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  1. #21
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Alhanelem View Post
    Convenient and easy are not confuseable. They are basically the same thing. Anything that is "convenient" is easy (Because, if it was not convenient, it would be more difficult).

    Really. This isn't a problem, nor is it important or vital to have. Why should the devs waste time on adding options like this when they have more important things to work on?
    Bolded: Neither are posts that break down to: "i don't want this, i want something else that is completely irrelevant to this, so this is a bad idea and they shouldn't do it. Devs, only do what I want, nothing else, not even those tiny things that make things more convenient, even if you have the time for both, only do the thing i want done."

    And yeah, apparently they are confusable when you're getting it wrong. They are not always interchangeable words, thats why there are two words. On that note, they should get rid of forbidden keys entirely because opening chests the normal way isn't "difficult" either.

    Btw, no one said it was a problem, neither were rent-a-rooms or atma selection (/stops repeating self).
    (1)
    Last edited by Zyeriis; 06-17-2011 at 02:36 PM.

  2. #22
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    because it would take far less time for them to add a text line that cues an action that already has the core structure implemented (ie, NIN using tools for magic, so they already have a model for how to make it use the key) vs. actually fixing the problem with the way chests spawn on top of/inside each other?

    Fixing the chest spawn issues would be a lot more elaborate than sticking an extra text line in the menu table that link to a small batch of commands to -1 your key inventory and open the chest you are currently targetting.

    I'm for either/or---fix the chest spawns so they actually pay attention to collision rules, or add the option to open the chests with a key to the menu. Either one would vastly improve the probelms people run into with selectively opening chests.

    If you are just spamming keys to pop all chests, this doesn't affect you in any way, it is only something for those trying to be more selective with what chests they open/destroy.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #23
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    I didnt read the whole thread, so excuse me if I missed something, but... I think you shouldnt be entering a menu at all. IMO there should be made a (/checkchest <t>) command, then a text just pops up; "You feel a tremendous amount of experience from the chest" or cruor or w/e. Then you can just (/item "Forbidden key" <t>) the chest like you usually do or move on to the next chest^^

    This way you wont have to enter any menu and the process goes much faster^^ If you think about the time you are in the menu, 5-10 seconds.... each chest... and you use 100-400 keys... thats alot of seconds:P I call it the /sigh factor ^_-
    (0)
    Last edited by Kaych; 06-17-2011 at 06:28 PM.
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  4. #24
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    if there is a /checkchest option, I would like a /destroychest option too.
    (0)

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