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  1. #1
    Player Areola's Avatar
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    Mar 2011
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    91

    occ att 2-4 and DA weapons

    Just wondering why do all of the occ att 2-4 and DA weapons have the same name's? And more importantly why are they RARE. This is a bit inconvenient when i want to do similar trials and can only go so for with the weapon.

    For example I have an occ att 2-4 times axe but now i want to make the double attack axe. I wouldn't be able to make the DA axe +2 without throwing away my 2-4 axe.

    I just wanted to know I there was any particular reason these weapons are RARE/EX/AUG when the weather/day trials are only EX/AUG. And if making them just EX/AUG could be considered.
    (0)
    The Sublimely Magnificent Ject Shot Mark III

  2. #2
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    There's too many elemental trial weapons to limit them to a single weapon, while there's only 3 OAC/DA weapon trials.

    The elemental 1H weapons really should have had a "Main Hand:" prefix, but augments don't support complex stats.
    Be glad 1H weapon users can double up on augments like this. BST can even abuse this by doubling up on pet: augments such as Pet: Physical Damage Reduction -20%. DRG, SMN and PUP all have magian weapons that only go up to -10%, and PUP gets shafted twice because it gets 1H augments for essentially a 2H weapon (cannot dual wield H2H) on all pet augments.
    (0)

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Kristal View Post
    There's too many elemental trial weapons to limit them to a single weapon, while there's only 3 OAC/DA weapon trials.

    The elemental 1H weapons really should have had a "Main Hand:" prefix, but augments don't support complex stats.
    Be glad 1H weapon users can double up on augments like this. BST can even abuse this by doubling up on pet: augments such as Pet: Physical Damage Reduction -20%. DRG, SMN and PUP all have magian weapons that only go up to -10%, and PUP gets shafted twice because it gets 1H augments for essentially a 2H weapon (cannot dual wield H2H) on all pet augments.
    ........ Why?

    Because we should be punished for wanting to work on more than 1 Magian weapon? I'm sorry i see absolutely no reason why Magian weapons, Weapons designed to reward us for continued effort, Should be limited to Main hand uses only. Its really quite a silly idea.

    The worst thing in the world SE Did was add that terrible "Main Hand:" things to those Fey weapons. It was basically a giant middle-finger to 1-handed DD. Doing it to Magian weapons would be no different. There is no reason outside of disgusting jealousy (Waah they can dual wield and i can't, you should nerf it). Things should never be nerfed because someone is to pathetic they can't let other people be happy with something and toss around lame excuses like "balance". (Not saying this is your view, just the only one i can think of. So im not saying this describes you)

    on the topic of 2-handed weapons, their bonuses are actually slightly higher. the Shareeravadi+2 for example has Pet PDT-12%. Its not much i know... But its a little improvement. Personally I think 2handed weapons should have gotten at least 1.5x the Stats, Since its impossible to Dual wield.

    That or Magian trials for Grips to make them as potent as dual wielding. Who wouldn't get a Grip with VIT+2 Pet:PDT-8%? I know i would go for it. Sadly adding Magian Grips will probably not happen.

    -

    On the actual OP's topic, I have to say i suspect SE actually thought those weapons would be "too powerful" to dual wield. in reality most of them suck terribly due to horribly low damage and horribly high delay, and the fact the Oa1/2/3/4 Spread is something terrible like 40/30/20/10.
    (1)

  4. #4
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Areola View Post
    [..]
    I find your name very distracting.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  5. #5
    Player Tamarsamar's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    I don't think that it was previously considered that going to different branches of the multi-attack path would have been limited by the "Rare" modifier prohibiting having two items of the same name.

    I can imagine that the solution would be something along the lines of giving the next stage of those weapons different names, depending on the augment path chosen.
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.