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  1. #1
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    No one ever receives anything as compensation, this is a terrible system. If someone does get something, half of the time it can't even be used by that person. What is your answer to this, that that person needs to level another job just to have "received compensation?"

    This needs to get fixed.
    (8)

  2. #2
    Player Elanabelle's Avatar
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    Oct 2011
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    NC
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    15
    Character
    Elanabelle
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    Bismarck
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    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards
    Great concept!

    Quote Originally Posted by Camate View Post
    we have no plans to add a feature that allows you to place the rewards into the treasure pool.
    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a Voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    Failed implementation!

    If you're bent on not allowing Voidwatch loot to be sent to the Treasure Pool, then that's fine, but you still need to development and implement a better Rewards system than what is currently in FFXI.

    As an alternative, please establish an NPC system where the NPC will accept Rare/Ex Voidwatch drops in exchange for "credits". Said "credits" could then be used to purchase other Rare/Ex Voidwatch loot. For example, a Player could trade 3 Strendu Rings to the NPC, and then use the "credits" received to acquire a Faz. Radiant Mail.

    That's just one suggestion, but something like this needs to happen. Don't waste an opportunity for FFXI to have an excellent high-quality endgame event that provides BOTH difficulty/challenge AND a loot/rewards system that's actually rewarding.
    (5)

  3. #3
    Player Karbuncle's Avatar
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    Quote Originally Posted by Elanabelle View Post
    Great concept!



    Failed implementation!

    If you're bent on not allowing Voidwatch loot to be sent to the Treasure Pool, then that's fine, but you still need to development and implement a better Rewards system than what is currently in FFXI.

    As an alternative, please establish an NPC system where the NPC will accept Rare/Ex Voidwatch drops in exchange for "credits". Said "credits" could then be used to purchase other Rare/Ex Voidwatch loot. For example, a Player could trade 3 Strendu Rings to the NPC, and then use the "credits" received to acquire a Faz. Radiant Mail.

    That's just one suggestion, but something like this needs to happen. Don't waste an opportunity for FFXI to have an excellent high-quality endgame event that provides BOTH difficulty/challenge AND a loot/rewards system that's actually rewarding.
    The idea of a point system by trading other r/ex items isn't too bad. Though, its rather obvious the tediously low drop rates were too keep us doing this thing for quite some time.

    If they handed us every single drop like Abyssea did, The game would become boring a lot quicker. Rather most people think it or not the goals, rather it be getting gears or what have you is what generally keeps people playing, even after going 0/40+, They'll still want that darn armor, and probably continue camping it.

    So if they introduced a "Point" system it'd probably be something like"

    30 Strendu Rings for enough points for Faz. Radiant Mail
    They realistically want you to spend as much time as possible on these events, because while they try their best, its still hard to continually release content to keep us entertained. So instead of going the "Lots of shit with easy to obtain drops" route, They've decided to take the "Difficult foes with low drop rates" path to buy them time to create new events and what not.


    tl:dr the drop rates are shit because they need to keep us busy to buy them time to create more content.

    Edit: That and I'm almost positive while designing this event some idiot said "If 18 people are all getting a drop pool, that means there 18 chances to get the drop, its multiplying their odds by 18x! So we need to nerf the drop rate to compensate for this"

    and thus every single drop in voidwatch is under 2% rate even with 500% Light.
    (0)
    Last edited by Karbuncle; 10-10-2011 at 03:28 AM.

  4. #4
    Player Elanabelle's Avatar
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    Oct 2011
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    Elanabelle
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    Bismarck
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    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    The idea of a point system by trading other r/ex items isn't too bad. Though, its rather obvious the tediously low drop rates were too keep us doing this thing for quite some time.
    tl:dr the drop rates are shit because they need to keep us busy to buy them time to create more content.

    Edit: That and I'm almost positive while designing this event some idiot said "If 18 people are all getting a drop pool, that means there 18 chances to get the drop, its multiplying their odds by 18x! So we need to nerf the drop rate to compensate for this"

    and thus every single drop in voidwatch is under 2% rate even with 500% Light.
    I'd very much like to see the Developer Staff or Representative respond to these allegations.

    If Karbuncle's assessment is accurate, then S-E is basically dooming Voidwatch's potential popularity going forward.

