Quote Originally Posted by Trangnai View Post
Why make this just a spell wishlist? We could just post everything we would like to see here.

Self-Target Spells:
- Quick: Enhances Double Attack Effect
- Tier III Enspells - With the addition of Enlight and Endark, there should be no reason we can't have elemental enspells with similar Mechanics, thought honestly, i have no clue what we would do with them sense our original enspells would once again be better.

Enhancing Magic:
- A Single Target form of Auspice


Enfeebling Magic:
- Plauge

Aura Spells:
Something that I'm pretty sure has been discussed by people sense Avatar's Favor was released, possibly before then as well, basically the principle would be that would increase curtain stats for the party members Surrounding the red mage. Fire being attack and so on and so forth.

Job Abilities
- Instacast - Allows your next spell to cast Instantly (This would basically be our form of Divine/Elemental Seal, Except we would get it 90+ to prevent Abuse and subability)

Job Traits:
- Enhancing Affinity - Enhances Attack and Accuracy when under the effects of an Enspell. Enhances Sword Enhancement Spell Damage. (We should get this trait in several tiers as we level up, perhaps starting at level level 30. Then Going 15,30,15 for a total of 4 tiers at level 90)
Many of these things seems over-powered, and just unneeded. The Tier III and Quick would be nice, and as I'd like to see, the en-spells effect the enfeebling spell that matches their element (Slow -> EnStone), the same way a COR's shots do. Auspice gives enlight and an ACC boost, if I'm not mistaken. Why would you want a spell that gives enlight if you want enlight to begin with? Plague on the other hand would be a good thing, BLU gets it with Delta Thrust and Lowing, and as it stands Addle is the only fire based enfeebling spells Players get besides Burn which I don't really count...

Red Mage has never been about AoE or Auras, that dips more so into the Stormsurge that SCHs get and would be more suited to them.

Instacast - seems a little broken, a 10+ min recast timer would make it almost pointless to use, a 5 or less min recast would make it un-Godly. A Double Cast (Which I hear is impossible) would be more likely a route to take where you'd chose two spells and they'd share one cast timer [taking the longer of the two as the default] and then casting one spell followed instantly by the other, give the "Instant Cast" illusion that most people want, but not being too game breaking.

Also RDM gets Composure which gives an ACC Bonus and extends spells, there are also equipment pieces that enhance the DMG for En-Spells but if you're saying the Tier I will still out weigh the others this trait [Enhancing Affinity] should also be effected by the Tier of spells you use.