Lol @ people arguing against this.
lol @ people arguing for this, as if using keys is actually difficult.
When I said "lol" I clearly thought it was a joke. Because, really, there's no legitimate reason to not have this option from the start. So easily do people (mostly alh) confuse "easy" with "convenience". They should revert rent-a-rooms back to how they originally functioned (had to "set" your mog house there at a npc) because entering your mog house was so difficult right? They should take away the previously infused atma option, and the recently used menu as well, because they weren't necessary either.
Take away the added in /heal information in abyssea regarding lights because building lights was hard before too. Split the auction houses up again while we're at it. Disable the saving of outpost warps when switching nations for when you switch back too, that wasn't necessary because getting op warps wasn't difficult before either. Remove the porter slip system, as it wasn't necessary, inventory management isn't hard. Am I forgetting anything? (Probably a long long list of stuff that made stupid little things like this disappear, that we would have otherwise been fine without).
I find it amusing every time a person argues against good, convenient ideas. But let's be real here. They only do it to do it. Just to be different from the pack. Pretty much it, yep. If this change were to happen, every last person in the game would use it to open chests and would never again touch their macro. Which basically makes any points about the ease of macros completely irrelevant. Just sayin'.
Regular "John" Doe - Not on the Community Team
Really think you guys don't understand why it isnt an option in the menu.
Use a key to open the chest?
>No.
Yes.
Are you sure?
>No.
Yes.
A forbidden key will be used to open the chest.
>No.
Yes.
Event skipped.
we already get something along these lines (forget the exact wording/order):
Attempt to Open
Peek at the contents
ignore the chest
destroy the chest
All we're asking is for is one more line to Open with Forbidden Key. This doesn't need all the extra confirmations like that. I seriously doubt we even need one confirmation. If you look at the contents and then actively choose to do nothing so it goes back to the previous menu, and scroll down a couple ticks to hit "Open with a Forbidden Key"....it's pretty safe to assume you actually DO want to use a key to pop it open.
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Like I said, the reason it isnt there is because you need to have A in order make an action on B to get the result of C
Destroying the chest is just having B to get the result of C.
Convenient and easy are not confuseable. They are basically the same thing. Anything that is "convenient" is easy (Because, if it was not convenient, it would be more difficult).confuse "easy" with "convenience"
Really. This isn't a problem, nor is it important or vital to have. Why should the devs waste time on adding options like this when they have more important things to work on?
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