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  1. #2
    Player Kuraudo's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Cloudxz
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sparthos View Post
    So I figure this would be the best place to comment on the changes upcoming regarding Voidwatch given the devs want feedback on content.

    While the idea itself of Voidwatch being "anti-Abyssea" in its requirement to hit a large number of triggers only possible through bringing a variety of jobs is ideal, there are problems with this that leave the event currently barely desirable.

    1. The reward system punishes any attempt to split or share treasure.

    While I understand the reason for making treasure personal stems from the old fashioned quarrels over loot which weren't limited to surprise ninja lots and broken alliances, the current treasure system can award one person a R/EX item they cannot use or won't use leaving that awkward feeling of wasting drops.

    Could this not have been a point system instead? Or simply introducing an option to put treasure into the lootpool would have sufficed. Either way, the lack of a main lootpool is a huge drawback that leads to unfair loot distribution that favors giving it all to the CPU rather than the architects of the alliance.

    From one extreme to the other as it were.
    As I posted in my thread http://forum.square-enix.com/ffxi/th...taining-Spoils, I really think this should be fixed. It's ridiculous that we can't give the drops that we already obtained to someone else by putting it in the treasure pool.

    Sweet guys! I got another Strendu Ring that I can't do anything with!
    (0)
    Last edited by Kuraudo; 06-16-2011 at 08:42 PM.