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  1. #1
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Korpg View Post
    What's keeping you from kicking that person who puts on Drain Samba and get a real DD?
    Ima nice Person at heart? =P No really im against kicking ppl even if someone
    doesn't listen they learn it eventually~
    I can't be like: 'I'm the DNC here all your Sambas are MINE!' can i?

    Quote Originally Posted by AyinDygra View Post
    Finally Steps:
    Steps already have a cooperative element built into them as all Dancers using the same steps will simply increase the level of the step, or extend the duration at the highest level (no fixes needed for conflict there.)

    Now, I mainly use steps to build finishing moves. Which step is chosen isn't really all that important against most targets. I'd like our choice of steps to be more important. The main issue with steps is how they build in power over time as more and more steps are applied, which makes them have only negligible effects in short fights. Since there is no distinction, currently, between a Dancer Main and a /dnc's steps, (the existing game mechanic is all steps of the same type building on the same status effect) the power of a Dancer Main's steps cannot differ from support /dnc steps.

    * The most complicated method would likely be be accomplished by allowing Steps to have varying power levels that build a step effect's potency. This would be an overhaul of the current step code. It would allow steps to increase in potency in more incremental amounts, instead of a simple "5 level" status effect. Dancer Mains would get stronger per-step increases than support /dnc. This would make it harder to see how powerful the current step effect is, since it would be handled similarly to how Haste is handled on a fractional basis, and we can't see the step's power level directly like we can see Haste on gear and add it up. (they could increase step "numbers" to show more incremental steps, but the current method of gaining finishing moves relies on the 5 step method to make dancers switch up the steps they're using to continue getting the most finishing moves per step, since they currently only gain 1 finishing move after the level 5 status effect is achieved, rather than 2 per step under level 5 effect.)

    * A simple solution, though less incremental, keeps the "numbered" system in place. The difference being all of Dancer Main's steps increase the step level by 2, while support /dnc raises it by 1 each time. (Presto would have to be adjusted to +1 more level on its activation) This would allow Dancer Mains to bring their steps to full power quicker than support jobs, which is a major bonus when you consider the Damage caused by the rest of the party for the durations that certain levels of each step are on the enemy. A further bonus to this change is that Dancer mains could keep more level 5 effects up at a time, or build steps back to level 5 faster when they let certain steps drop off.
    Steps
    I thought the same at start but increasing the Tiers gained by only one step maybe proves to be overpowering as in being able to keep 3 Steps at full Tier all time.
    Also Presto does that... which leads me to the following.
    Why not adjusting the recasttimer for Presto from 30 seconds to 20 second,
    and the Duration from 30 to 45 seconds hereby allowing that you can hit a second step in case you missed one and also allowing a more frequent usage that results in higher potency of Steps.

    Also lower the lvl of Presto to Something in the lvl 50s.
    A Lower lvl Dancer needs to learn using it frequently so lvl 80 is just to high i shouldn't be subjobable thu. Lvl 50ish to clearly devide sub and Main
    And Subjubs doen't need any adjustment in this example

    Sambas

    I had an intresting Idea!

    I was thinking about Bard... then i realised something.
    Why shouln't Dancer be able to get an Ability that is similar but weaker and a lower recast as Bards Troubadour?

    "Memorable Dance" Lv 81

    "Your next Samba will be increased by 1/3 of its Potency and Duration"

    Recast: 6 Minutes

    So lest take the all favorit Haste Samba an Combine it with this ability shall we?

    You get: Haste Samba (Full Merrited)
    Duration: 2:00 (AF head excluded) Effect: 13% (Rounded down) Ability Haste

    How about this one?
    (It a Samba Fix that seems fine maybe Korpg wants to adjust the rescast timer a bit)

    I support the rest of AyinDygra's post.
    (0)
    Last edited by Eri; 06-15-2011 at 09:04 AM.
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  2. #2
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Eri View Post
    Ima nice Person at heart? =P No really im against kicking ppl even if someone
    doesn't listen they learn it eventually~
    I can't be like: 'I'm the DNC here all your Sambas a MINE!' can i?
    Then you can't blame anyone but yourself if your party sucks.

    Also, why are you asking for my permission for anything? I don't care about DNC that much, I'm just pointing out some flaws that would make others hate your idea, before they voice it in a more aggressive tone.
    (2)