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Thread: Spell Wishlist

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  1. #1
    Player Aliron's Avatar
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    Mar 2011
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    Bastok
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    Character
    Aliron
    World
    Leviathan
    Main Class
    BLU Lv 99

    Spell Wishlist

    This is mainly to see what kind of spells you would like to see RDM get or any other mage job while we're at it.

    First off I would like to see the spell 'Quick' which would grant or enhance multi-attack traits ie: Don't have Double Attack, you now get a proc rate of Enhance Skill/25, Already have Double Attack or Triple Attack its proc rate gets boosted by Enhance Skill/40
    Now for those that aren't in melee, but use spells or abilities, it grants a cast and recast time halfed trait like fast cast same proc rate as above
    Second: 'Fleet' Basically... its Flee only castable on others or self
    Third: 'Transfer' Transfer the spell cost to target party member Tier I 20mp, Tier II 100mp, Tier III 200mp
    (0)

  2. #2
    Player Vraelia's Avatar
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    I'd like to see RDMs get Endrain I and II and Enaspir I and II. <.<
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    Last edited by Vraelia; 03-10-2011 at 03:08 AM.

  3. #3
    Player Vraelia's Avatar
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    Also, since we only have Blaze, Shock and Ice Spikes....I'd like to see RDMs get more Spike Spells.
    (Aqua Spikes (Water), Terra Spikes (Earth) ect) I, also think it was kinda weird that SE only put in three Ele Spikes instead of the rest.
    (0)

  4. #4
    Player Syncopnix's Avatar
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    Technically if you think about it, Rdm has more than just the Three Spikes spells. I would consider Ice, Fire and Shock Spikes a Offensive Spike and Blink, Stoneskin and Aquavail "Wind, Earth and Water" as a Defensive Spike. That leaves Light and Dark. Which for whatever reason Pld and Drk have Exclusive Rights too, Along with their New Enspells.
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  5. #5
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Syncopnix View Post
    Technically if you think about it, Rdm has more than just the Three Spikes spells. I would consider Ice, Fire and Shock Spikes a Offensive Spike and Blink, Stoneskin and Aquavail "Wind, Earth and Water" as a Defensive Spike. That leaves Light and Dark. Which for whatever reason Pld and Drk have Exclusive Rights too, Along with their New Enspells.
    I can see why with DRK being the master of Black Magic, and PLD supposed to be the master of Divine Magic.
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  6. #6
    Player Lancil's Avatar
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    Mar 2011
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    Character
    Lancil
    World
    Valefor
    Main Class
    DRG Lv 99
    As a whm, I would personally love to get hastega; or at the very least get "double cast" to speed things along.
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  7. #7
    Player Syncopnix's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    I can see why with DRK being the master of Black Magic, and PLD supposed to be the master of Divine Magic.
    I honestly don't even care TBH, they can keep them. Pld's and Drk's spikes would be nice but i wouldnt count on it. What good what Dread Spikes do for Rdm anyways. A good rdm shouldn't even be taking a lot of dmg anyways lol. And im sure you could probably come up with some dumb crazy way to make it usefull but im not going to worry about it cause i know that is very unlikely that they would ever get it. As far as the Enspells goes, it would make sense in my mind, but really i dont think anyone would use them.

    Rdm is Supoose to be a Fencer Acording to SE. Why Screw them out of Some Enspells. Oh wait the mainstream population of FFXI uses rdm as a Healer/Slave. RDM/BLU FTW...
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  8. #8
    Player KorPoni's Avatar
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    Quote Originally Posted by Vraelia View Post
    Also, since we only have Blaze, Shock and Ice Spikes....I'd like to see RDMs get more Spike Spells.
    (Aqua Spikes (Water), Terra Spikes (Earth) ect) I, also think it was kinda weird that SE only put in three Ele Spikes instead of the rest.
    There is technically. Fire: Blaze Spikes, Ice: Ice Spikes, Wind: Blink, Earth: Stoneskin, Thunder: Shock Spikes, Water: Aquaveil, Dark: Dread Spikes, Light: Not 100%, as there's a few light-based auras, like protect, shell, and a few others.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  9. #9
    Player Dew's Avatar
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    Mar 2011
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    MolaMola Enterprises
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    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Rdm spells they should get:

    White Magic:
    Haste II - Stronger version of haste.
    Stoneskin II - Occ. absorbs damage taken instead of taking 0.
    Reflect - Occ reflects single target spells on the mob that casted.
    Cure V - It's about time we should get Cure V back.
    En-Petrify - Has a chance of procing on hits.
    En-Curse - Has a chance of procing on hits.
    En-Poison - Has a chance of procing on hits.
    En-Paralyze - Has a chance of procing on hits.
    En-Slow - Has a chance of procing on hits.
    En-Addle - Has a chance of procing on hits.
    En-Toad - Has a chance of procing on hits.
    En-Doom - High mp cost and really low proc rate.
    En-Death - 999mp cost and really low proc rate.
    En-Plague - Has a chance of procing on hits.
    Banish I-III - We got divine skill why not.
    Absorb-Fire - Occ absorbs fire damage.
    Absorb-Ice - Occ absorbs ice damage.
    Absorb-Thunder - Occ absorbs lightning damage.
    Absorb-Wind - Occ absorbs wind damage.
    Absorb-Water - Occ absorbs water damage.
    Absorb-Earth - Occ absorbs earth damage.
    Absorb-Light - Occ absorbs light damage.
    Absorb-Dark - Occ absorbs darkness damage.
    Absorb-Damage - Occ absorbs physical damage.
    (Note with Absorb spells they don't stack.)
    Reflect II - Occ will reflect aoe and single target spells.
    Protect VI - No explanation needed.
    Shell VI -
    No explanation needed.
    Dia IV - Higher tier of dia.
    Dia V - Higher tier of dia.
    Diaga II - Aoe dia.
    Diaga III - Aoe dia.
    Stop - Occ stops an enemy.
    Slow III - Higher tier of slow.
    Paralyze III - Higher tier of paralyze.
    Regain - 1 a tick regain similar to Sch.
    Holy spikes - Deals light damage and occ flashs target.
    Wall - Nulls damage taken from certain forms for a certain amount of time.
    En-Regain - Drains tp from target with each hit.
    Moogle - Turns target into a moogle.
    Chocobo - Turns target into a chocobo.

    Avalon - Gives Target Refresh, Regen, Regain, Stoneskin, Blink, Aquavail, and Phalanx effect. Duration depends on all skills combined. Potency goes up with every 500 skill levels. (Ex. You have Enf, Enh, Dark, Divine, Healing, Ele skills combined they are 1450. Meaning your potency raises 2 points for the refresh, regen, and regain and other effects.)



    Black Magic:
    Demi - Will half enemies hp if lands.
    Bio IV - Higher tier of bio.
    Bio V - Higher tier of bio.
    Terra Spikes - Deals earth damage and occ petrifies target.
    Aqua Spikes - Deals water damage and occ poisons target.
    Gust Spikes - Deals wind damage and occ silences target.
    (No dark spikes cause Drk has a dark based one already.)
    Doom - Dooms target if it lands.
    Blind III - A more potent version of blind that uses a flash like blind.
    Aspir - Rdm should really get this in the 90s.
    Drain - Same as aspir.
    Gravity II - A more potent gravity effect that also has a change of halting the target.
    Bind II - A potent form of bind that does not wore when target is hit.
    Confuse - Chance of confusing the target if it lands.
    Toad - Turns target into a toad.
    Seal - Seals all magic, jas, and ws's of the target.
    Amnesia - Puts amnesia effect on target.
    Death - More likely to be a Blm spell if it ever comes out.
    Ultima - Blm spell again probably.
    Plague - Plagues the target.
    En-Weapon - Changes your damage type(Slashing, Piercing, Blunt.)
    Converse-MP - Converts some of damage taken into MP.
    Converse-HP - Converts some of damage taken into HP.
    Converse-TP - Converts some of damage taken into TP.
    Disintegrate - If lands erases mob into nothing while absorbing all TP, MP, and HP from target.
    Tempest - Converts DEF into damage on target. 10% mp - 50% of def, 25% mp 100% of def, 50% mp 200% of def, 75% mp 200% of def, 100% mp 300% of def.
    En-Aspir - Drains mp from target with each hit.
    En-Drain - Drains hp from target with each hit.
    Dispel II - Higher form of dispel that will dispel all effects target has.(Includes ones that dispel can't take off. Ex. 2hrs)
    Break II - Lands on more targets then break and will not wore from getting hit.

    (1)

  10. #10
    Player Vraelia's Avatar
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    Again, I praise Dew's list. I would like to see though, Blink II and Aquaveil II. o.o
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

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