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  1. #71
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Byrth View Post
    Reverse Flourish is our most useful Flourish. Its only competition is Violent, and that's only more useful in certain fights.
    Most useful if your TP gain Blows. Other then that its not most useful. Its : Only thing worth useing.

    Quote Originally Posted by Byrth View Post
    Why do you worry about debuffing monsters to improve your party's damage while complaining that SE needs to patch the game to prevent idiots in your party are overwriting your Sambas?
    Wait let me highlight that: Why do you worry about debuffing monsters to improve your party's damage while complaining that SE needs to patch the game to prevent idiots in your party are overwriting your Sambas?
    Because i cant do anything about its gets overwritten. But i can debuff to increase the Party overall performance?

    Quote Originally Posted by Byrth View Post
    You have Rambus-quality writing skills, so you'll have to forgive me if I don't reply to all of the things you write. I think that's fine, because you obviously don't understand the things I write or we wouldn't still be having this discussion.
    So well, instead of throwing out insults you could tell me what your Issue is?
    (0)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  2. #72
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Eri View Post
    In Short: Magic
    Now, guess what.

    You have to deal with the following:

    Silence (since every skill under the magic categories can be silenced)
    Magic Aggro
    Resists
    Skillup on "casting."

    Also, you have spell interruptions (again, everything under the magic category can be interrupted).

    And you would have to put EVERYTHING away from Job Abilities and make their own "brand" of "magic" in this case.

    Your example of Blue Magic is a horrible one. You know why? Blue Magic skill is required for 1 of two things: Learning Blue Magic and Magic Accuracy for either Physical Additional Effects (for example, Head Butt's Stun effect) or resist rates for Magical Attacks (for example, Magical Accuracy for 1000 needles).

    How can you interrupt dance moves if they are instantaneous? You can run and use a dance move at the same time, how can that be the same as magic? Since when can you cast a spell and move at the same time?

    Also, having a Dance Skill category would do what? Affect enhancement potency for the DNC? What about those who don't have DNC or /DNC in your party? How would the potency affect them, since they are the ones who don't get the buff? Would you be rocking on a full buffed potency while everyone else gets a supergimped version of the same buff? That is not how dances work.

    Also, you would now add another variable to steps. Instead of just accuracy to the steps, you now have magic accuracy added on too. Violent Flourish's stun accuracy is solely dependent on the mob in question; you can stun anything that doesn't have a strong resist, as long as you don't whiff that flourish.

    Now, lets get into the concept of getting skillups. How do you propose Dancers in getting skillups? By dancing? By steps? By Finishing moves? Are we looking at another 3 skill breakup as in the same way as Bard?

    Also, you would have to introduce a lot more gear into the lineup for DNC skill....

    My question to you really was: Is Dancer Skill really plausible?

    Edit: Forgot to add this, but here is another thing.

    If you make Dancer Skill into a magical category, you would have magical haste capped a lot earlier and lose ability haste cap that you could have otherwise hit. In other words, Dancer would now become pointless in capping haste (well, it already is, but still). You would have less of a reason to get DNC in a party to cap haste, since you can't have that nice 10% Haste Samba as a Ability haste and instead magical haste.
    (0)
    Last edited by Korpg; 06-14-2011 at 05:45 AM.

  3. #73
    Player Sayelle's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Ragnarok
    Posts
    39
    Quote Originally Posted by Eri View Post
    Still the Sub and Main overwriteing on Sambas. Hardly an Issue for Step Potency?
    only because /dnc do not debuff? I think theres still a Problem i CAN see. That i would not want a sub Dnc in Pt. (Solo Ok )
    If you're in a party with people who are even remotely competent why would you have someone there /dnc when they could sub something infinitely more useful like /war or /sam. The only way it would happen is if you play with a bunch of gimps and retards and if that's the case then you have much bigger problems than /dnc samba overwriting the Main dnc.
    (3)

  4. #74
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Habiki View Post
    And the reason I mentioned it is because dancer might very well get Haste Samba II which would be a new form of haste, so it would make no sense to up the potency of Haste Samba unless they were going to up the potency of all haste effects
    Again, if they were going to add a higher tier of Haste Samba, why would other haste effects be increased...? You still haven't answered my question.
    (0)

  5. #75
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Thanks Alkalinehoe, I forgot to mention another thing to my above post
    (0)

  6. #76
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Alkalinehoe View Post
    Again, if they were going to add a higher tier of Haste Samba, why would other haste effects be increased...? You still haven't answered my question.
    Um... he is saying, we still have 9 more levels to go and they might add Haste Samba II.

    He then says, there is no reason to increase the potency of Haste Samba as it is right now, unless they do it with all forms of haste. IE: The value on the spell Haste, Refueling, Hastega, etc do not change as you level up.
    (1)

  7. 06-14-2011 06:51 AM

  8. #77
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Habiki View Post
    Wow you need to go back to english class and learn some more, I'm done with you your far to dense.
    Wow, you need to take another english class, to understand the language better. I'm done with you, you're far too dense.*

    Side note: Can anyone find the mistake in that sentence?
    (3)
    Last edited by Zyeriis; 06-14-2011 at 07:19 AM.

  9. #78
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Kimble View Post
    Um... he is saying, we still have 9 more levels to go and they might add Haste Samba II.

    He then says, there is no reason to increase the potency of Haste Samba as it is right now, unless they do it with all forms of haste. IE: The value on the spell Haste, Refueling, Hastega, etc do not change as you level up.
    Still doesn't answer my question. If they were to alter Haste Samba in any way, why would they increase other non-JA forms of haste? Doesn't make sense. But hey, since they increased Last Resort duration Hastega/Animating Wail should last 10 mins.


    Quote Originally Posted by Habiki View Post
    Wow you need to go back to english class and learn some more, I'm done with you your far to dense.
    *you're

    You're the one with the reading comprehension problem. Or is that you just dodging more questions about your poor arguments?
    (0)

  10. #79
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Perhaps because hes stating it in co-text to what the OP wants. They arent going to go out and alter Haste Samba to scale in any way since other jobs do not get the same with their haste spells (apart from bard)

    Fact is, Haste Samba is fine as is, only way to make it stronger would be to add Samba Potency gear, Samba Potency Merits at 99, or add Haste Samba II.
    (0)

  11. #80
    Player Chairman's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Chairman
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    I have never once had a problem with other party members overwriting my Samba with their own. Are there players of front-line jobs out there who would rather waste their MP and annoy a healer than stop using a /DNC samba?

    The poster who said before that "dancing skill" exists and is called Dagger skill is completely correct. I don't see what this change would meaningfully contribute besides a tedious skill-up process for existing dancers.
    (1)

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