Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 91

Thread: Spell Wishlist

  1. #71
    Player
    Join Date
    Mar 2011
    Posts
    17
    Spikes spells i agree w/ adding the other elements, only other issue is to ramp up the dmg of them... don't really see the need to make Spikes II w/ only 9 lvls to go (besides merits of-course) same w/ Tier III En-Spells beyond giving them to us via merits, id hate to look forward to getting all those between spikes and en-spell.. and they could just rework the old ones to work similarly to En-Dark/Light which would be more ideal IMO

    I'll stick to my views on Cure V and Tier III enfeebs, new enfeebs would be merit only and marginally better, but its the application for them that's the issue... NMs are immune to Gravity and Bind anymore by default, then immune to w/e spells next. I think more spells like Addle will do great, mentioned B4 a disease spell would rawk for keeping the enemy from TPing as much, would be nice to see Amnesia even if its a gimp effect like Break but when i look @ it Disease would be the easier of the 2 spells to apply, Curse as others have stated would be a BLM+DRK+BLU thing, Raise II is more of a convenience than a need (same w/ RR), a Direct Damage spell would be keen for RDM only.. Ultima would be nice, but ud have BLMs go mad even if they have Meteor or w/e mega spells they'll end up w/ 90+, and to be honest its unlikely seeing as our focus is typically enfeebs and enh. spells but one can hope >=)
    (0)

  2. #72
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Another spell, I am thinking RDMs should get is Dispel II. Since mobs can cast Dispelga and take more than one buff away from us....I am wanting Dispel II to take 2-3 buffs away from the mob. Without having SCH subbed for AoE Dispel. o.o
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  3. #73
    Player DukeDudeston's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    23
    Character
    Elimari
    World
    Odin
    Main Class
    RDM Lv 92
    A lot of good ideas, I didn't read them all, but wow..
    Dispell II! or even the same Dispelga that the mobs have.

    I mentioned I would like to have RR (it will work out a LOT cheaper then having to buy RR earrings all the time)
    and it will be nice for the RDM/BLM's out there.
    (0)

  4. #74
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by Vraelia View Post
    Also, since we only have Blaze, Shock and Ice Spikes....I'd like to see RDMs get more Spike Spells.
    (Aqua Spikes (Water), Terra Spikes (Earth) ect) I, also think it was kinda weird that SE only put in three Ele Spikes instead of the rest.
    There is technically. Fire: Blaze Spikes, Ice: Ice Spikes, Wind: Blink, Earth: Stoneskin, Thunder: Shock Spikes, Water: Aquaveil, Dark: Dread Spikes, Light: Not 100%, as there's a few light-based auras, like protect, shell, and a few others.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  5. #75
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Rdm spells they should get:

    White Magic:
    Haste II - Stronger version of haste.
    Stoneskin II - Occ. absorbs damage taken instead of taking 0.
    Reflect - Occ reflects single target spells on the mob that casted.
    Cure V - It's about time we should get Cure V back.
    En-Petrify - Has a chance of procing on hits.
    En-Curse - Has a chance of procing on hits.
    En-Poison - Has a chance of procing on hits.
    En-Paralyze - Has a chance of procing on hits.
    En-Slow - Has a chance of procing on hits.
    En-Addle - Has a chance of procing on hits.
    En-Toad - Has a chance of procing on hits.
    En-Doom - High mp cost and really low proc rate.
    En-Death - 999mp cost and really low proc rate.
    En-Plague - Has a chance of procing on hits.
    Banish I-III - We got divine skill why not.
    Absorb-Fire - Occ absorbs fire damage.
    Absorb-Ice - Occ absorbs ice damage.
    Absorb-Thunder - Occ absorbs lightning damage.
    Absorb-Wind - Occ absorbs wind damage.
    Absorb-Water - Occ absorbs water damage.
    Absorb-Earth - Occ absorbs earth damage.
    Absorb-Light - Occ absorbs light damage.
    Absorb-Dark - Occ absorbs darkness damage.
    Absorb-Damage - Occ absorbs physical damage.
    (Note with Absorb spells they don't stack.)
    Reflect II - Occ will reflect aoe and single target spells.
    Protect VI - No explanation needed.
    Shell VI -
    No explanation needed.
    Dia IV - Higher tier of dia.
    Dia V - Higher tier of dia.
    Diaga II - Aoe dia.
    Diaga III - Aoe dia.
    Stop - Occ stops an enemy.
    Slow III - Higher tier of slow.
    Paralyze III - Higher tier of paralyze.
    Regain - 1 a tick regain similar to Sch.
    Holy spikes - Deals light damage and occ flashs target.
    Wall - Nulls damage taken from certain forms for a certain amount of time.
    En-Regain - Drains tp from target with each hit.
    Moogle - Turns target into a moogle.
    Chocobo - Turns target into a chocobo.

    Avalon - Gives Target Refresh, Regen, Regain, Stoneskin, Blink, Aquavail, and Phalanx effect. Duration depends on all skills combined. Potency goes up with every 500 skill levels. (Ex. You have Enf, Enh, Dark, Divine, Healing, Ele skills combined they are 1450. Meaning your potency raises 2 points for the refresh, regen, and regain and other effects.)