    I'd like to think Karbuncle is wrong, and that S-E is willing to acknowledge that there are opportunities to make Voidwatch more satisfying to the playerbase.

    Karbuncle (correctly) pointed out that developers can take:
    A. a "tons of potential loot with easy acquisition" route, or,
    B. a "really difficult battles with really low chance for loot" approach.

    However, why can't we instead all have what most of us really want the most:
    C. "really difficult battles with a medium-to-good chance for loot" ?
    (3)

  5. #5
    Player Ash's Avatar
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    Mar 2011
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    77
    Character
    Ashmulder
    World
    Shiva
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    You know camate has an awesome job, he gets to rain on everybody's parade on a daily basis.

    Seriously what is that guy smoking to think a petrified log and a mythril ingot is "compensation" for a t4 fight?(yes with capped lights)
    (6)
    0/3 Spelunker Hat

  6. #6
    Player Eijii's Avatar
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    Sep 2011
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    Character
    Eijj
    World
    Carbuncle
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    WAR Lv 99
    I am very upset with this decision. Why would you let this be? it's obvious one of the biggest problems in Voidwatch endgame. I have been doing Voidwatch SINCE RELEASE... and I have not gotten a body from a T4 or T3 of the new paths... Do you understand how terrible this is? People who don't have the proper jobs leveled or have no interest in leveling it are getting gear... Recently we had one player who came back from a long break still level 75/80ish and got a body piece...HE HAD NO PRIOR WINS OR ANYTHING.. TRADED NO CELLS NO NOTHING!.... do you understand how frustrating that is? Please SE this is the only decent endgame there is right now and it's crippled beyond words in terms of the loot system... fix it.... I hope you understand how WE the FFXI players feel but by the looks of it.. it's going to take you guys a while to realize what you are doing is utter nonsense...fix it.... fix it.... FIX IT. I don't want to keep watching people get things they dont NEED.. I have 100% attendance and I GET NOTHING in voidwatch and people who are never there get drops... FIX IT...............FIX IT!!!!!!!!!! I can't express how upset and angry I am right now but if you truly care about your veteran players who do this endgame... you will listen and work something out. I know this stuff is probably repeated as there are 7+ pages but please... take advice and use it... make Voidwatch loot drop into 1 box and only ally lead will be able to distribute (Obviously a LS leader) and they will be able to distribute it to whomever.. something like that you think something up.. you are Square Enix after all..
    (4)
    Last edited by Eijii; 10-23-2011 at 03:54 AM.

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Well Camate, the issue players have is that Person A got item X that he didn't need, and person B did need item X but got item Y instead. Items X and Y are rare/ex, so both players get stuck with things they don't want an no one is happy. Sure, you don't immediately know what other people got, but of course people are going to talk about their drops, right? The last thing anyone wants to hear is that someone else got something you wanted.
    (10)

  8. #8
    Player Futan's Avatar
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    Mar 2011
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    Character
    Creativename
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    Sylph
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    RDM Lv 1
    They want it that way, Alhanelem. It'll take longer to get what you want therefore you'll be doing it longer.
    (3)

  9. #9
    Player Alhanelem's Avatar
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Most people treat Voidwatch battles like BCNMs, because that's essentially what they are, just with a few fancy features. They should drop items in the same manner as BCNMs.
    Always getting stuff isn't cool if you only get stuff you don't want.

    Events should be built to take longer by having a lot of content, not by having to battle the random number generator.
    (7)

  10. #10
    Player Garota's Avatar
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    Mar 2011
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    197
    Character
    Garota
    World
    Ragnarok
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    SMN Lv 99
    Yeah, the compensation is more trash synthesis items. Another example... My buddy is our LS's Token PUP, anything PUP, he's got it or working on getting it. What am I supposed to do when I obtain a Deluxe Animator from Akupara? If we fight it and just ends up landing in my box? Easy... I toss it... Not only do I not have PUP leveled, but I also doubt I'll be leveling it. Basically the same thing Alhanelem said. I mean, I have enjoyed playing Voidwatch, but the loot system is complete garbage... Thanks anyway I guess, for letting us know we're stuck with this terrible loot system.
    (10)

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