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Thread: [dev1009] HNM's

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  1. #1
    Player Xellith's Avatar
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    Apr 2011
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    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95

    [dev1009] HNM's

    Make the HQ pop item from Fafnir/Behemoth/Adamantoise at least a 75% drop rate.

    This is all.
    (8)

  2. #2
    Player Bumbeen's Avatar
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    Apr 2011
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    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    I am annoyed when I see people posting demands instead of polite requests.

    Also, please no. I like it how it is.
    (4)

  3. #3
    Player Yarly's Avatar
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    Mar 2011
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    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Bumbeen View Post
    I like it how it is.
    Only because you have no intention of using the system.
    I am annoyed when I see people posting like they think their opinions matter.
    (4)

  4. #4
    Player Bumbeen's Avatar
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    Apr 2011
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    Character
    Bumbeen
    World
    Valefor
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    RDM Lv 1
    Quote Originally Posted by Yarly View Post
    Only because you have no intention of using the system.
    I am annoyed when I see people posting like they think their opinions matter.
    I don't have black belt or d. ring. I have to finish BB, and I would like d.ring. I still like it how it is. I'm quite happy they haven't turned either of those items into worthless accomplishments. BB still isn't difficult, but maybe it's a little better(as in harder to acquire) than it was before. And if d.ring is really as difficult as all the whiners in here are saying it is, it's going to be glorious if I somehow hit the jackpot when I start to burn my seals on horns of war.
    (1)
    Last edited by Bumbeen; 06-12-2011 at 01:28 AM.

  5. #5
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I camped HNM for years and know how rare it was to fight them so although I would be ok with a slight increase I think the HQ needs to be a rare fight still. Infact if they did increase the drop rate I think they should increase the hq's level to at least 100 to offset it.
    (3)

  6. #6
    Player RaenRyong's Avatar
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    Mar 2011
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    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    People defending the drop rate: are you aware how terrible it is? If we assume it is 10% (and most estimate ~5%), you need on average

    99 * 10 = 990 Kindred Seals for ONE HQ pop which can drop you just Dfeet/just Mbody/etc and no Black Belt item. If we assume it's 5%, which most people think is closer to the truth, 1980 Kindred Seals per HQ pop. Do you think that is anywhere near reasonable?
    (8)
    This is Sakurawr, not Raen D:

  7. #7
    Player wish12oz's Avatar
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    Mar 2011
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    1,254
    Quote Originally Posted by RaenRyong View Post
    People defending the drop rate: are you aware how terrible it is? If we assume it is 10% (and most estimate ~5%), you need on average

    99 * 10 = 990 Kindred Seals for ONE HQ pop which can drop you just Dfeet/just Mbody/etc and no Black Belt item. If we assume it's 5%, which most people think is closer to the truth, 1980 Kindred Seals per HQ pop. Do you think that is anywhere near reasonable?
    This sums up my feelings.
    Wanting them to be rare is fine, but 5-10% drop rate is just way to low. 1000->2000 KS is just to much for any normal player to be expected to get, and that's just for a CHANCE that the HQ will even drop the piece you want from it.
    In all honesty you will need to farm 2-3 HQ pops if you're trying to get a specific piece off of it, so 3000->6000 seals.
    Or 20 if you want a d ring, which is 40,000 seals.
    (6)

    http://www.twitch.tv/wish12oz
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  8. #8
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by wish12oz View Post
    This sums up my feelings.
    Wanting them to be rare is fine, but 5-10% drop rate is just way to low. 1000->2000 KS is just to much for any normal player to be expected to get, and that's just for a CHANCE that the HQ will even drop the piece you want from it.
    In all honesty you will need to farm 2-3 HQ pops if you're trying to get a specific piece off of it, so 3000->6000 seals.
    Or 20 if you want a d ring, which is 40,000 seals.
    On average, don't forget to add that.
    (5)

  9. #9
    Player
    Join Date
    Mar 2011
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    960
    Why do they need to make HQs rare? I fail to understand this logic. It's like sense is completely detached from these responses.

    Aspid/Nid/King Behemoth have had most of their drops obsoleted or alternatives so easy to obtain in Abyssea, there is no reason for these mobs to be special anymore.

    It's ok for SE to make AF+2 a one-day venture (some of the most powerful bodypieces in the game btw) yet it's oh no, don't touch the rarity of my Nids bro.

    The requirement to obtain 99 Kindred Seals alone is enough to make these NMs rare for the playerbase. The only logic for making these difficult to spawn is to somehow appease the masses who once dominated the mobs, attempting to reconcile the design choice of removing the timed nature of these mobs.
    (5)
    Last edited by Sparthos; 06-09-2011 at 11:22 PM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  10. #10
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    Why do they need to make HQs rare? I fail to understand this logic. It's like sense is completely detached from these responses.

    Aspid/Nid/King Behemoth have had most of their drops obsoleted or alternatives so easy to obtain in Abyssea, there is no reason for these mobs to be special anymore.

    It's ok for SE to make AF+2 a one-day venture (some of the most powerful bodypieces in the game btw) yet it's oh no, don't touch the rarity of my Nids bro.

    The requirement to obtain 99 Kindred Seals alone is enough to make these NMs rare for the playerbase. The only logic for making these difficult to spawn is to somehow appease the masses who once dominated the mobs, attempting to reconcile the design choice of removing the timed nature of these mobs.
    The gear may not be all that great anymore(even with augments that are supposed to make it in line with empyrean...Byakko's haidate gets some pretty damn good augments but because Empyrean set bonuses are so good you can't really afford to use the ole boy over Empy, and how many people aren't getting Empyrean? It just feels like a waste of dev and player time to bother with augments)but the pieces are still trophy pieces. The logic to keeping them rare is black belt at this point. SE gave us the so called "one day venture" empyrean gear. I think that was reconciliation enough for them. You can't really complain when you could technically as a hardcore player get +1 and +2 within mere hours. It's that easy with help.
    (2)


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