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Thread: Spell Wishlist

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  1. #1
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    Quote Originally Posted by Supersun View Post
    I mean what real reason do we actually have to be inside the party at that point? Refresh, yeah, not likely.
    Doesn't that beg the question of why it's necessary to be in the same party to cast a spell on someone in the first place?

    Why are some spells party specific, and others not? One can Blindna an alliance member, but not Erase a Drown effect. There is no logical reason for this.

    Party specific spells restrict party setups, and inhibit game play. SE was smart enough to remove the party-specific restriction from Dancer Waltzes, so there's no reason a Red Mage shouldn't be able to Refresh an Alliance Paladin as well as Haste them.

    Allowing Red Mages to AOE Haste alliance members would not disrupt game balance any more than any other allowing them to AOE any other spell, Refresh included.
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  2. #2
    Player Supersun's Avatar
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    The issue isn't that it would let us haste alliance members. The issue that we no longer even need to be in the alliance to do it.
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  3. #3
    Player Raksha's Avatar
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    Character
    Raksha
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    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Supersun View Post
    The issue isn't that it would let us haste alliance members. The issue that we no longer even need to be in the alliance to do it.
    How would this be any different than it is now?

    Also: Change haste so it cant be cast on members outside the alliance. /problem.solved /not.that.hard
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  4. #4
    Player rog's Avatar
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    Quote Originally Posted by Raksha View Post
    How would this be any different than it is now?

    Also: Change haste so it cant be cast on members outside the alliance. /problem.solved /not.that.hard
    Why do you want to nerf haste...?

    Please tell me that was a joke.
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  5. #5
    Player hollowsgrief's Avatar
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    Character
    Talizorah
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    Quetzalcoatl
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    WHM Lv 99
    Death spell!!! I mean after all drk gets it on a scythe, and smn gets it with odin (i know it wont ever happen but dont hate on my dreams!)
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  6. #6
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    if a death spell were ever implemented it would be a blm only spell just like in the original FF
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  7. #7
    Player Atomic646's Avatar
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    Seeing as whm has Cure 6 now, RDM and SCH need cure 5.

    also would like to see a spell/s that grants Signet/Sigil/Sanction maybe 1 spell to each of the main healing jobs RDM/WHM/SCH?
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  8. #8
    Player Kuvo's Avatar
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    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    Cure 5 would be nice along with reraise but i think to make use of our divine magic skill and our lazy elemental skill maybe add the spell Ultima since it's considered none elemental in other FF games for rdm. Whm has Holy and BLM get AMs so we should get some kind of nuke. The damage output could either be the result of combining divine magic and elemental magic skill or if thats too powerfull maybe making it day dependant. Like on light elemental days the spell is based from divine magic and on the dark elemental days it's based off of elemental magic. Or just make it one of those skills bases.

    I would also like to see: reflect, enspell 3s and enlight and endark, confuse, teir 2 spike spells for all elements, and a job ability that makes the next spell an aga for group refresh2 and haste. So many more but these are the ones i think SE could add without making RDM too powerful.
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  9. #9
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    Read a lot of ideas that mirrored my own w/ various names, some had over powering effect but were valid ideas none the less.

    JA:

    Spell Surge: The next spell cast will be instant with no recast delay. Duration 1 minute or 1 spell. 3 minute timer. (I had thought this up based on SAMs Sekkanoki JA that mirrored its 2hr, also it'd go great w/ our MBB JT. Someone else beat me to it, posted the same thing basically w/ a different name.)

    Crimson Seal (name doesn't matter): Applies an Elemental Affinity matching current En-Spell effect on the player. Effect: Instant. 15 Second timer. (This was born from our complaints about wanting to melee but also wanting to nuke etc. w/o losing TP from weapon swaps. Now as far as the values, i had in my mind 3 Magic Damage and 3 Magic Accuracy which would replace our need for HQ stave's, but wouldn't out perform Magian stave's +2. The timer i got from BRDs single target JA, seemed like the best way to deal w/ it being that you would want to swap En-Spells often. Not Perfect but would like feedback.)

