Voidwatch is a system that cripples LSes of friends playing with each other and helping each other out.
It works on pick up groups and slightly less on endgame heavy shells, but on shells that revolve on players helping each other and being friendly, this sort of drop system completely kills that 'help each other out' aspect.
I agree, VW is here to waste as much time as possible so that SE can fix other issues/add new things while keeping us busy.
What kills me is we're meant to spend cruor on these cells that supposedly increases the drop rate of items (at least the ruby ones), but with or without the cells, the drop rate is just as bad. I'm sure I'm not the only one to waste a ton of cruor on these things before now where I'm just saving them for the T3s and up, and hoping against hope it gets me something. Now, I have gotten some of the rarer pieces from VW, but I can't honestly tell if the cells had anything to do with it.
I've pretty much given up on Walk of Echoes, which has the same crappy loot system. At least VW is more fun and challenging, so it's still worth to do....but really, after you've seen the same person get his fifth Strendu Ring or Ganesha's Mala, and you're still getting those logs and ingots....let's just say no one feels "compensated" for anything.
well i can say that if you have an LS that does VW 2days a week, about 6-9 fights each day, you can obtain almost everything.
this is what my LS does and most of the members who have decent attendance seem to have gotten most of the rewards. i've only gotten about 3 items (1 i sold, another i muled, last i use rarely) but im not able to make every event.
it seems like they wanted a system as difficult as obtaining a relic or mythic weapon. but using /random instead of /hours. i do hate this system very much, but w/e.
I totally agree with being able to put your own loot into the treasure pool. SE, you had the beginnings of a good idea by having everyone get their own individual drops from the chests, but you totally dropped the ball by not allowing us to put stuff we don't want into the treasure pool. Players getting the same ra/ex twice is just ridiculous. If you're going to allow that to happen then you need to allow that player to put it into the pool where someone else can benefit and not feel cheated yet again by a VW fight. The drop rates are terrible as it is. Using cells to boost quality of drops is a joke. You are destroying everyone's cruor supply by charging 3k cruor for ONE cell that doesn't help one bit on drops. That's 9k cruor per fight, and that's only to raise ONE color! I mean, we're spending enough cruor already upgrading atmacites. Give us a break here. I can see why people don't wanna do VW. It takes a lot of time and cruor to do and you have maybe a 1% chance of getting any of the rare drops. I can't even count have many Voidwroughts we've done, and only ONE radiant has dropped for someone. That's kind of ridiculous. Please adjust the drop system and drop rates SE. Also, can we get cheaper cells please? If you want VW to be successful then it has to be done.
Inb4 "the cells used to enhance lights for item drops in voidwatch were found to not be applying their effects as intended" or "item drop rates out of voidwatch chests were lower than intended" or "spectral alignment effects from players were not applying drop rate enhancements as intended"
Last edited by Winrie; 10-12-2011 at 01:20 PM.
As many people have mentioned the system is OK at best but the drop rate is beyond awful. Our linkshell has killed maybe 50 'final tier' voidwatch NMs now, all with capped or close to capped lights and we've mustered a grand total of zero body pieces.
You actually have less then 1% chance of a body dropping. Our shell did a ton of T4's and we always get 400%+ (so capped for anyone who traded) on red / blue lights, and a grand total of 2 bodys (same person both times, who didn't even trade cells) so far. 18 people at 20+ runs = 360 loot pools, 2 bodies 2/360 = 0.0055 * 100 = 0.55% drop rate.
Think about that, half a percent drop rate. It's designed as a time sink only, your supposed to bash yourself against these fights over and over again for the next 6 months, then they release next update and more VWNM. You bash yourself against those for another 6 months before they have to come up with "something" for you to do. It's a delaying tactic to give them another year to come up with a real end game system.
Would love an update from the community reps/dev team on this Voidwatch matter. :/
Players are obviously upset with the system, yet their discontent is largely ignored...
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