Quote Originally Posted by Elanabelle View Post
"Void Points" (or whatever the hell you'd like to call them) could be awarded for each victory in Voidwatch. The more difficult VWNM's would award larger amounts of "Void Points". "Capping your lights" would award slightly more "Void Points". S-E could implement a daily cap on the number of times one can be awarded "Void Points" for each VWNM (this would prevent groups from spam-killing the really weak VWNM's for Points).

Then, the player exchanges his/her "Void Points" for items.

I do not see why this wouldn't work or shouldn't be implemented.

The current system for Voidwatch loot is absolute crap, and everyone knows it. It's really too bad, too, because (outside of Temporary Items abuse) many of the Voidwatch battles are challenging and can be fun.
The loot system isn't crap. People just hate not being in control of who gets what or how many times.
Oh, and logs logs logs. People hate logs. Except woodworkers.

Even with a point system, you will still not be able to just buy anything. Taking Einherjar as an example,
you could buy crafting items to make a Nefer Kalasiris, but you would not be able to buy a Heka's Kalasiris.
Accesories such as (ear)rings or Deluxe Animator, but not any armor or weapons.

Personally, I think it would be better if SE gave an option to peek into the chest first, and if you don't like the looks of it, send it back into the void and get 1 heavy metal for it. Possible a few more if there's rare/ex stuff in it. It might require some balancing, so that metal drop rate is adjusted based on the popularity of the NM. VW officers could give NMs a priority, and extra metal droprate would improve or decrease based on this priority ranking. Killing a NM often lowers it's priority rank, leaving one alone increases it's priority rank.