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  1. #171
    Player Eijii's Avatar
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    Sep 2011
    Posts
    10
    Character
    Eijj
    World
    Carbuncle
    Main Class
    WAR Lv 99
    I am very upset with this decision. Why would you let this be? it's obvious one of the biggest problems in Voidwatch endgame. I have been doing Voidwatch SINCE RELEASE... and I have not gotten a body from a T4 or T3 of the new paths... Do you understand how terrible this is? People who don't have the proper jobs leveled or have no interest in leveling it are getting gear... Recently we had one player who came back from a long break still level 75/80ish and got a body piece...HE HAD NO PRIOR WINS OR ANYTHING.. TRADED NO CELLS NO NOTHING!.... do you understand how frustrating that is? Please SE this is the only decent endgame there is right now and it's crippled beyond words in terms of the loot system... fix it.... I hope you understand how WE the FFXI players feel but by the looks of it.. it's going to take you guys a while to realize what you are doing is utter nonsense...fix it.... fix it.... FIX IT. I don't want to keep watching people get things they dont NEED.. I have 100% attendance and I GET NOTHING in voidwatch and people who are never there get drops... FIX IT...............FIX IT!!!!!!!!!! I can't express how upset and angry I am right now but if you truly care about your veteran players who do this endgame... you will listen and work something out. I know this stuff is probably repeated as there are 7+ pages but please... take advice and use it... make Voidwatch loot drop into 1 box and only ally lead will be able to distribute (Obviously a LS leader) and they will be able to distribute it to whomever.. something like that you think something up.. you are Square Enix after all..
    (4)
    Last edited by Eijii; 10-23-2011 at 03:54 AM.

  2. #172
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    The loot system could work if it wasn't so off the wall random, or in some cases too consistent. Some people who slave at this aspect of the game are seeing little reward returns while others will hop in for one fight and walk out with a rare/ex. Even in other cases the same person will get the item over and over and over again leading to wasted drops that by all rights should have shifted to a person who wanted it but else wise isn't getting it.

    Doesn't anger me so much as annoys me as an LS leader. I don't really care how JP distribute their drops and I don't think that should be considered concerning the repetitive nature of this type of content. You want to give single person chest loot, then keep it to KS/KC/HKC battlefields or similar content. Based on a battle system that requires that you hold a monster and keep it alive until lights are capped before you kill it to increase drops, the loot system is counter productive. Especially if you have someone who enjoys playing a mage job getting....melee items that would be better suited to someone in their LS/alliance that would use it. For crying outloud, even FFXIV has a system that allows you to give an unwanted drop to another before it slips into your inventory from chest and there are chest that already allow you to shift it to your inventory or pool with a click of a mouse....so what is so hard about doing it for VWNM? Players are only asking that the reward distribution is even/fair..not fixed and unable to be amended via player choice. This loot system is better suited to offline RPG than an MMO =/
    (2)

  3. #173
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    I understand the anger of not getting gear however. Make sure you guys understand that making loot become one central pool has a few very strong down sides.

    If its done this way then VW will only cater to big LSs and the option to just pick up jobs you need to proc will be gone unless you offer outside help compensation via gil/gear.

    Also, there is the possibility that the design team will make it so only 1 of each item can drop per fight. While the current system has a chance for multiple people to get the gear.
    (0)

  4. #174
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    5 hours of T3/4s last night/tonight. Not a single drop anyone wanted. 8 kills. 144 chests. 0 drops that anyone wanted and that is pretty much par for the course. What kind of evil madman calls this a game? This garbage is demoralizing. That's 90 man hours with no pay out what so ever. None. 5 hours of wasted time. I know the thought process behind this but it seems like one would have to be on the edge of insanity to think this is a better way to accomplish the bottle neck than the old days. I'm not suggesting a return to the old ways either but there has GOT TO BE a better way than this. I've said it before but this is THE WORST. LOOT SYSTEM. IN ANY GAME. EVER MADE. Who ever green lighted it needs to be fired because they are of below average IQ. Saying the loot system isn't the "crux of the problem" is so insane. It's the ONLY real problem with voidwatch. People are busting ass for no payoff at all.
    (9)
    ↓ Trolling sapling ↓

  5. #175
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Feliciaa View Post
    I understand the anger of not getting gear however. Make sure you guys understand that making loot become one central pool has a few very strong down sides.

