Quote Originally Posted by Byrth View Post
If you had read the entire post . . .



Unless they're going to make it take fewer procs to cap out lights, a straight reduction of HP would make it difficult to cap lights without killing the monster on low tier stuff and hard to kill the monster in time with a pickup group on high tier stuff. Not to mention that you risk of forcing them below 50% HP before capping lights. I was in a pickup alliance that beat the joke that is Akvan with only 30 seconds remaining the other day.
You must not have understood mine. My fault there, I suppose.
Quote Originally Posted by Camate View Post
However! The development team will be making adjustments in the future to reduce the overall length of each battle.
Yeah, I still don't see any "screw you" in there. You can interpret it many ways... maybe they'll be reducing the amount of time you're allowed to attempt the battle, so people time out faster... maybe (like you seem to believe) they'll be reducing the HP of the mob... maybe they intend to make weakness hints easier to understand... maybe they'll increase the number of weaknesses a mob has.

There are just as many good ways to read into that as bad. You chose to read it as a bad thing because your mind was already made up by the time you hit that point in Camate's post.