Can't believe people aren't keeping up with the protests about the loot system. Or perhaps we've all had the life sapped out of our souls and just can't be bothered any more. :/

It really needs to be fixed, and I've been thinking, the drops rates don't really need to be increased by a huge amount. Not sure if this has been mentioned before anywhere, but in particular it would help if the item groupings were split up a bit. A typical VWNM, say, Kaggen has four main drops. These are the body, the rare accessory (belt) and the more common accessory (Mantis Eye), as well as Heavy Metal Plates.

As it stands now, all four of these items are in the same grouping, and then there's a secondary grouping of other items (what we all know affectionately as "NPC fodder"). So you get a body, one of the accs, a Heavy Metal or nothing. It would be beneficial if HM (along with Riftcinder/Riftdross on higher tiers) was in a group of its own, all accessories were in a group of their own and then you have the rarest drop - the body or gloves etc. - in its own grouping.

It helps both people trying to get drops and it helps the supply of Heavy Metal - more out there for people to buy / upgrade with. I am honestly so frustrated with Voidwatch right now and I know friends are too. There has to be a better solution SE can bring to the table than, "Get a body. Get more to drop and destroy the box for a token. Collect five to give your friend a drop they don't have the luck to get themselves!".

The sheer chance of getting one body to drop is miniscule. How are people expected to get one, and then another five or six so they can give tokens to friends?