Page 1 of 2 1 2 LastLast
Results 1 to 10 of 320

Dev. Posts

Hybrid View

  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    (6)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    I personally really do love this sytem. But the problem is doing say, the same NM ~20 times hoping to get your friend a R/EX Item... and you've gotten and tossed 10 of them but he hasn't gotten one yet. (exaggerating the numbers obv D

    This is incredibly frustrating. I love the event is designed to reward everyone, but maybe players should also have the choice to give their drops to someone. I don't like losing an item someone needs because i have one.

    ... now, I know where you're worried. You're worried if they add this, some groups might impose a rule you put your stuff into the pool so people can lot it... ruining the whole "individual reward" aspect of Voidwatch...

    Oh well, I guess its not a huge catastrophe.
    (5)

  3. #3
    Player Kuraudo's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Cloudxz
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    Obtaining a Peridot and a Pro Ether +1 for the fight is not considered compensation in my book for the annoyance of getting max spectral alignment.

    Well if you're not planning to change this treasure pool problem then I guess we'll have to hope that the new update you have in store for us is actually good and not garbage. Don't let us down!
    (7)

  4. #4
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    But, you have also already proven that you are capable of making it so you can optionaly add the contents of chests to the treasure pool and people are saying that they would like this to be an option.
    (5)

  5. #5
    Player Squeejee's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    2
    Character
    Squeejee
    World
    Bismarck
    Main Class
    PUP Lv 95
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.

    I wouldn't mind this system so much if it wasn't the only place you can get one of only four animators. None of the other Voidwatch equipment people are screaming about wanting but not getting is irreplaceable.
    (0)

  6. #6
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    No one ever receives anything as compensation, this is a terrible system. If someone does get something, half of the time it can't even be used by that person. What is your answer to this, that that person needs to level another job just to have "received compensation?"

    This needs to get fixed.
    (8)

  7. #7
    Player Elanabelle's Avatar
    Join Date
    Oct 2011
    Location
    NC
    Posts
    15
    Character
    Elanabelle
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards
    Great concept!

    Quote Originally Posted by Camate View Post
    we have no plans to add a feature that allows you to place the rewards into the treasure pool.
    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a Voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    Failed implementation!

    If you're bent on not allowing Voidwatch loot to be sent to the Treasure Pool, then that's fine, but you still need to development and implement a better Rewards system than what is currently in FFXI.

    As an alternative, please establish an NPC system where the NPC will accept Rare/Ex Voidwatch drops in exchange for "credits". Said "credits" could then be used to purchase other Rare/Ex Voidwatch loot. For example, a Player could trade 3 Strendu Rings to the NPC, and then use the "credits" received to acquire a Faz. Radiant Mail.

    That's just one suggestion, but something like this needs to happen. Don't waste an opportunity for FFXI to have an excellent high-quality endgame event that provides BOTH difficulty/challenge AND a loot/rewards system that's actually rewarding.
    (5)

  8. #8
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Elanabelle View Post
    Great concept!



    Failed implementation!

    If you're bent on not allowing Voidwatch loot to be sent to the Treasure Pool, then that's fine, but you still need to development and implement a better Rewards system than what is currently in FFXI.

    As an alternative, please establish an NPC system where the NPC will accept Rare/Ex Voidwatch drops in exchange for "credits". Said "credits" could then be used to purchase other Rare/Ex Voidwatch loot. For example, a Player could trade 3 Strendu Rings to the NPC, and then use the "credits" received to acquire a Faz. Radiant Mail.

    That's just one suggestion, but something like this needs to happen. Don't waste an opportunity for FFXI to have an excellent high-quality endgame event that provides BOTH difficulty/challenge AND a loot/rewards system that's actually rewarding.
    The idea of a point system by trading other r/ex items isn't too bad. Though, its rather obvious the tediously low drop rates were too keep us doing this thing for quite some time.

    If they handed us every single drop like Abyssea did, The game would become boring a lot quicker. Rather most people think it or not the goals, rather it be getting gears or what have you is what generally keeps people playing, even after going 0/40+, They'll still want that darn armor, and probably continue camping it.

    So if they introduced a "Point" system it'd probably be something like"

    30 Strendu Rings for enough points for Faz. Radiant Mail
    They realistically want you to spend as much time as possible on these events, because while they try their best, its still hard to continually release content to keep us entertained. So instead of going the "Lots of shit with easy to obtain drops" route, They've decided to take the "Difficult foes with low drop rates" path to buy them time to create new events and what not.


    tl:dr the drop rates are shit because they need to keep us busy to buy them time to create more content.

    Edit: That and I'm almost positive while designing this event some idiot said "If 18 people are all getting a drop pool, that means there 18 chances to get the drop, its multiplying their odds by 18x! So we need to nerf the drop rate to compensate for this"

    and thus every single drop in voidwatch is under 2% rate even with 500% Light.
    (0)
    Last edited by Karbuncle; 10-10-2011 at 03:28 AM.

  9. #9
    Player Elanabelle's Avatar
    Join Date
    Oct 2011
    Location
    NC
    Posts
    15
    Character
    Elanabelle
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    The idea of a point system by trading other r/ex items isn't too bad. Though, its rather obvious the tediously low drop rates were too keep us doing this thing for quite some time.
    tl:dr the drop rates are shit because they need to keep us busy to buy them time to create more content.

    Edit: That and I'm almost positive while designing this event some idiot said "If 18 people are all getting a drop pool, that means there 18 chances to get the drop, its multiplying their odds by 18x! So we need to nerf the drop rate to compensate for this"

    and thus every single drop in voidwatch is under 2% rate even with 500% Light.
    I'd very much like to see the Developer Staff or Representative respond to these allegations.

    If Karbuncle's assessment is accurate, then S-E is basically dooming Voidwatch's potential popularity going forward.

    I'd like to think Karbuncle is wrong, and that S-E is willing to acknowledge that there are opportunities to make Voidwatch more satisfying to the playerbase.

    Karbuncle (correctly) pointed out that developers can take:
    A. a "tons of potential loot with easy acquisition" route, or,
    B. a "really difficult battles with really low chance for loot" approach.

    However, why can't we instead all have what most of us really want the most:
    C. "really difficult battles with a medium-to-good chance for loot" ?
    (3)

  10. #10
    Player Ash's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Ashmulder
    World
    Shiva
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    You know camate has an awesome job, he gets to rain on everybody's parade on a daily basis.

    Seriously what is that guy smoking to think a petrified log and a mythril ingot is "compensation" for a t4 fight?(yes with capped lights)
    (6)
    0/3 Spelunker Hat

Page 1 of 2 1 2 LastLast

Tags for this Thread