The loot system could work if it wasn't so off the wall random, or in some cases too consistent. Some people who slave at this aspect of the game are seeing little reward returns while others will hop in for one fight and walk out with a rare/ex. Even in other cases the same person will get the item over and over and over again leading to wasted drops that by all rights should have shifted to a person who wanted it but else wise isn't getting it.
Doesn't anger me so much as annoys me as an LS leader. I don't really care how JP distribute their drops and I don't think that should be considered concerning the repetitive nature of this type of content. You want to give single person chest loot, then keep it to KS/KC/HKC battlefields or similar content. Based on a battle system that requires that you hold a monster and keep it alive until lights are capped before you kill it to increase drops, the loot system is counter productive. Especially if you have someone who enjoys playing a mage job getting....melee items that would be better suited to someone in their LS/alliance that would use it. For crying outloud, even FFXIV has a system that allows you to give an unwanted drop to another before it slips into your inventory from chest and there are chest that already allow you to shift it to your inventory or pool with a click of a mouse....so what is so hard about doing it for VWNM? Players are only asking that the reward distribution is even/fair..not fixed and unable to be amended via player choice. This loot system is better suited to offline RPG than an MMO =/

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