Dynamis NMs drops are more useful than voidwatch. Refresh grip, tripple attack ring, accuracy ring, double attack belt..
Dynamis NMs drops are more useful than voidwatch. Refresh grip, tripple attack ring, accuracy ring, double attack belt..
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Hah, you funny. Listing the triple attack ring among stuff from Dynamis that's "useful". The triple attack ring has acc+3 and TA+2(when MP>99). No, not 99%, 99 MP. Plus it can't be used by any job that has an innate MP pool. Plus it can't hold a candle to epona's ring. Also have no idea what you're talking about with "double attack belt"... you mean Portus Collar, the DA neck which drops from one of the second tier Diabolos'? One of the ones that there's no confirmed kills against yet? Yeah, that's pretty cool I guess. Not as cool as a body piece which gives constant AoE haste+2%, but still pretty cool.
All job earring that is better than rajas you mad™. Also should be better than an acc +9 one.
That's because you are a voidwatch fanboy and didn't have a look at what happens in dynamis. http://www.ffxiah.com/item/10818/tjukurrpa-belt.Also have no idea what you're talking about with "double attack belt"... you mean Portus Collar, the DA neck which drops from one of the second tier Diabolos'? One of the ones that there's no confirmed kills against yet? Yeah, that's pretty cool I guess. Not as cool as a body piece which gives constant AoE haste+2%, but still pretty cool.
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Rajas earring, eh? An oversight on my part makes me a Dynamis newb (when I've been leading Dynamis for 5 years), so I guess that oversight makes you a whole game newb. Belt still isn't better than some of the stuff that drops from VW.
I've been complaining about the quality of drops in Dynamis forever now. The fact that you're claiming Dynamis has a better loot system than... anything... makes me laugh. You do the higher tier Dynamis battles? The work/reward ratio is even worse than VW.
I'm not sure where this comes from. Pop items in Dynamis fall like rain from the higher level mobs. When our LS does Neo-Dynamis, we pop a few of each NM so we collect 3+ Arch Boss sets. Firstly, the NM's drop Oneiros/Mujin items quite frequently, which are great AH fodder and fills LS bank coffers quickly considering most of them go for 1,000,000+. As for the main event, Arch Bosses very rarely drop nothing, and most will drop at least one item. We've seen quite a few FULL drop Arch Bosses. The work/reward ratio is certainly more predictable than VW....
Last edited by Mahoro; 10-21-2011 at 05:19 AM.
The sagasinger is nice^^
http://wiki.ffxiclopedia.org/wiki/Sagasinger
Its sometimes best to agree to disagree ^_-
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"/sigh factor" is when:
- You are asked to set your HP when you already have your HP set the place you exit. O.o?
- You need to repeat a quest a 100 times in order to cap your fame >_>
There seem to be a lack of understanding as to why the design team is doing things this way.
The design team won't make it so items can be transferred to the loot pool because it means players would now have 18 chances at said item per fight...
The design team has clearly stated new tiers will have higher drop rates.
If you are having issues with procs then you need to /shout for other jobs. There is no reason to low man this event.
If people really want VW to change they need to start looking at what the design team has said and offer constructive criticism. Just typing in big bold font won't get anything changed.
It's sad that out of 12 pages only 2-3 people are actually trying to come up with ideas.
When the design team is determined to take an otherwise delicious pastry, take a dump all over it and hand it to the player, the correct response is not to sit there and go "well I guess we could eat around it". No, the correct response is to grab the design team by the lapels, hoist them into the air, pin them against a wall and slap them about a few times and tell them "No. That is not how you prepare pastries and we will not stand for it. Now cut that out."
Simple question:
IF SE decreased R/EX item drop rates 18x from current drop rates, BUT you got an option to put that item in the lot pool, would you be fine with that?
I think I'd be okay with something like that, because otherwise my DRK friend might never (in foreseeable/sane time frame) get his Ace's Body or my PUP friend his Turbo Animator, whilst I, having no use for these items, got them already and dumped on mule.
This wouldn't really change an individual's chances of getting an item they want/NEED, but it would allow people who DON'T want/need said item to give it out to friends/people in need.
On the other hand, it would expose how truly abysmal time/effort/reward ratio of Voidwatch is for an individual person. You'd have more satisfaction/progress camping Argus.
As a side note, one of other flaws of this system is that the drop rates are tailored with assumption every fight is done by 18 people and all of those are after all of the possible drops and SE has set it up so that only so many people are allowed to see good item per fight. At least with lot pools as more and more people were getting items from an event, an individual's chances of getting an item were increasing (because everyone ahead in DKP points was capping on that item etc). In Voidwatch no matter how long you keep doing it, your chances of getting the item you want are the same on fight No.1 and fight No.352. And whilst your friends/LS just got their twentieth pair of Fijin Boots, you still got none.
These is no sense of progress in Voidwatch, only stupid hope.
It's funny how you change subect all of a sudden. So you admit dynamis drops are better after all. Btw I forgot to add aife's mantle for an optimal mnk build.
Ultimate DPS simulator
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