Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 59

Thread: [dev1009] HNM's

  1. #1
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95

    [dev1009] HNM's

    Make the HQ pop item from Fafnir/Behemoth/Adamantoise at least a 75% drop rate.

    This is all.
    (8)

  2. #2
    Player
    Join Date
    Apr 2011
    Posts
    352
    I am annoyed when I see people posting demands instead of polite requests.

    Also, please no. I like it how it is.
    (4)

  3. #3
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I camped HNM for years and know how rare it was to fight them so although I would be ok with a slight increase I think the HQ needs to be a rare fight still. Infact if they did increase the drop rate I think they should increase the hq's level to at least 100 to offset it.
    (3)

  4. #4
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    People defending the drop rate: are you aware how terrible it is? If we assume it is 10% (and most estimate ~5%), you need on average

    99 * 10 = 990 Kindred Seals for ONE HQ pop which can drop you just Dfeet/just Mbody/etc and no Black Belt item. If we assume it's 5%, which most people think is closer to the truth, 1980 Kindred Seals per HQ pop. Do you think that is anywhere near reasonable?
    (8)
    This is Sakurawr, not Raen D:

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    960
    Why do they need to make HQs rare? I fail to understand this logic. It's like sense is completely detached from these responses.

    Aspid/Nid/King Behemoth have had most of their drops obsoleted or alternatives so easy to obtain in Abyssea, there is no reason for these mobs to be special anymore.

    It's ok for SE to make AF+2 a one-day venture (some of the most powerful bodypieces in the game btw) yet it's oh no, don't touch the rarity of my Nids bro.

    The requirement to obtain 99 Kindred Seals alone is enough to make these NMs rare for the playerbase. The only logic for making these difficult to spawn is to somehow appease the masses who once dominated the mobs, attempting to reconcile the design choice of removing the timed nature of these mobs.
    (5)
    Last edited by Sparthos; 06-09-2011 at 11:22 PM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #6
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    Ewwww, Raen mathing.

    If HQ trigger item drops were to reflect what HQ King pops were before they changed it, it'd have to be around 20~25% or something. Although we all remember those day13 NQ turtles.
    (2)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  7. #7
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    My mathing is hot and you know it!
    (3)
    This is Sakurawr, not Raen D:

  8. #8
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    Why do they need to make HQs rare? I fail to understand this logic. It's like sense is completely detached from these responses.

    Aspid/Nid/King Behemoth have had most of their drops obsoleted or alternatives so easy to obtain in Abyssea, there is no reason for these mobs to be special anymore.

    It's ok for SE to make AF+2 a one-day venture (some of the most powerful bodypieces in the game btw) yet it's oh no, don't touch the rarity of my Nids bro.

    The requirement to obtain 99 Kindred Seals alone is enough to make these NMs rare for the playerbase. The only logic for making these difficult to spawn is to somehow appease the masses who once dominated the mobs, attempting to reconcile the design choice of removing the timed nature of these mobs.
    The gear may not be all that great anymore(even with augments that are supposed to make it in line with empyrean...Byakko's haidate gets some pretty damn good augments but because Empyrean set bonuses are so good you can't really afford to use the ole boy over Empy, and how many people aren't getting Empyrean? It just feels like a waste of dev and player time to bother with augments)but the pieces are still trophy pieces. The logic to keeping them rare is black belt at this point. SE gave us the so called "one day venture" empyrean gear. I think that was reconciliation enough for them. You can't really complain when you could technically as a hardcore player get +1 and +2 within mere hours. It's that easy with help.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  9. #9
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I think this was supposed to be more in line for Black Belt items.

    Although, people probably have a better chance getting the Black Belt items from KS99 than HQ pops now.
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Vold View Post
    The gear may not be all that great anymore(even with augments that are supposed to make it in line with empyrean...Byakko's haidate gets some pretty damn good augments but because Empyrean set bonuses are so good you can't really afford to use the ole boy over Empy, and how many people aren't getting Empyrean? It just feels like a waste of dev and player time to bother with augments)but the pieces are still trophy pieces. The logic to keeping them rare is black belt at this point. SE gave us the so called "one day venture" empyrean gear. I think that was reconciliation enough for them. You can't really complain when you could technically as a hardcore player get +1 and +2 within mere hours. It's that easy with help.
    Even with the easiest settings - 100% rate on HQ off NQ - Black Belt would still take 297 Kindred Seals or more when you consider the new system upcoming. Sky drops have already been trivialized (as they should) and Byakko's Haidate was once a trophy item you can now get two of per Despot/Ulli. Makes sense given the superior options in Abyssea for half the classes on it.

    When you make new content, you don't make older content harder just for the hell of it. Yes, Black Belt is great but so is Twilight Belt (for other classes) and the work there is composed of just beating Shinryu. 100% rate on a belt that puts AV's (yeah, that AV) Ninurta to bed.

    The legwork to access Shinryu isn't even half what SE is asking for Black Belt.

    Im not even saying 100% on HQ should be the standard but really it seems to me SE is going back to the old ways of arbitrary low rates for shoddy reasons. SE was fine with Twilight Belt as standard DD equipment yet we talk Black Belt and all of a sudden it's supposed to be a "trophy" and "rare".

    Bollocks.
    (7)
    Last edited by Sparthos; 06-10-2011 at 01:05 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

Page 1 of 6 1 2 3 ... LastLast