    Black Magic:
    Demi - Will half enemies hp if lands.
    Bio IV - Higher tier of bio.
    Bio V - Higher tier of bio.
    Terra Spikes - Deals earth damage and occ petrifies target.
    Aqua Spikes - Deals water damage and occ poisons target.
    Gust Spikes - Deals wind damage and occ silences target.
    (No dark spikes cause Drk has a dark based one already.)
    Doom - Dooms target if it lands.
    Blind III - A more potent version of blind that uses a flash like blind.
    Aspir - Rdm should really get this in the 90s.
    Drain - Same as aspir.
    Gravity II - A more potent gravity effect that also has a change of halting the target.
    Bind II - A potent form of bind that does not wore when target is hit.
    Confuse - Chance of confusing the target if it lands.
    Toad - Turns target into a toad.
    Seal - Seals all magic, jas, and ws's of the target.
    Amnesia - Puts amnesia effect on target.
    Death - More likely to be a Blm spell if it ever comes out.
    Ultima - Blm spell again probably.
    Plague - Plagues the target.
    En-Weapon - Changes your damage type(Slashing, Piercing, Blunt.)
    Converse-MP - Converts some of damage taken into MP.
    Converse-HP - Converts some of damage taken into HP.
    Converse-TP - Converts some of damage taken into TP.
    Disintegrate - If lands erases mob into nothing while absorbing all TP, MP, and HP from target.
    Tempest - Converts DEF into damage on target. 10% mp - 50% of def, 25% mp 100% of def, 50% mp 200% of def, 75% mp 200% of def, 100% mp 300% of def.
    En-Aspir - Drains mp from target with each hit.
    En-Drain - Drains hp from target with each hit.
    Dispel II - Higher form of dispel that will dispel all effects target has.(Includes ones that dispel can't take off. Ex. 2hrs)
    Break II - Lands on more targets then break and will not wore from getting hit.

    (1)

  6. #76
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Quote Originally Posted by KorPoni View Post
    There is technically. Fire: Blaze Spikes, Ice: Ice Spikes, Wind: Blink, Earth: Stoneskin, Thunder: Shock Spikes, Water: Aquaveil, Dark: Dread Spikes, Light: Not 100%, as there's a few light-based auras, like protect, shell, and a few others.
    OMG! Amateur players. Stoneskin, Blink and Aquaveil is NOT Spikes. FFS. And Protect, Shell, and Auras are not Spikes either. <.< Everyone that actually knows their job would agree with me on this. lol

    Fire: Blaze Spikes.
    Thunder: Shock Spikes.
    Ice: Ice Spikes.
    Dark: Dread Spikes:
    Light: Reprisal.

    These are the only known 'Spikes.' And I am not talking about Auras either. I am talking about actual SPIKES. lols
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  7. #77
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Again, I praise Dew's list. I would like to see though, Blink II and Aquaveil II. o.o
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  8. #78
    Player DukeDudeston's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    23
    Character
    Elimari
    World
    Odin
    Main Class
    RDM Lv 92
    Quote Originally Posted by Vraelia View Post
    OMG! Amateur players. Stoneskin, Blink and Aquaveil is NOT Spikes. FFS. And Protect, Shell, and Auras are not Spikes either. <.< Everyone that actually knows their job would agree with me on this. lol

    Fire: Blaze Spikes.
    Thunder: Shock Spikes.
    Ice: Ice Spikes.
    Dark: Dread Spikes:
    Light: Reprisal.

    These are the only known 'Spikes.' And I am not talking about Auras either. I am talking about actual SPIKES. lols
    To be honest, I wouldn't say I am the best red mage on the planet.. and even I know that Protect, SS ect.. isn't a "spike" I always see a spike as a Defence spell, that deals damage, or lowers a stat ect, Protect doesn't do that, nor does SS or Phalanx, they absorb damage.. but they don't do damage.
    (0)

  9. #79
    Player
    Join Date
    Mar 2011
    Posts
    15
    They are all elemental based Enhancing Magic spells. It doesn't say "X Spikes" but it is grouped with them all the same. Don't you think it's odd that only earth, wind and water were excluded from the 6 (not counting light and dark at the moment)? And then years later comes in Dread Spikes and Reprisal. That's Square Enix's obvious mindset. Would I like to see new (read: not tier2) elemental Enhancing Magic spells? Yes. Do I expect them? No. I wish Blaze/Frost/Shock Spikes did more damage based off their Enhancing Magic skill. Also Choke/Rasp/Drown Spikes could do their respective enfeebles as well, IF Blaze Spikes gets plague or addle.
    (0)

  10. #80
    Player krusnik213's Avatar
    Join Date
    Mar 2011
    Location
    TO THA DEATH STAR!!!!!
    Posts
    14
    HASTEGA!!!! after all rdm is supposed to be the trump of enfeeb and enhancing while blm has ele and whm has healing, why does garuda get it and we dont
    (0)



    RDM90 PLD90 SAM90 NIN90

    "Um big bird, joint is a word, not a letter..."

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast