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Thread: Spell Wishlist

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    17
    Spikes spells i agree w/ adding the other elements, only other issue is to ramp up the dmg of them... don't really see the need to make Spikes II w/ only 9 lvls to go (besides merits of-course) same w/ Tier III En-Spells beyond giving them to us via merits, id hate to look forward to getting all those between spikes and en-spell.. and they could just rework the old ones to work similarly to En-Dark/Light which would be more ideal IMO

    I'll stick to my views on Cure V and Tier III enfeebs, new enfeebs would be merit only and marginally better, but its the application for them that's the issue... NMs are immune to Gravity and Bind anymore by default, then immune to w/e spells next. I think more spells like Addle will do great, mentioned B4 a disease spell would rawk for keeping the enemy from TPing as much, would be nice to see Amnesia even if its a gimp effect like Break but when i look @ it Disease would be the easier of the 2 spells to apply, Curse as others have stated would be a BLM+DRK+BLU thing, Raise II is more of a convenience than a need (same w/ RR), a Direct Damage spell would be keen for RDM only.. Ultima would be nice, but ud have BLMs go mad even if they have Meteor or w/e mega spells they'll end up w/ 90+, and to be honest its unlikely seeing as our focus is typically enfeebs and enh. spells but one can hope >=)
    (0)

  2. #2
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Another spell, I am thinking RDMs should get is Dispel II. Since mobs can cast Dispelga and take more than one buff away from us....I am wanting Dispel II to take 2-3 buffs away from the mob. Without having SCH subbed for AoE Dispel. o.o
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  3. #3
    Player DukeDudeston's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    23
    Character
    Elimari
    World
    Odin
    Main Class
    RDM Lv 92
    A lot of good ideas, I didn't read them all, but wow..
    Dispell II! or even the same Dispelga that the mobs have.

    I mentioned I would like to have RR (it will work out a LOT cheaper then having to buy RR earrings all the time)
    and it will be nice for the RDM/BLM's out there.
    (0)

  4. #4
    Player
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    Mar 2011
    Posts
    15
    They are all elemental based Enhancing Magic spells. It doesn't say "X Spikes" but it is grouped with them all the same. Don't you think it's odd that only earth, wind and water were excluded from the 6 (not counting light and dark at the moment)? And then years later comes in Dread Spikes and Reprisal. That's Square Enix's obvious mindset. Would I like to see new (read: not tier2) elemental Enhancing Magic spells? Yes. Do I expect them? No. I wish Blaze/Frost/Shock Spikes did more damage based off their Enhancing Magic skill. Also Choke/Rasp/Drown Spikes could do their respective enfeebles as well, IF Blaze Spikes gets plague or addle.
    (0)

  5. #5
    Player krusnik213's Avatar
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    Mar 2011
    Location
    TO THA DEATH STAR!!!!!
    Posts
    14
    HASTEGA!!!! after all rdm is supposed to be the trump of enfeeb and enhancing while blm has ele and whm has healing, why does garuda get it and we dont
    (0)



    RDM90 PLD90 SAM90 NIN90

    "Um big bird, joint is a word, not a letter..."

  6. #6
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Quote Originally Posted by krusnik213 View Post
    HASTEGA!!!! after all rdm is supposed to be the trump of enfeeb and enhancing while blm has ele and whm has healing, why does garuda get it and we dont
    So it's not alright that the avatar of wind gets hastega, one of the best wind magics, but the job that is almost known for its lack of AoE spells, should get it instead.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supersun View Post
    So it's not alright that the avatar of wind gets hastega, one of the best wind magics, but the job that is almost known for its lack of AoE spells, should get it instead.
    Nah, WHM should get it, and RDM Haste II.
    (1)

  8. #8
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Haste II as a spell should never come to exist. An ability for RDMs to improve Haste's effects SHOULD be considered, but I'm also of the camp that it shouldn't be a backline option.
    (0)

  9. #9
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    No job should ever receive haste II. I'm sorry, but the first spell is broken enough as it is.
    (0)

  10. #10
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Nothing new here, just adding my vote:

    Spells
    Diaga II-III : I'm jealous of mobs casting them.

    Dia IV-V - I like how they look, and Dia III sounds constipated.

    Reflect - I'd like a very short duration and have it dispelled after it processes, so you have to time it right. I would LOVE if this were implemented the way it works in FF Tactics!

    Dispel II - For multiple buffs. Please make the chat log text say something better than "3 of <mob>'s effects are removed" :/

    Confuse: I'd like a thunder-based enfeebling spell.

    Cure V: My character looks atrocious in WHM AF3. I'm hoping this would overshadow WHM so I never have to stare at that ugly outfit again. I'd miss the Raise III sound effect, though.

    Barlight/Bardark - Seriously.

    Learn Grammar: This would be a spell that teaches the character's RL player how to use apostrophes in their forum posts and Jeuno shouts. I kid. This would be better for SCH.

    Abilities and Traits

    Fencer: I just don't want to read the complaints anymore.

    Runic: Implemented as many others have explained it, because Celes rocks.

    Doublecast - For that new tank who died because I got lazy and tired after 5 hours and let RR wear - gimme some Doublecast so he doesn't call me names. "Impossible to implement"? pfft.
    (1)
    Last edited by Merton9999; 03-27-2011 at 07:16 AM.

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