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  1. #1
    Player Antanias's Avatar
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    Mar 2011
    Location
    San d'Oria
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    121
    Character
    Antanias
    World
    Valefor
    Main Class
    BLU Lv 99

    Suggestions for Duties, Tasks, and Deeds/Forging a New Myth quests

    SE has stated that they're not gonna lower the costs for the acquisition of items towards Mythic Weapons...but how about a way to speed up the process?

    ----------------------------------------------------------------------------------

    Not saying that any of the following will be implemented, but hopefully I've taken as much of a reasonable approach to this as possible. Without touching the first and 4th quests, here's a step-by-step blueprint of a "faster" mythic weapon:

    Balrahn's Eyepatch:

    Cost: 100k Therion Ichor

    Two suggestions, starting with the most likely:

    1) Shorten the waiting period to enter Einherjar to Japanese Midnight (at minimum)

    It happened to Dynamis last month, so I personally can't see why it wouldn't happen to Einherjar. Without making adjustments to the amount of Ichor obtained, players can freely enter the chambers to farm the mobs for ichor or simply build pops for Odin for his drops. If anything, people might join just to be able to unlock Atma of the Einherjar for their abyssea adventures.

    2) Boost amount of Therion Ichor obtained in Einherjar.

    So we may still have to wait 72 hours to be able to enter Einherjar? Heh, might as well raise the Ichor gains by perhaps 1.5x on the non-Odin chambers and perhaps double the Ichor from successfully defeating Odin himself. This will require less time spent in Einherjar, but will still take you a bit of time to get that needed 100k while you scramble for alexandrite and nyzul tokens.

    Wyrmseeker Areuhat:

    Cost: 150k Nyzul Tokens

    Only one real suggestion comes to mind, and I think it might encourage players to revisit Aht Urghan (even if temporary)

    Increase Nyzul Tokens in proportion to your Assault Rank.

    You're gonna need Captain rank just to start your Mythic Weapon quests, so why not add an incentive to get there? Here's an example of how your rank can increase your income of Nyzul tokens:

    PSC: 1.0x
    PFC: 1.1x
    SP: 1.2x
    LC: 1.3x
    C: 1.4x
    S: 1.5x
    SM: 1.6x
    CS: 1.7x
    SL: 1.8x
    FL: 1.9x
    Captain: 2.0x

    Those just starting out will recieve normal amounts of Nyzul Tokens, but as you advance you start to notice an increase to your tokens. This can encourage players to revisit Nyzul Isle and help other people get their vigil weapons and armor drops in addition to possible new items that SE may add in (they DID say they were adjusting Nyzul >_> )

    30k Alexandrite

    Cost: See the big red caption above :P

    Like I did for Einherjar suggestions, I'll start with the most likely and try to work my way down:

    1) Allow all enemies to drop Alexandrite.

    In its present state, only Archaiac mobs drop Alexandrite in Salvage and not in great quantities which deters many players from finishing their weapons. I'm thinking that all enemies should have a chance to drop Alexandrite w/ normal mobs having a low chance to drop Cotton Pouches and all nms (not just the bosses) a chance to drop Linen Pouches.

    2) Implement a "Stagger !!" system to Salvage/Redistribute enemy placement.

    SE had said they would rejuvenate Salvage, and !! seems to be their favorite concept since June last year. Players may not like this system, but I think we are all capable of figuring stuff out ^^

    Keep standard Salvage NMs the way they are in terms of drops, and with redistributed mobs players may have to relearn the paths in Salvage in order to go for wins (also needed for Mythic Weapons) or simply to farm mobs for their alexandrites. Perhaps add some new NMs that drop new gear and introduce two new items that can contain anywhere from 2-12 Cotton or Linen Pouches. Perhaps have the first new item come from standard nms and the other drop from bosses...maybe add new bosses for more new items after meeting certain conditions?

    I believe that takes care of the Duties, Tasks, and Deeds quest for mythic weapons. There is another quest that would suck to complete without a minor tweak to it. That quest being Forge a New Myth, and I also happened to notice that other players have beat me to the punch here:

    Raise Tier IV Trophy drop rates to 100%.

    Or maybe even allow 1-2 to drop, let some players complete their weapons or go for Pandemonium Warden and claim some of the coolest items in the game...or tell people that they can get an awesome atma from killing PW, whichever method works best lol.

    ----------------------------------------------------------------------------------

    If anyone has any suggestions of their own or think that there could be adjustments to mine, then hey feel free to let yourself be heard here. Only SE knows what's gonna happen later on down the road w/ Aht Urghan content, but I have high hopes that we will all be able to obtain our mythics one day

    --Antanias
    (4)
    "Tonight on the Vana'diel Report, a poor innocent player lost a valuable 10-15 seconds of their lives by reading Antanias's signature."

