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Thread: Spell Wishlist

  1. #51
    Player Duelle's Avatar
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    Quote Originally Posted by Zeargi View Post
    Many of these things seems over-powered, and just unneeded. The Tier III and Quick would be nice, and as I'd like to see, the en-spells effect the enfeebling spell that matches their element (Slow -> EnStone), the same way a COR's shots do.
    The issue is finding balance in something that procs from auto attack, which is very tricky. I would be more for creating an ability subset (which is what COR basically has in their shots) to work that mechanic in. It would deal with our lack of melee-related JAs while adding something that suggests we should stand in the front.
    Red Mage has never been about AoE or Auras, that dips more so into the Stormsurge that SCHs get and would be more suited to them.
    I can see no other way to reduce the casting load that prevents us from standing in the front as things currently are. I've always held the stance that auras are warrior/paladin archetype territory, but I am willing to make an exception if it'll open up more focus on front-lining (provided there's no revamp that would remove refresh and haste entirely from the equation when the RDM is melee'ing in the front, of course).
    Also RDM gets Composure which gives an ACC Bonus and extends spells, there are also equipment pieces that enhance the DMG for En-Spells but if you're saying the Tier I will still out weigh the others this trait [Enhancing Affinity] should also be effected by the Tier of spells you use.
    Said gear happens to be on stupidly rare NMs (Bune), on content people will screw each other over or not do at all (Abyssea Grauberg zone boss), or not really worth it due to being overly situational (Fencer's Ring).

    If you were referring to tier II enspells, those need to be re-designed from the ground up because they currently serve no real purpose.
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  2. #52
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    I'm really hoping for Haste II, and I think we'll get it. Also, I think they should lift the restriction on Accession + Haste/Haste II. It's just silly that Garuda can do AOE Haste, but Red Mages cannot, that most every other spell can be AOE, but not Haste. Just why?! Doing Haste on each player one-at-a-time is just tedious list keeping that detracts from gameplay rather than adding to it.
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  3. #53
    Player Supersun's Avatar
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    I do agree that hasting one at a time is tedious, but Accession Haste is a bad idea. I mean what real reason do we actually have to be inside the party at that point? Refresh, yeah, not likely.

    Also, what do you mean it's silly that garuda, the avatar of wind, can AoE haste, but Red Mage, the job with only 1 AoE spell cannot :P

    (That and Haste II is REALLY not necessary. Rdm's haste burden is almost finally lifted entirely, and I do not want to go back to being the Haste *****)
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  4. #54
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    Quote Originally Posted by Supersun View Post
    I mean what real reason do we actually have to be inside the party at that point? Refresh, yeah, not likely.
    Doesn't that beg the question of why it's necessary to be in the same party to cast a spell on someone in the first place?

    Why are some spells party specific, and others not? One can Blindna an alliance member, but not Erase a Drown effect. There is no logical reason for this.

    Party specific spells restrict party setups, and inhibit game play. SE was smart enough to remove the party-specific restriction from Dancer Waltzes, so there's no reason a Red Mage shouldn't be able to Refresh an Alliance Paladin as well as Haste them.

    Allowing Red Mages to AOE Haste alliance members would not disrupt game balance any more than any other allowing them to AOE any other spell, Refresh included.
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  5. #55
    Player Supersun's Avatar
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    The issue isn't that it would let us haste alliance members. The issue that we no longer even need to be in the alliance to do it.
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  6. #56
    Player Zeargi's Avatar
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    Quote Originally Posted by Duelle View Post
    The issue is finding balance in something that procs from auto attack, which is very tricky. I would be more for creating an ability subset (which is what COR basically has in their shots) to work that mechanic in. It would deal with our lack of melee-related JAs while adding something that suggests we should stand in the front.
    Basically, it boils down to Player base views. Adding more JAs won't make people say: "Hey! Totally sweet! Don't stand back there and cast, come up here and hit this." It'll be the same as it was for SMN. Run in, use your buff and then get your butt back to the rear and keep casting. I mean sheesh, look at BLU, It has two more JAs then we do, and those two are merited and may not even be used by a particular BLU, and yet they're still seen as a DD.

    Personally, I don't care either/or to stand in the front line in a party. Maybe a boost to Sword and Dagger Skill will give the DMG results you want, open up the full list of WS to use. If people don't want you melee like you did in Valkurm Dunes, they're going to make it happen. RDM can Solo just as many NM, BCNM, and other things in the game.

    As for proc'ing with melee hits, it doesn't have to always hit the same as an add effect on a weapon as is, and of course it'd be focused. No debuff, then the proc won't happen, and the same with En-II the longer you use it the more effective it becomes until the debuff wears, which eventually will happen.

    You want to get RDM to the front line, then there needs to be something to add to compliment what we already do best. Saboteur was a prime example of such things.

    Quote Originally Posted by Duelle View Post
    I can see no other way to reduce the casting load that prevents us from standing in the front as things currently are. I've always held the stance that auras are warrior/paladin archetype territory, but I am willing to make an exception if it'll open up more focus on front-lining (provided there's no revamp that would remove refresh and haste entirely from the equation when the RDM is melee'ing in the front, of course).
    The auras you talk of, you mean Holy Circle, Warding Circle, and Ancient Circle? Because they're only so useful, giving a "Killer Trait" is a situational need. I mean there's also War Cry, Rampart, Conspirator, and Blood Rage (Mind you I don't play many melee jobs as is so there maybe more... when I level them, I'll look.) which are also helpful, but what aura would you give RDM? Would it again change players minds and let you melee, because if I'm not mistaken, the above abilities work as an AoE and once it's in effect you don't have to stand near the person. Which would then go back to what I said earlier.

    Quote Originally Posted by Duelle View Post
    Said gear happens to be on stupidly rare NMs (Bune), on content people will screw each other over or not do at all (Abyssea Grauberg zone boss), or not really worth it due to being overly situational (Fencer's Ring).

    If you were referring to tier II enspells, those need to be re-designed from the ground up because they currently serve no real purpose.
    I know well and good about Stupid NMs, had to hunt Shikigami Weapon for 2 Weeks to finally get my first Yin Yang Robe, but if it's something you want, and you feel it's worth the time to get, then you're going to find the time to do so, or pray that SE makes a trial exclusively for RDM and their En-Spells. As for En-II, I use them all the time, it's like a constant Ninja Elemental Wheel Effect. Of course I'd like to see them hit more than once since they can only be used my main RDM regardless of the new level cap, but I can see why they don't allow it.
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  7. #57
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Supersun View Post
    The issue isn't that it would let us haste alliance members. The issue that we no longer even need to be in the alliance to do it.
    How would this be any different than it is now?

    Also: Change haste so it cant be cast on members outside the alliance. /problem.solved /not.that.hard
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  8. #58
    Player rog's Avatar
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    Quote Originally Posted by Raksha View Post
    How would this be any different than it is now?

    Also: Change haste so it cant be cast on members outside the alliance. /problem.solved /not.that.hard
    Why do you want to nerf haste...?

    Please tell me that was a joke.
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  9. #59
    Player hollowsgrief's Avatar
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    Talizorah
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    Quetzalcoatl
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    WHM Lv 99
    Death spell!!! I mean after all drk gets it on a scythe, and smn gets it with odin (i know it wont ever happen but dont hate on my dreams!)
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  10. #60
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    if a death spell were ever implemented it would be a blm only spell just like in the original FF
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