Quote Originally Posted by Yinnyth View Post
You must not have understood mine. My fault there, I suppose.

Yeah, I still don't see any "screw you" in there. You can interpret it many ways... maybe they'll be reducing the amount of time you're allowed to attempt the battle, so people time out faster... maybe (like you seem to believe) they'll be reducing the HP of the mob... maybe they intend to make weakness hints easier to understand... maybe they'll increase the number of weaknesses a mob has.

There are just as many good ways to read into that as bad. You chose to read it as a bad thing because your mind was already made up by the time you hit that point in Camate's post.
You're still viewing the dev team through the rose colored glasses of Abyssea. The dev team of yore didn't make things easier. With very few exceptions, they were dedicated to making things harder.

We can wait until this is implemented and have this discussion again, but even assuming they make only beneficial changes it still doesn't address the primary problem of shit drop rates, large member requirements, and personal chests. What do I care if the fight takes 30 minutes instead of 45? It probably took an hour and a half to form the shout alliance and get everyone to camp, and half of the tards will realize they aren't in Abyssea anymore after two fights/wins and warp back to PJ due to unpredictable dog walking emergencies. One fight later we'll have lost so many people that it's time to either restart the process or just warp and log for the night. The worst part is, I'm generally thankful for it to end.

With better incentives or higher drop rates, member retention wouldn't be as much of an issue. As it is, they've followed two big event changes that make way for lowman stuff (Abyssea and Neo-Dynamis) with an event that works best with a full alliance.