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  1. #181
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Runespider View Post
    Nice to see changes made to the game that ignore ps2 limiations too.
    That's the only reason I liked it. The more and more they phase out the PS2-changes from the regular lineup, they'll (hopefully) convince more people to switch over. Even starting with minor things like this.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #182
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,084
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°€

    Quote Originally Posted by Camate View Post
    Greetings

    Producer Hiromichi Tanaka announced earlier that during the next version update they will be upping the resolution for damage numbers/text

    Attachment 1312

    He notes that it’s become quite easier to read, but there may be some cases where the numbers cover names making it difficult to see due to the display positioning when the font was smaller.

    We plan to continue to adjust this in the future for the 360 version; however, since it is difficult to do this for the PlayStation2 version due to its resolution, we won’t be making any changes to that version.
    Looks good.

    I also would worry about the names getting over the numbers instead of the other way around, however.


    Quote Originally Posted by Duzell View Post
    How come that galka gets a brew outside abyssea/WoE, and why is he wasting it on Too Weak mobs?
    What makes you think there is brew in use at all?
    Firstly, there are no status icons (though they might be simply disabled/hidden).

    If it's just the HP/MP, well, it is a Developer-Galga.
    Simple as. ^^

    Same reason for the 'uncapped' skill(s).

    Who knows what those Orcs are capable of, too!

    I wonder what you would say if you knew what I have been using the brew on (that is on the test-server as it costs too much for me on the regular one).

    One might speculate that in the future the regular testers are able to use such options as well, to better test certain things.
    (0)
    Last edited by Dragoy; 02-10-2012 at 11:33 PM. Reason: £°(((><
    ...or so the legend says.


  3. #183
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Looks good.

    Any more thought into making it so we can turn our player character name off while leaving the rest of the names on?
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  4. #184
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Duzell View Post
    How come that galka gets a brew outside abyssea/WoE, and why is he wasting it on Too Weak mobs?
    Galkas need all the help they can get.
    (0)

  5. #185
    Player
    Join Date
    Jul 2011
    Posts
    597
    With all of those HUD tweaks over the pass 5 months, how long before we finally get a fix to this age-old problem?
    (4)

  6. #186
    Player RagingAvatar's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    125
    Character
    Aubinann
    World
    Bahamut
    Main Class
    RDM Lv 85
    Quote Originally Posted by Camate View Post
    Greetings

    Producer Hiromichi Tanaka announced earlier that during the next version update they will be upping the resolution for damage numbers/text

    Attachment 1312

    He notes that it’s become quite easier to read, but there may be some cases where the numbers cover names making it difficult to see due to the display positioning when the font was smaller.

    We plan to continue to adjust this in the future for the 360 version; however, since it is difficult to do this for the PlayStation2 version due to its resolution, we won’t be making any changes to that version.
    That is gorgeous. GORGEOUS :wub: Seriously excited - particularly love the 'Miss!' text, it's cute!
    (0)

  7. #187
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kaisha View Post
    With all of those HUD tweaks over the pass 5 months, how long before we finally get a fix to this age-old problem?
    Don't worry they are working hard on a way to remove them from the game.
    (1)

  8. #188
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    During tomorrow’s test server update we will be changing the display position of damage values. However, due to display priority ordering there may be times when it is more difficult to see than currently.

    We’d especially like to apologize to Galkas… We will continue to work on adjustments to this, but it will take a little bit of time.
    (1)
    Devin "Camate" Casadey - Community Team

  9. #189
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Camate View Post
    We’d especially like to apologize to Galkas…
    For the pungent body odor, which required weeks of painstaking development time to be made just acrid enough?
    (1)

  10. #190
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Atomic_Skull View Post
    Don't worry they are working hard on a way to remove them from the game.
    lol, I see what you did there.
    (0)

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