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  1. #91
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    Where did anyone ever say the macro pallete will always be on screen?

    Personally, i'd prefer the log window not to cover up the entire bottom of the screen. Although your idea keeps the command menu out of the way, the command menu isn't always on screen.
    What would be nice is if you could stick the party list to the right side of the log window. Instead of being stacked vertically at the edge of the screen they would be arranged horizontally next to it.

    Having the command menu on the right side and everything else on the left side made sense at 640x480 but not at 1600x900. At higher resolutions it requires too much looking back and forth for information, especially in widescreen. Better to just have everything in one part of the screen. They could have an option to put everything (command menu, lists, inventory, equipment menu) on the right side or everything on the left side.
    (0)
    Last edited by Atomic_Skull; 11-18-2011 at 02:08 PM.

  2. #92
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    new chat widget
    Bloody hell this is the best news in forever in my book. The one good thing about 14 makes it's way to 11. Personally I'm hoping that we can make multiple boxes for different uses like battle log in one, chat in another, etc. But that might be asking for too much. For now I'll gladly use just the one but I suspect I'll be getting my wish because I don't see a point otherwise in bothering. It seems trivial to do for the sake of a lil more free screen not being blocked by the log box but hey, I'll take it anyway I can.

    And everybody ever that has ever said they would not do upgrades for other platforms because it would be of no use to all subscribers(aka PS2 users), you may now admit you were wrong.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  3. #93
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Chat log is too FFXIV and vile at that, even worse with FFXI's default backgrounds.
    Let us be thankful that you're not making the decisions.
    (0)

  4. #94
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    What is the point of the chat widget thing exactly? Unless there are plans to seperate battle text from chat windows it seems pointless...or is it to just get people used to how FFXIV looks? o.O
    feel free to hate on ffxiv all you want, but don't use that as an excuse to hate on a good change for FFXI.
    What's good about it, genuine question cause I must be missing how squishing the current chat box into something more stubby is a good thing.
    (0)
    Last edited by Runespider; 11-18-2011 at 08:30 PM.

  5. #95
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Dazusu View Post
    Let us be thankful that you're not making the decisions.
    Yeah, I'd focus on stuff needed. Much better to focus on pointless UI changes like this over fixing, I don't know, the jobs.

    If I wanted pretty UI's above everything else I'd move to another game.
    (0)

  6. #96
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    If I wanted pretty UI's above everything else I'd move to another game.
    I don't mind UI changes (although given how few work on FFXI and how stuff like this means less actual content maybe not) if they help how anyone plays the game, on face value these are a complete waste of time though. Yay I can make my chatbox...stubby?

    Even the macro change is a waste of time in reality since it offers no real change aside from being able to write longer descriptions, offers zero change to how anyone plays the game. The macro change shoudl of come with longer macro lines or another change that actually made playing the game slightly better.
    (1)

  7. #97
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    If you don't like that particular position for the chatbox, don't use that particular position for the chatbox.

    Did you read the info? That's not the "new position" - the 'chat widget' lets you set your own parameters for the chatbox's size and shape.

    So your complaint is literally invalid. lol.
    (2)

  8. #98
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Yeah, I'd focus on stuff needed. Much better to focus on pointless UI changes like this over fixing, I don't know, the jobs.

    If I wanted pretty UI's above everything else I'd move to another game.
    Do you really think they have battle content designers working on UI adjustments? They're 2 completely different fields of development. I don't know the team personally, so forgive me if I'm mistaken, but I doubt the guy working on the new chat log could make adjustments to jobs if he was asked to...

    Would you be upset if they added new music to an area? Should that musician have been focused on adjusting JA timers instead? I sure hope not. By that logic, Camate should stop posting on forums and get crackin' on making my 2-Hours suck less!
    (0)

  9. #99
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    The UI in this game is pretty terrible, and I welcome every improvement to it, no matter how slight.

    The ability to customize your chat log size and placement is a good start, but I would love it if we could also get the ability to add several chat logs, with different filters for each. That way, I could keep battle related info in one, and chat in another.

    It would also be great if we could get an option to keep the macro bars visible without needing to keep alt/ctrl depressed, and also make the macro bars not appear on top of the status icons. Perhaps let us reconfigure the macro interface so that we could have one "default macro bar" that was accessible even without pressing alt or ctrl.

    For example, keys 0-9 would activate the macros that currently are activated by alt+0-9, and we'd press ctrl to get to the second macro line. I don't know about you guys, but sometimes when I change up my macros, it takes a while before I learn the new layout by heart. It would be a lot better if I could make at least one of the two macro bars always visible, and be able to activate them directly with a single keystroke instead of having to use two.

    Of course, because some people are really opposed to change, even for the better, there should probably an option to keep using the old setup.
    (0)
    Last edited by Mirage; 11-19-2011 at 02:02 AM.

  10. #100
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,062
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Rakshaka View Post
    Could the devs got a step further and make it so that chat lines stay open during zoning so that we don't have to worry about missing important chat info while zoning? This mainly applies to linkshell chat. At least you get a message when your tells don't get to their recipient.
    I haven't looked into it really, but I imagine it might be rather difficult to pull off due to how the server-system is laid out. You basically are disconnected from a server to connect another, which is why you would lose any messages sent during that time. Just an uneducated guess, though, as I said, I haven't investigated it really. ^^;

    As for the upcoming changes, might look too weird for me to change the size even though most of the log width for me is ever only used by some NPC dialogue, but even so, if nothing else to put in its empty space, it is of no use really.
    Also, I don't think you will be able to scale the size as freely as many think. I'm assuming certain set sizes, but well, maybe there's a lot of those. ^^

    We shall see how the shall shell sees the sea shell at the sea sea sea · · ·
    (0)
    ...or so the legend says.


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