zone to a city--they may be bound to a view that is only accessible when your job is set to the proper values. Changing this behavior could be a bit more complex then just creating a new view that allows you to see/trigger all your spells in the magic list. For starters, it has to preload not only all the assets required for the animations..but the calculations as well. you have the animations loaded for other people to cast the magic, but not all the logic that goes along with those spells (not to mention the whole mp issue as well). Right there you could be ramping up what has to get loaded into memory when you zone in to the city, then you'll have to shed all that when you zone back out to free memory to load all the additional assets for the adventuring areas.
    (0)
    Last edited by RAIST; 06-20-2011 at 03:40 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

Page 2 of 2 FirstFirst 1 2