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  1. #11
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by Karbuncle View Post
    If they gave us a revamped FFXI, I'd like improved Graphis, a Much better UI (Displaying Acc, R.acc, R.atk, Eva, Critical hit Rate, critical hit damage, Magic Accuracy, Magic Attack, and total haste somewhere.)

    Outside of that. nada
    I completely agree with the idea. And I'll agree if anyone thinks an idea someone posts on here would be a bad idea I don't see why they shouldn't use that go ahead.

    I also removed the anti-troll post from OP. It won't stop people who want to troll from trolling, but rather encourage them anyways.
    (0)
    Last edited by KorPoni; 06-16-2011 at 11:47 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  2. #12
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Personally I'd wish they'd port XI to the PSVita.
    (0)

  3. #13
    Player Daremo's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    Yeah, splitting development resources and focus yet more would be the best thing to do at this point...
    (0)

  4. #14
    Player KorPoni's Avatar
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    Mar 2011
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    Carbuncle
    Posts
    205
    Quote Originally Posted by Daremo View Post
    Yeah, splitting development resources and focus yet more would be the best thing to do at this point...
    They made a wise choice to replace the team that was working on FFXIV. Personally, I don't like that they're turning it into another FFXI, as every Final Fantasy may have a similar theme, but they've always been their own games. But the game was butchered at release, so it is in need of a ground-up like reinventing. An upgraded version of FFXI I would like to see, with more up-to-date graphics and gameplay. It'd probably bring everyone back who got tired of the same old FFXI from over the years. But there'd hafta be various changes made so it'd appeal to everyone, not just graphics, but various other things like redone equipment list, menus, UI, ability list, storylines, etc.

    Before I post this, what does everyone think about a whole new spell list, completely revamping which jobs learn the spells, what lvls, and even what some spells do? Just something to change the pace of things so it feels more like a new game, but still FFXI (hence FFXI-2).

    Ex. would be WHM learns these spells in this order: Cure, Cura, Cure II, Curaga, Cure III, Cura II, Curaga II, Cure IV, Cura III, Cure IV, Curaga III, Cure V, Cure VI, Cura IV. Cure would be the same, Cura would be self-target with aoe party and slightly more potent than Cure, and Curaga would be any party member target and aoe party effect and be slightly more effective than Cure and Cura. Of course MP cost would be dropped to match the effectiveness of the spell for Cura and Curaga.

    Another example would be RDM would learn En-status spells inbetween the two tiers of En-Element spells. Not ridiculous en-status like Enpetra, but realistic ones like Enblind, Enparalyze, Ensilence, Enslow, EnDrain (unless DRK learns it instead).

    Don't be shy to elaborate on what changes would make FFXI-2 a more unique and balanced experience from FFXI.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

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