I think you misunderstood. The community pool would effectively be the NORMAL treasure pool. Instead of 16 people dumping their drops in one pool, you get one pool for 16 people to lot on. The private pools would get their own loot from the chest, but would not get access to the treasure pool.
What people fail to see is the math involved with 'adding unwanted drops to the pool for all to lot on'.
If you have 18 people in an alliance, a 1% drop rate becomes (100%-(100%-1%)^18)=16.5%. To compensate for a pool addition drop, SE would then have to drop that 1% droprate to 0.056% droprate. Even less if you take multiple identical drops into account.
The normal loot system has a 1% droprate, but you have to get lucky with outlotting contenders for the same item, or build enough 'favor', dkp or otherwise to get the item, OR invite someone with too much gil to buy the spare item for 2M gil.
The voidwatch system has a 1% droprate. Period. No sharing, no selling, clean.


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