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Thread: Spell Wishlist

  1. #41
    Player Zeargi's Avatar
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    Mar 2011
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    Quote Originally Posted by Trangnai View Post
    Why make this just a spell wishlist? We could just post everything we would like to see here.

    Self-Target Spells:
    - Quick: Enhances Double Attack Effect
    - Tier III Enspells - With the addition of Enlight and Endark, there should be no reason we can't have elemental enspells with similar Mechanics, thought honestly, i have no clue what we would do with them sense our original enspells would once again be better.

    Enhancing Magic:
    - A Single Target form of Auspice


    Enfeebling Magic:
    - Plauge

    Aura Spells:
    Something that I'm pretty sure has been discussed by people sense Avatar's Favor was released, possibly before then as well, basically the principle would be that would increase curtain stats for the party members Surrounding the red mage. Fire being attack and so on and so forth.

    Job Abilities
    - Instacast - Allows your next spell to cast Instantly (This would basically be our form of Divine/Elemental Seal, Except we would get it 90+ to prevent Abuse and subability)

    Job Traits:
    - Enhancing Affinity - Enhances Attack and Accuracy when under the effects of an Enspell. Enhances Sword Enhancement Spell Damage. (We should get this trait in several tiers as we level up, perhaps starting at level level 30. Then Going 15,30,15 for a total of 4 tiers at level 90)
    Many of these things seems over-powered, and just unneeded. The Tier III and Quick would be nice, and as I'd like to see, the en-spells effect the enfeebling spell that matches their element (Slow -> EnStone), the same way a COR's shots do. Auspice gives enlight and an ACC boost, if I'm not mistaken. Why would you want a spell that gives enlight if you want enlight to begin with? Plague on the other hand would be a good thing, BLU gets it with Delta Thrust and Lowing, and as it stands Addle is the only fire based enfeebling spells Players get besides Burn which I don't really count...

    Red Mage has never been about AoE or Auras, that dips more so into the Stormsurge that SCHs get and would be more suited to them.

    Instacast - seems a little broken, a 10+ min recast timer would make it almost pointless to use, a 5 or less min recast would make it un-Godly. A Double Cast (Which I hear is impossible) would be more likely a route to take where you'd chose two spells and they'd share one cast timer [taking the longer of the two as the default] and then casting one spell followed instantly by the other, give the "Instant Cast" illusion that most people want, but not being too game breaking.

    Also RDM gets Composure which gives an ACC Bonus and extends spells, there are also equipment pieces that enhance the DMG for En-Spells but if you're saying the Tier I will still out weigh the others this trait [Enhancing Affinity] should also be effected by the Tier of spells you use.
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  2. #42
    Player Phafi's Avatar
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    Mar 2011
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    Dragon's Aery
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    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    1) Cure V
    2) -ga enfeebles (Paralyga, Bindga, Sleepga, Graviga, Dispelga, Silencega, Addlga etc)
    3) Other enfeebles (Curse, Virus, Confuse, Berserk, Toad)
    4) Barspells (Barlight and Bardark, Bardoom..?)
    (0)

  3. #43
    Player Genralzod's Avatar
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    Mar 2011
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    San d'Oria Rank 10
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    My Wish list:
    EnDark I & II
    EnLight I & II
    BarDark ('ra for WHM)
    BarLight ('ra for WHM)
    Plague
    Curse
    Amnesia
    Earth Spikes (Slow or DEX down effect)
    Water Spikes (Poison or STR down)
    Wind Spikes (Silence or VIT down)
    Dark Spikes (dread effect or Blind or ATK down effect)
    Light Spikes (Flash or DEF down)
    [also add a debuff (INT down or Amnesia or Addle) to blaze spikes otherwise they still useless]
    Banish 1-4 (RDM needs divine spells, otherwise dump the native skill)

    also please Ungimp Phalanx2 its weaker than Phalanx1, or at least give me a reason to cast it on myself let alone unlocking it at all.
    (0)

  4. #44
    Player Javir's Avatar
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    Mar 2011
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    Character
    Javir
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    Double Spell could be possible using the BLU set spells concept and dual wield.

    Each set would contain two spells with a combined cast time augmented by some formula so it's not actually twice the casting time. Maybe 1.5x the longest casting time. Then just lock it down to Light magic can't be cast at the same time as dark magic and both spells must be able to affect the same target at the same time. This could also help with the Cure IV not being enough. double Cast 2 and 4 or 3 and 4. Anyhow, you'd go into the double cast ability which lets say had a 30sec-1min cool down (considering both spells still use recast times too).

    Though I argue Cure V should also be gained. Ultimately WHMs have the tools to maintain their stability with /SCH or /RDM. They just need to learn you don't spam Cure V and VI outside abyssea. I have both RDM and WHM at 90, so I feel confident in this. Though WHM should gain Stoneskin from Curagas too. I also argue WHM's cost for cures should be lowered, as another balance. Make it part of either Solance or misery and stackable with Light Arts.

    I liked the idea of enspells being boosted for RDM and when RDMs have enspells on it should be like Auspice in giving extra accuracy.

    And for every status affect in the game, RDMs should be able to cast a spell for it, or something similar too it. Dia and Bio for example already give a defense/attack down respectively so those are covered. Blind for Accuracy down so they don't need another accuracy down (gotta let BLUs have something!). But Curse, Amnesia, etc.
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  5. #45
    Player Phafi's Avatar
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    Dragon's Aery
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    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Genralzod View Post
    also please Ungimp Phalanx2 its weaker than Phalanx1, or at least give me a reason to cast it on myself let alone unlocking it at all.
    5/5 phalanx 2 with composure lasts 12 minutes, phalanx lasts 9.
    (0)

  6. #46
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    Currently at high enhancing skill for level 90 (410) Phalanx 2 and Phalanx 1 have the same cap on damage assuming 5/5 Phalanx 2.
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  7. #47
    Player Phafi's Avatar
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    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Currently at high enhancing skill for level 90 (410) Phalanx 2 and Phalanx 1 have the same cap on damage assuming 5/5 Phalanx 2.
    you only need 350 skill to cap phalanx 2 (with 5/5) and 320 for phalanx 1
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  8. #48
    Player Supersun's Avatar
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    I thought they uncapped phalanx and after a certain skill level phalanx and phalanx II changed formulas to be identical so they negate the same amount of damage.
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  9. #49
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    It's uncapped, the formula was increased for 360+ skill, and at 410 skill, both have the same damage negation.

    Also the formula on wiki is not quite correct, 360 and 370 kill produce same strength phalanx 1 iirc. I changed it to note that, and someone erases my edit, FML.
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    Last edited by Neisan_Quetz; 03-13-2011 at 08:27 AM.

  10. #50
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    For some reason I imagine Quick being a movement speed spell since SMN just got an AoE speed boost BP for Garuda that gives 'Quickening' I'd imagine RDM would get one since we don't have any teleportation spells like BLM/WHM.

    A JA that makes the next spell instant cast with no recast called 'Double Cast' would be nice for things like rapid sleeps or Raises or double MB nukes. Another spell I would love to see could be 'Counfound', lowers targets Magic Defense which would be nice for nuking.
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