
Originally Posted by
RAIST
And again....you keep going with it being bugged programming because you don't like the way it caps your requested time. Disgreeing with a program's mechanics and it actually throwing errors are two completely different things. THIS IS NOT A BUG IN THE PROGRAMMING. The responses may be confusing because you don't seem to fully understand what it is doing, but it is doing what it is supposed to be. A bug in a program means it is erroring and allowing an exploit, crashing, or simply just doing something other than what was intended. It IS doing what was intended...not allowing you to use stones to extend your visitant time for more than the initial 120 minutes in a single session. If you don't like the fact it is capping your ability to go past your first 120 minutes with stones, then fine... call it retarded and disagree however you want, but don't say it is BUGGED CODE because it is not bugged, you just don't aggree with the mechanic. Flawed design concept, yes, but glitched? Not if it is capping you and preventing you from using stones to go past that first 120 minute cap. That is what it is SUPPOSED to do.
Again, it is designed to only allow you to use saved time and stones to get to your first 120 minutes. Once you've hit your first 120 minutes of time via saved time, TE, and/or stones--you can not add any more time unless you get it from a TE chest. If you use a stone to add time and that point and it were to put you past your first 120 minutes, it will be cut off and only let you extend it to the 120th minute, the rest is just discarded because you can't use stones to go past the first 120 minutes per session. That is the way it was designed. As stated in the initial release from SE--you can initially request up to your first120 minutes with stones/saved time, and there are other methods to extend your time past that initial 120 minutes (meaning, you have to pop chests to go past 120 minutes in a single session).