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Thread: Spell Wishlist

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  1. #1
    Player Vraelia's Avatar
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    Mar 2011
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    Quote Originally Posted by KorPoni View Post
    There is technically. Fire: Blaze Spikes, Ice: Ice Spikes, Wind: Blink, Earth: Stoneskin, Thunder: Shock Spikes, Water: Aquaveil, Dark: Dread Spikes, Light: Not 100%, as there's a few light-based auras, like protect, shell, and a few others.
    OMG! Amateur players. Stoneskin, Blink and Aquaveil is NOT Spikes. FFS. And Protect, Shell, and Auras are not Spikes either. <.< Everyone that actually knows their job would agree with me on this. lol

    Fire: Blaze Spikes.
    Thunder: Shock Spikes.
    Ice: Ice Spikes.
    Dark: Dread Spikes:
    Light: Reprisal.

    These are the only known 'Spikes.' And I am not talking about Auras either. I am talking about actual SPIKES. lols
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  2. #2
    Player DukeDudeston's Avatar
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    Mar 2011
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    San d'Oria
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    23
    Character
    Elimari
    World
    Odin
    Main Class
    RDM Lv 92
    Quote Originally Posted by Vraelia View Post
    OMG! Amateur players. Stoneskin, Blink and Aquaveil is NOT Spikes. FFS. And Protect, Shell, and Auras are not Spikes either. <.< Everyone that actually knows their job would agree with me on this. lol

    Fire: Blaze Spikes.
    Thunder: Shock Spikes.
    Ice: Ice Spikes.
    Dark: Dread Spikes:
    Light: Reprisal.

    These are the only known 'Spikes.' And I am not talking about Auras either. I am talking about actual SPIKES. lols
    To be honest, I wouldn't say I am the best red mage on the planet.. and even I know that Protect, SS ect.. isn't a "spike" I always see a spike as a Defence spell, that deals damage, or lowers a stat ect, Protect doesn't do that, nor does SS or Phalanx, they absorb damage.. but they don't do damage.
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  3. #3
    Player Mojo's Avatar
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    Mar 2011
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    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    Cure V makes the top of my list.
    Quick would be interesting. Either a buff that granted some % of Quick magic procs (Atma of Apocalypse), or guaranteed that the next spell cast would be a quick magic proc. None of that multi hit crap.
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  4. #4
    Player Yekyaa's Avatar
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    Mar 2011
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    Windurst
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    18
    Character
    Yekyaa
    World
    Asura
    Main Class
    RDM Lv 99
    Cure V (or an equivalent increase to healing magic of some sort), Raise II (both for obvious reasons discussed in another thread that I hope we don't rehash here)
    native Flash might be useful

    I'll vote for the 2nd version of Quick listed here (possible Quick Magic proc percentage up).
    That combined with the item (and possibly more later) that allow for Quick Magic % augment, it would make a viable augment.
    Quick Magic proc on Raise is always handy seeing as how we don't have Raise II yet.
    (0)

  5. #5
    Player Quetzacoatl's Avatar
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    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I'd love to see Quick.

    I would also love to see Confuse. The effect would work in the same manner as Paralyze, where if it procs, it'll hit itself. Imagine a triple-attacking mob do that. Hopefully it can be a Thunder-based Debuff too, so we can have all kind of elements covered in our enfeebling.
    (0)
    Last edited by Quetzacoatl; 03-10-2011 at 04:44 AM.

  6. #6
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Quetzacoatl View Post
    I'd love to see Quick.

    I would also love to see Confuse. The effect would work in the same manner as Paralyze, where if it procs, it'll hit itself. Imagine a triple-attacking mob do that. Hopefully it can be a Thunder-based Debuff too, so we can have all kind of elements covered in our enfeebling.
    I was hoping for that when I read the spell Addle was coming... Needless to say, I was disappointed.
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  7. #7
    Player Vraelia's Avatar
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    And, as for Stoneskin, Blink and Aquaveil being 'Spikes', that is incorrect. Ice, Blaze and Shock spikes deal damage to enemies. Aqua, SS and Blink doesn't. Regardless of how you think of them being classified Defensively or Ofensively.

    So, therefor, SE should add in Terra Spikes to inflict Earth Damage as well as having the effect of Slow. Just like Ice Spikes having the ability of inflicting Paralyze. And there needs to be a Water Spikes and Air Spikes.

    Water - Does Water Damage plus decrease an enemies ACC upon hitting you, while it is active.
    Air - Deals Aero damage and lowers the enemies EVA upon hitting you, while it is active.

    Or something like that.

    Blink, SS and Aquaveil does not do additional effects as well.
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  8. #8
    Player Ustav's Avatar
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    Quote Originally Posted by Vraelia View Post
    And, as for Stoneskin, Blink and Aquaveil being 'Spikes', that is incorrect. Ice, Blaze and Shock spikes deal damage to enemies. Aqua, SS and Blink doesn't. Regardless of how you think of them being classified Defensively or Ofensively.

    So, therefor, SE should add in Terra Spikes to inflict Earth Damage as well as having the effect of Slow. Just like Ice Spikes having the ability of inflicting Paralyze. And there needs to be a Water Spikes and Air Spikes.

    Water - Does Water Damage plus decrease an enemies ACC upon hitting you, while it is active.
    Air - Deals Aero damage and lowers the enemies EVA upon hitting you, while it is active.

    Or something like that.

    Blink, SS and Aquaveil does not do additional effects as well.
    Fire spikes do not have any addition effects too. Also why would water spikes decrease the mobs acc??? Acc is associated w/ the thunder element. If anything it would be something along the lines of plague or poison
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  9. #9
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quick sounds like something that might do too much for one spell. I'd probably split it into Saber (double attack) and Quick (triple attack) with the proc rate as stated in the OP.

    Something I've kind of wanted was also a way to condense certain self buffs to reduce casting self-buffs in combat. Like say casting three or four spells at the same time.
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  10. #10
    Player Aliron's Avatar
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    Mar 2011
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    Bastok
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    31
    Character
    Aliron
    World
    Leviathan
    Main Class
    BLU Lv 99
    Going along with the Spikes idea, the other side of the coin, the defensive spells could be as follows: For ice, a spell called Refract which provides an evasion boost, fire spell called Might which would boost STR or damage, and finally Lightning would provide Reflex which could boost parrying
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