Spikes spells i agree w/ adding the other elements, only other issue is to ramp up the dmg of them... don't really see the need to make Spikes II w/ only 9 lvls to go (besides merits of-course) same w/ Tier III En-Spells beyond giving them to us via merits, id hate to look forward to getting all those between spikes and en-spell.. and they could just rework the old ones to work similarly to En-Dark/Light which would be more ideal IMO
I'll stick to my views on Cure V and Tier III enfeebs, new enfeebs would be merit only and marginally better, but its the application for them that's the issue... NMs are immune to Gravity and Bind anymore by default, then immune to w/e spells next. I think more spells like Addle will do great, mentioned B4 a disease spell would rawk for keeping the enemy from TPing as much, would be nice to see Amnesia even if its a gimp effect like Break but when i look @ it Disease would be the easier of the 2 spells to apply, Curse as others have stated would be a BLM+DRK+BLU thing, Raise II is more of a convenience than a need (same w/ RR), a Direct Damage spell would be keen for RDM only.. Ultima would be nice, but ud have BLMs go mad even if they have Meteor or w/e mega spells they'll end up w/ 90+, and to be honest its unlikely seeing as our focus is typically enfeebs and enh. spells but one can hope >=)

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