    JT: Fencer sure would be nice x.x~ Combat Casting would be useful too if we are to think about front-line RDM @ all. Really that's about it for JT, we've got a rather balanced setup as it is: only that a few JT don't seem logical w/ our current rolls and skills (looking @ you Shield Mastery)

    Spells: K .. I dunno about everyone else, but I have an issue w/ weaker enfeebles of the same spell slot being able to be over-written by one w/ more potency. I've seen it too often where 1 RDM w/ either low skill/improper potency gear lands a spell, but the well skilled/equipped RDM cant over-write it w/ a stronger one. My reason for wanting this is looking @ Phalanx, can only be over-written w/ a more potent Phalanx... would like to see a fix w/ that, which would help on enfeebling skill ups instead of just spamming Dia spells <.<

    Someone mentioned barrier, but a spell that just casts protect+shell seems wasteful instead make it Crit DMG Taken reduction or % chance and Magic Evasion, make it lvl 30 ish and base its potency on ENH skill (Dunno just had that pop up as a thought after reading that)

    En-Spells seem a bit off imo. when looking @ DRK and PLD, seems like those were how it was meant to be. IDK how to fix En-Spells I've been tossing round ideas in my head but nothing that wouldn't seem broken.

    I agree w/ posters about more Spikes Spells, would be an interesting addition to our combat arsenal.

    I disagree w/ those who want Cure V and Tier III enfeebs, Cure V while being great inside abyssea which is the strongest argument for the spell at all imo, would just break too much outside of it. Tier III enfeebs? >.>; The ones we have now are barely useful w/ all the immune to "spell". I'd ask that Gravity land on the target if only to have the evasion down, Bind is tricky, short of making it another stun like spell in addition to the Bind Effect. I had thought it could insta paralyze the target 1 time which is unlike stun because it cant stop TP moves, and unlike Break which is just another Bind spell.

    Diseasing an enemy would be great for helping slow down TP moves, had thought Contagion Transfer would be interesting too, transfer detrimental spells from player to target. Confuse seems great @ first except when i picture it I see the mob hitting another mob .. which isn't ideal @ all if it has to RUN to find a target linking more stuff <.< and Confuse making it hit itself seems silly but meh.

    Beyond sword, shield, parry skill caps raised (and ffs new gear @_@.. which is a dif. topic) I can't really think of anything else @ the moment.

    Looking forward to comments (both good and bad <.<) ~Fiory Janus Griever~
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  10. #10
    Player Vraelia's Avatar
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    I mentioned Barrier....It wouldn't JUST cast Pro+Shell. It will also increase the resistance to all elemental spells (as I had said before). And have you noticed that Protect V is 84 MP and Shell V is 93 MP? What if we had Barrier, and it costs like 100 MP? It would save us some MP. And plus, I mentioned this spell to let RDMs have some sort of good spell. Addle was ok, but I would like more RDM only spells.

    -Tier III Enfeebling spells, is definitaley a must.
    -Spike Spells is another must. We had the same old Spells for a long time now, it is about time we had an update.
    -Cure V, also is a must. We are overdue for a new Cure spell. What was Cure IV to us? 41?
    -Raise II, yet another must. It is disgraceful that we only have Raise I and we had it since 25 level.
    -I am still saying RDMs should get a Demi Spell. Would be nice to have the enemy's HP halved or something rather.
    -Merton would be another awesome spell to give to RDMs. I would like to have this spell based on Enhancing, Divine, Dark and Elemental. (Look back to FF3/6 please for this spell.)
    -As much as past FFs had BLMs only to have this spell, but this would be awesome to give to RDMs as well...Ultima.
    -Tier III Enspells, I am still wanting.
    -Curse, I'd like to have for RDMs. Let it be an Enfeebling spell.
    -Full-Cure, would also be nice to have. o.o (lols, doubt we'll ever get it..)
    -Revivify for taking the Weakness after death away. (I think people would agree that we should have this, to let us get over the Weakness stage.)
    -Our own kind of Ancient Magic? o.o Maybe?

    This is all I can think of at the moment. o.o Lols.
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    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

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