    If its done this way then VW will only cater to big LSs and the option to just pick up jobs you need to proc will be gone unless you offer outside help compensation via gil/gear.
    While this is true, you've also overlooked the fact that several have stated to simply adding an "Add to pool" option would be a perfectly viable solution to this. It wouldn't upset pick-up groups and it would help LS that actually work together for common goals.

    Not every "big LS" is driven to exploit a system like this, and even those that would could be hampered if the individual got the drop in their chest anyway. Also, the ease of access to these still allows for pickups to gather for the same intention they do now: band together to overcome a common obstacle while also allowing for the same things the "big ls" would do....offer drops they don't want/need to others that participated. The "big ls" mentality is not the fault of the LS', but of the people who band together with like minded agenda and are just as easily exploitable by individuals. Do try to keep that in mind rather than labeling every LS just because they joined together and found they work better together than individually shouting for pick-up groups that can fall apart after only 1-2 actual fights.

    Also, there is the possibility that the design team will make it so only 1 of each item can drop per fight. While the current system has a chance for multiple people to get the gear.
    Even if this became the case it would still be better than a system where one person gets more than one of a desired item, can't hold another due to its rare/ex-rare nature and it hits the floor anyway. This is the biggest problem when it comes to the rare/ex gear cause you can't simply trade the one you got to another person so that you can get the one that just dropped. So tell all of us who want a change.....what is so good about that kind of a loot system? If anything it is more detrimental to a pick-up group than anything.
    (3)

  6. #176
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    I think a "add to loot pool" would give the design team more reason to not increase the drop rates at all since 1 fight would mean 18 chances at the item.

    You are right that not all big LS are like that. However, it greatly kills any casual players chance of joining a pick up and obtaining gear because most really decent items will be locked to LS members only.

    IMO. I like the idea that all players have a chance at the best loot every fight vs. Only 1 person.

    Granted this is based on the thought of the design team implementing a add button which would most likely mean only 1 of each item could drop per fight.
    (0)

  7. #177
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Have you ever been to Abyssea? You can take things out of a chest, and then hit "Add to Pool" with the rest of it. It isn't like we're requesting some abstract system that doesn't already exist in the game.
    (5)

  8. #178
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    The whole treasure system in Voidwatch is bullshit, from the droprates to the inability to do the event as a linkshell and offer something to your members for their time.
    (4)

  9. #179
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    IMO. I like the idea that all players have a chance at the best loot every fight vs. Only 1 person.
    That is the problem though, not everyone is really getting a chance at the item when it keeps popping up in the same persons chest over and over again, or the person who got it doesn't want it cause they don't even play any of the jobs that can use it. I've seen a few runs like this now where the same person is getting the item people want over and over again and nothing can be done about it. They can't trade the piece they already got to another person cause it is rare/ex, they can't even take it out of chest, and it ends up being a wasted drop on an item that doesn't even drop that often.

    SE needs to fix that with a check system so it doesn't even appear in the chest of someone who already has the item and instead appears in someone elses at the least, but according to camate they don't even see that as a problem. It is "working as intended" which is so counter productive it isn't funny.
    (2)

  10. #180
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Can Camate offer some insight why SE cant impose a check where an item wont load in someones chest if they allready have it and will then appear in someone elses chest? it can be a random person who doesnt have the item, even that is a huge step in the right direction. Atleast that way, at some point, with enough battles completed, the people will get the body sought after, because at this rate...its not going to happen.

    Its still random, completely random, theres still the chance that the sought after EX piece will jump from one persons whm mule to another whm mule, but as long as that other whm mule gets it and holds it, then theres one less person it can load at in a static 18 person scenario. Theres progression, theres no demoralizing BS of someone getting their 5th EX piece that they cant even take out of the chest.
    (5)
    Last edited by Nynja; 10-24-2011 at 05:44 AM.

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