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  1. #11
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Elanabelle View Post
    Great concept!



    Failed implementation!

    If you're bent on not allowing Voidwatch loot to be sent to the Treasure Pool, then that's fine, but you still need to development and implement a better Rewards system than what is currently in FFXI.

    As an alternative, please establish an NPC system where the NPC will accept Rare/Ex Voidwatch drops in exchange for "credits". Said "credits" could then be used to purchase other Rare/Ex Voidwatch loot. For example, a Player could trade 3 Strendu Rings to the NPC, and then use the "credits" received to acquire a Faz. Radiant Mail.

    That's just one suggestion, but something like this needs to happen. Don't waste an opportunity for FFXI to have an excellent high-quality endgame event that provides BOTH difficulty/challenge AND a loot/rewards system that's actually rewarding.
    The idea of a point system by trading other r/ex items isn't too bad. Though, its rather obvious the tediously low drop rates were too keep us doing this thing for quite some time.

    If they handed us every single drop like Abyssea did, The game would become boring a lot quicker. Rather most people think it or not the goals, rather it be getting gears or what have you is what generally keeps people playing, even after going 0/40+, They'll still want that darn armor, and probably continue camping it.

    So if they introduced a "Point" system it'd probably be something like"

    30 Strendu Rings for enough points for Faz. Radiant Mail
    They realistically want you to spend as much time as possible on these events, because while they try their best, its still hard to continually release content to keep us entertained. So instead of going the "Lots of shit with easy to obtain drops" route, They've decided to take the "Difficult foes with low drop rates" path to buy them time to create new events and what not.


    tl:dr the drop rates are shit because they need to keep us busy to buy them time to create more content.

    Edit: That and I'm almost positive while designing this event some idiot said "If 18 people are all getting a drop pool, that means there 18 chances to get the drop, its multiplying their odds by 18x! So we need to nerf the drop rate to compensate for this"

    and thus every single drop in voidwatch is under 2% rate even with 500% Light.
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    Last edited by Karbuncle; 10-10-2011 at 03:28 AM.

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