  2. #2
    Player Divi's Avatar
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    May 2011
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    4
    Character
    Divii
    World
    Fenrir
    Main Class
    DNC Lv 91
    I do agree about the Alexandrite dropping from any mob in Salvage. I also wouldn't mind seeing it where regular NMs have a small chance of dropping a Linen Purse and the boss having the Linen Purse be a 100% drop. I think implementing a "100 Alexandrite" of some kind that the zone bosses can drop in addition to a Linen purse would be helpful too. These would still make getting 30,000 Alex a challenge, but limit how many times you have to beg for people to come and do an event that is hard to get help for if the people helping are not interested in the gear.

    For the Forging a Myth quest, its been said before somewhere on the forums, but I think making the key item gained from turning in the ZNM items should be a permanent key item so you don't lose it if you fail. Just maybe put a 72 hour time limit in between tries if you fail.

    Only thing with Nyzul that I'd like to see (though not sure if possible), would be on the lamps. At this time 3-4 people is common in doing Nyzul runs because of interest levels. When you get 5 lamp order floors, that is almost a death sentence to your run. I'd just like to see that the maximum lamps on lamp floors be equivalent to the amount of people that enter in your party.

    As you said, only SE knows what it will do. All we can do is suggest and hope lol. I've been going for a mythic for a couple years now, and for me, getting Alexandrite is the biggest challange because of low drop rate and low interest in event now, plus rising costs of buying them making them more expensive than relics. We'll just have to see what happens come the next update.
    (3)

  3. #3
    Player Antanias's Avatar
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    Mar 2011
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    San d'Oria
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    121
    Character
    Antanias
    World
    Valefor
    Main Class
    BLU Lv 99
    I didn't think about the ZNM trophies turning into a Key Item, especially one that (in theory) would stay in your invo even if ya failed the bcnm. A "100 piece" Alexandrite sounds like a better idea than a stack of pouches in terms of realistic goals, maybe even a special pouch that contains a reasonable amount of those pieces.

    As far as the lamps go, I think it's a good idea to limit the number of lamps based on the number of players in your party...I had only been thinking on an "obtaining tokens" frame of mind and not on the actual obstacles of Nyzul itself. Only annoying thing about that place imo are the simplest objectives on the biggest layouts. Defeat all enemies, but there's only 4 of them and you're running around in what feels like 50 rooms on the same floor

    All in all, I'm sure we'll see way more Alexandrite come into play when the updates eventually hit...and more Mythics across the board without having to buy Mog Bonanza Marbles

    --Antanias
    (0)
    "Tonight on the Vana'diel Report, a poor innocent player lost a valuable 10-15 seconds of their lives by reading Antanias's signature."

  4. #4
    Player
    Join Date
    Mar 2011
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    280
    Give us separate tags for nyzul and assaults. That way you can do nyzul and salvage at the same time, not have to wait until one is finished to do the other. Haven't we been asking for that since nyzul was added?
    (0)

  5. #5
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    They'll probably adjust the TAU entries later after the TAU augment update.
    (0)

  6. #6
    Player Antanias's Avatar
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    Mar 2011
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    San d'Oria
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    121
    Character
    Antanias
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Louispv View Post
    Give us separate tags for nyzul and assaults. That way you can do nyzul and salvage at the same time, not have to wait until one is finished to do the other. Haven't we been asking for that since nyzul was added?
    I think SE previously mentioned that they would allow Assault tags to replenish just like Traverser's Stones...shortly after the Roadmap was posted in April iirc. I'll agree with this suggestion though, since it would help facilitate (not necessarily speed up) a mythic weapon ^^

    --Antanias
    (0)
    "Tonight on the Vana'diel Report, a poor innocent player lost a valuable 10-15 seconds of their lives by reading Antanias's signature."

  7. #7
    Player Octaviane's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    530
    I agree with everthing said here wholeheartedly, great ideas and suggestions, especially about tags and entry conditions for Einherjar.
    (1)
    Proud to be "Old School" and to have completed CoP pre-nerf

  8. #8
    Player Garota's Avatar
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    Mar 2011
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    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Yes to Einherjar, yes to Alexandrite and yes to ZNM T4 Trophies... Also, abolish Assault Tags, it would help with Wyrmseeker Areuhat and the 5 Assault Books & remove 10 Soul Plates a day restriction.
    (2)

  9. #9
    Player Antanias's Avatar
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    Mar 2011
    Location
    San d'Oria
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    121
    Character
    Antanias
    World
    Valefor
    Main Class
    BLU Lv 99
    Just out of curiosity, if the mog bonanza awarded you with either a fully upgraded Mythic Weapon or a Cat's Eye (which takes the place of 30k Alexandrite)...which would you pick?
    (0)
    "Tonight on the Vana'diel Report, a poor innocent player lost a valuable 10-15 seconds of their lives by reading Antanias's signature."

  10. #10
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    I would just be happy with them removing the R/EX tag to the cat's eye and making it like other currency so you can trade it
    (0)

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