Why is it when fighting a ranger type enemy or any enemy that uses ranged attacks takes a shadow away no matter what, even if they don't have enough ranged accuracy to hit you normally without shadows, is this intended?
Why is it when fighting a ranger type enemy or any enemy that uses ranged attacks takes a shadow away no matter what, even if they don't have enough ranged accuracy to hit you normally without shadows, is this intended?
Range Attacks can wiff and not take a shadow away.
Also, RNGs have this nice trait called Accuracy Bonus, they get that really early, and as far as I know, can go up to tier 5 of that trait. So they don't have to put on the gear for accuracy, they got it already!
Besides, do you want range attacks to go thru shadows now? If that's the case, Hi2u EES oneshotting anything NIN now...
There has been true all over the place.
I have been fighting RNG mobs and if they wiff while I have shadows up, it states that they missed and I still have 1-3 shadows left. Even EES have wiffed while I have shadows up. You just don't SEE it often because of the Accuracy Bonus trait (and the increases thereafter as the mob's level goes up).
Those Goblin Ambushers in Bubu must be the exception then, cuz they have some crazy ranged accuracy when shadows are up:
http://lootnscoot.heckgames.com/wp-c...hadow-test.png
Edit: pretty sure against a level 90 NIN they would have a floored 20% ranged accuracy if ranged attacks from a ranger monster didn't always eat a shadow
Last edited by Zagen; 06-16-2011 at 08:56 AM.
I just wan't ranged attacks to not take a shadow if the enemy would have whiffed the ranged attack without shadows being present.
Makes tanking any ranger type mob on ninja worthless as is, it would be like shadows being taken for any melee attack directed at you even if the enemy would have missed you, when you had no shadows.
Even to weak mobs seem to have 100% ranged accuracy when it comes to having shadows up but whiff constantly when shadows are down.
Mobs have two different "ranged attacks".
The first is the Ranged Attack Goblins and Puppetmaster Automatons use.
This is actually a weaponskill of sorts rather than a standard /ra.
The second is commonly used by RNG/NIN type fomor and aerns.
This is more in line with common player /ra and is subject to a miss.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Then it does need to be fixed, but I didn't see the wiffs from those mobs, more like dyanmis mobs.
Yes ranged attack is lame like that...its extremely annoying..almost better to not cast shadows at all...it just wastes gil lol...I assume of course this is probably being brought up because of ranger spam in dyna...only place it would really matter all that much. I myself have eaten a few EES from not having shadows after 2 rangers on me dropped them..its annoying..but really..if this game gets any easier...
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