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  1. #1
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    The only way to reduce the overall length of the battle, is to remove the proc system, or reduce the amount of procs required to cap.
    Otherwise, harder battles and less time to proc the mob = noone's going to bother.
    Sorry, but as Tupac said, "that's just the way it is".
    (9)

  2. #2
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Babekeke View Post
    The only way to reduce the overall length of the battle, is to remove the proc system, or reduce the amount of procs required to cap.
    Otherwise, harder battles and less time to proc the mob = noone's going to bother.
    Sorry, but as Tupac said, "that's just the way it is".
    Or make it easier to proc by removing some weakness triggers (Modus Veritas and the merit spells are particularly stupid).
    (6)

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