I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
Rdm spells they should get:
White Magic:
Haste II - Stronger version of haste.
Stoneskin II - Occ. absorbs damage taken instead of taking 0.
Reflect - Occ reflects single target spells on the mob that casted.
Cure V - It's about time we should get Cure V back.
En-Petrify - Has a chance of procing on hits.
En-Curse - Has a chance of procing on hits.
En-Poison - Has a chance of procing on hits.
En-Paralyze - Has a chance of procing on hits.
En-Slow - Has a chance of procing on hits.
En-Addle - Has a chance of procing on hits.
En-Toad - Has a chance of procing on hits.
En-Doom - High mp cost and really low proc rate.
En-Death - 999mp cost and really low proc rate.
En-Plague - Has a chance of procing on hits.
Banish I-III - We got divine skill why not.
Absorb-Fire - Occ absorbs fire damage.
Absorb-Ice - Occ absorbs ice damage.
Absorb-Thunder - Occ absorbs lightning damage.
Absorb-Wind - Occ absorbs wind damage.
Absorb-Water - Occ absorbs water damage.
Absorb-Earth - Occ absorbs earth damage.
Absorb-Light - Occ absorbs light damage.
Absorb-Dark - Occ absorbs darkness damage.
Absorb-Damage - Occ absorbs physical damage.
(Note with Absorb spells they don't stack.)
Reflect II - Occ will reflect aoe and single target spells.
Protect VI - No explanation needed.
Shell VI - No explanation needed.
Dia IV - Higher tier of dia.
Dia V - Higher tier of dia.
Diaga II - Aoe dia.
Diaga III - Aoe dia.
Stop - Occ stops an enemy.
Slow III - Higher tier of slow.
Paralyze III - Higher tier of paralyze.
Regain - 1 a tick regain similar to Sch.
Holy spikes - Deals light damage and occ flashs target.
Wall - Nulls damage taken from certain forms for a certain amount of time.
En-Regain - Drains tp from target with each hit.
Moogle - Turns target into a moogle.
Chocobo - Turns target into a chocobo.
Avalon - Gives Target Refresh, Regen, Regain, Stoneskin, Blink, Aquavail, and Phalanx effect. Duration depends on all skills combined. Potency goes up with every 500 skill levels. (Ex. You have Enf, Enh, Dark, Divine, Healing, Ele skills combined they are 1450. Meaning your potency raises 2 points for the refresh, regen, and regain and other effects.)
Black Magic:
Demi - Will half enemies hp if lands.
Bio IV - Higher tier of bio.
Bio V - Higher tier of bio.
Terra Spikes - Deals earth damage and occ petrifies target.
Aqua Spikes - Deals water damage and occ poisons target.
Gust Spikes - Deals wind damage and occ silences target.
(No dark spikes cause Drk has a dark based one already.)
Doom - Dooms target if it lands.
Blind III - A more potent version of blind that uses a flash like blind.
Aspir - Rdm should really get this in the 90s.
Drain - Same as aspir.
Gravity II - A more potent gravity effect that also has a change of halting the target.
Bind II - A potent form of bind that does not wore when target is hit.
Confuse - Chance of confusing the target if it lands.
Toad - Turns target into a toad.
Seal - Seals all magic, jas, and ws's of the target.
Amnesia - Puts amnesia effect on target.
Death - More likely to be a Blm spell if it ever comes out.
Ultima - Blm spell again probably.
Plague - Plagues the target.
En-Weapon - Changes your damage type(Slashing, Piercing, Blunt.)
Converse-MP - Converts some of damage taken into MP.
Converse-HP - Converts some of damage taken into HP.
Converse-TP - Converts some of damage taken into TP.
Disintegrate - If lands erases mob into nothing while absorbing all TP, MP, and HP from target.
Tempest - Converts DEF into damage on target. 10% mp - 50% of def, 25% mp 100% of def, 50% mp 200% of def, 75% mp 200% of def, 100% mp 300% of def.
En-Aspir - Drains mp from target with each hit.
En-Drain - Drains hp from target with each hit.
Dispel II - Higher form of dispel that will dispel all effects target has.(Includes ones that dispel can't take off. Ex. 2hrs)
Break II - Lands on more targets then break and will not wore from getting hit.
Again, I praise Dew's list. I would like to see though, Blink II and Aquaveil II. o.o
"The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
"The only thing for evil to triumph is for good men to do nothing." -Alucard-
I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
Red Mage, White Mage, and Samurai Princess.
90 RDM, 90 WHM, and 90 SAM - All well equiped.
OMG! Amateur players. Stoneskin, Blink and Aquaveil is NOT Spikes. FFS. And Protect, Shell, and Auras are not Spikes either. <.< Everyone that actually knows their job would agree with me on this. lol
Fire: Blaze Spikes.
Thunder: Shock Spikes.
Ice: Ice Spikes.
Dark: Dread Spikes:
Light: Reprisal.
These are the only known 'Spikes.' And I am not talking about Auras either. I am talking about actual SPIKES. lols
"The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
"The only thing for evil to triumph is for good men to do nothing." -Alucard-
I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
Red Mage, White Mage, and Samurai Princess.
90 RDM, 90 WHM, and 90 SAM - All well equiped.
To be honest, I wouldn't say I am the best red mage on the planet.. and even I know that Protect, SS ect.. isn't a "spike" I always see a spike as a Defence spell, that deals damage, or lowers a stat ect, Protect doesn't do that, nor does SS or Phalanx, they absorb damage.. but they don't do damage.
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