This is true vs those specific mobs but higher level enemys that have high enough ranged accuracy to hit sometimes but not all the time is where the real issue resides, it would be stupid to not cast shadows on them to avoid some of the attacks.
Ranged attacks that would have normally hit you should remove shadows.
Ranged attacks that would have missed you should not remove shadows.
Obviously you don't have ninja lvled so you can't understand how it works even though i've layed it out for you in a simple manner, or maybe you just like to troll through threads.
If the devs think it's fine the way it is then I have no issue with their choice, but as it is they might as well change melee attacks to the same way and kill ninja as a tank for everything not just mobs that primaraly use ranged attacks like so.
Melee attacks that would have normally hit you should remove shadows.
Melee attacks that would have missed you should remove shadows as well.
Obviously the devs like it how it is as it's been that way for 8 years. I'm just trying to give you a solution to your gameplay problem. Which is just move away from mobs that can melee hit you if you need to recover. Or if they can't hit you with melee swings don't cast utsu as you're just wasting shihei on them, which not sure what would be the point if this thread was about those mobs as they would clearly be very low level and you wouldn't have any difficulty with them at all.
Its not about those mobs in general its about the whole gameplay mechanic in general. I used those mobs as an example to show how broken the whole ranged attack system is.
Maybe it was an oversight by the previous dev team, it's not like we had these forums 8 years ago to say anything about it.
That is actually the reason it exists. Way back people abused the fact that ranged attacks occur less often than melee attacks, so standing at a distance and using utsusemi meant you were invincible. SE didn't like this, especially not while they had accidentally made RNG ignore level differences and deal massive damage to any enemy.This is true vs those specific mobs but higher level enemys that have high enough ranged accuracy to hit sometimes but not all the time is where the real issue resides, it would be stupid to not cast shadows on them to avoid some of the attacks.
Only time you'll see SE change this, is when they make ranged attacks as fast as normal attacks, and add double attack to them.
I'm glad to see theres a valid reason for it being the way it is, but I still think level differance should play some role in ranged attacks. Theres no reason a To weak mob should rip shadows away like its a lvl 90+ enemy. In todays game there would be no way to hold hate against high level enemys without meleeing, so I doubt it would make anyone invincible.
But what's it matter if a too weak mob can take your shadows? Are you worried that you'll be tanking a real mob and then somehow a TW enemy is going to aggro you and start stripping your shadows and MPK you?
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