I was thinking if summoner could use one of the lvl 75 BPs to be able to proc green !! perhaps to gravity the NM for a while and increase the exp/cruor dropped after battle.
I was thinking if summoner could use one of the lvl 75 BPs to be able to proc green !! perhaps to gravity the NM for a while and increase the exp/cruor dropped after battle.
I want a new JA on pup that procs blue, yellow and red all at once, gives TH9, warps everyone in the zone to my pos when I get the drop I want with fireworks going off saying "CONGRATULATIONS!".
Oh and I also want it to land gravity on the mob and give increased xp/curor.
To the moon!
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Also this thread will go nowhere good I started one a few weeks back, turned into non-SMNs pissing and moaning about how if that happened it would hurt their ability to bring 3 ppl max to a NM farming run and still get good drop rate
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I'm not sure about this idea to make SMN the only cruor increasing abyssea job. It isn't even like people kill NMs for the cruor, so it wouldn't increase the demand for SMNs. Would help SMNs who solo NMs I guess. Overall a pretty lackluster change to the job that would be a waste compared to spending the time on the real issues at hand.
Adding new procs out of thin air is just going to piss people off because that means one more thing to check for.
I would rather be invited to a group because I am useful than just because of this stupid artificial annoying bad metagame-ruining proc system.
I don't know. Some people may just view it as a gimmic, But it adds something more to every fight. Now every fight just isn't a mad zerg to kill it and just pray you get a drop this time.
This hate for a System that directly gives you the ability to create a Zerg window, Increase Drop rates of rare-items, and increases drop rate of Upgrade items, while stopping Spells or Abilities as well depending on the Action is just insane :|
I mean, you can actually do things during a fight that can greatly increase your chances of getting specific items. I bet no one in the old days would have complained if the Weakness system was introduced to Nidhogg, or any ground King, Increasing how many and how often he dropped Abjurations? Nope. Or how about a Weakness system for King Behemoth? Hit a Blue and greatly increase your odds for Dring? I bet it would have been praised highly for adding a way to increase everyones odds of getting better/more drops.
(Admittedly there would still have been a few people complaining their drops are not as rare as they once were and "THEY'RE RUINING THE GAME BRO"... You know, The ones who might complain "my armor isn't as shiny now because everyone has it, give me more 21-24 hour world spawn NMs i can bot so i can hold my armor over peoples heads and feel superior Q_Q")
While they may at this point be over-using the proc system it in itself is a sound idea. It gives multiple jobs at least a slight use, For instance, Needing a PLD for Swift Blade, Needing a WAR for Gaxe Procs, needing a MNK for h2h procs, needing NIN or SAM for their respective weapons, THF for Dagger, etc.
Edit: On the idea of giving SMN procs, Im with you actually, don't want em. Adding more procs out of the blue would just add more jobs you would need to check for. I think its fine as is. SMN did get the short end of the stick though.
Last edited by Karbuncle; 06-11-2011 at 01:22 AM.
It doesn't add anything to a fight except more drops. If it didn't give more drops, no one would care. The proc system simply exists to slow down a fight, e.g. reward people for not zerging because they can't come up with any other way to reduce it. That's the only true purpose it serves. But what actually happens? Everyone just stands around until the proc is found, and then you zerg it down. So essentially it just takes something that's not that fun for some people and makes it less fun for everyone.I don't know. Some people may just view it as a gimmic, But it adds something more to every fight. Now every fight just isn't a mad zerg to kill it and just pray you get a drop this time.
Summoner can't zerg well because it's locked down by a timer, and summoner can't proc except for staff red/blue, and it isn't really needed as a support role in abyssea either. Summoner is simply unpopular as a result. You can do lots of awesome stuff on summoner, there's hardly anything you can't beat with a couple sumoners, but you don't get procs if you do, so no one does it anymore. Giving SMN procs will just annoy everyone that's not a SMN and not do anything particularly good to solve the problem of SMN's lack of popularity.
Last edited by Alhanelem; 06-11-2011 at 01:26 AM.
Did you read anything else in my post >_<? Cause i feel like i addressed some of yours...
(to the Bold)
But it does. Its a System that directly allows you to effect the drops you receive, thats the biggest Merit of the system. I would rather sit around for 1minute to let someone proc blue and have a ~50% Chance at my Drop, than stick to old style "No proc" systems like Ground Kings and Just zerg a mob and prey the 0.5% Chance Random-Number Generator favors me today.
I guess you probably do see it as "slowing down a fight", but if i had to choose between a 5% Drop rate or lower (Read: Dring) or a system where i hold the mob for a few more moments and have that increase to 50%, I'll take the later. Because in the end, You may fight the mob 10% slower, But you get 20x the drops as opposed to an older system.
I mean, they technically could have just made all the drops "proc" level drop rate and not even used the proc system, but to me that would seem lazier...
Edit: I'm willing to humor any ideas you would have rather introduced? Or would you have just preferred a Zerg-Pray style system? Serious question, i know it sounds sarcastic, Its not.
Would you have preferred they just handed us all the drops at their "proc" rate?
I wonder if they could have implemented this system better, but as is it works for Abyssea*, anywhere else its kinda a chore.
Edit:You're right in one light, it really is just "Proc > Zerg" in most cases as opposed to "Zerg > Pray", But, is that really so bad?
Last edited by Karbuncle; 06-11-2011 at 01:42 AM.
So what? More drops is more drops. It would be a lot simpler to just have one proc and get more of everything. It would still ruin the metagame just the same, it would just be less elaborate.Its a System that directly allows you to effect the drops you receive.
Consider the fact that there's no difference between the two except in the former you wait however much amount of time it takes to get your procs before you zerg.You're right in one light, it really is just "Proc > Zerg" in most cases as opposed to "Zerg > Pray", But, is that really so bad?
It has created a metagame where your sole worth is determined by how many different triggers you have. EVERY job should be wanted for more than its ability to make more items drop.
The system was clearly created as an artificial means to slow down fights. If they sat down and put their thinking caps on, they could create fights that challenge us without resorting to carrot-dangling. I'd rather have fun and challenging fights with fair drop rates than boring fights where you get tons of s**t if you get the procs and lucky if you get anything otherwise.
Last edited by Alhanelem; 06-11-2011 at 01:46 AM.
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