(*Dev Tag referes to Future Job Refinements)
We all like probably the Idea of spliting Waltz Timers, Which is a great Idea!
But this here will go on about something Diffrent!
Ppl were complaining about like Jig Durations/Samba Duration as a Sub... moveing on...
the potency of Ability's that support Job dancer uses are more or less as Potent
as the ones of a mainjob Dancer~ I suppose that is not working as initially intended.
While i wiedely support the whole Idea of giveing a Meele Job the possiblity, to heal
themselfes as /Dnc and Stuff, the main Jobs Dancer's only 'Edge' over a Support job Dancer
is solely to have more Potent Abilitys as the subjob ones and haveing acess to say
'Waltz Potency Agumenting Gear' 'Samba duration Gear' 'Step Acc. Gear'.
That does not serparte a Main from a Sub in Terms of Potency. Period.
I play as a light DD and supportive Class but can't support my Party as good as say a Bard,
Its not like i want the Same amount of Usefullness in support but lets compare
the Ability Haste 'Haste Samba' to the Spell Haste 'Victory March'.
And Ignoreing Bard can cast 2 Songs.
Compareing:
Haste Samba: 5% Haste (Full Merrited Main Job Dancer 10%)
Victory March 10% Haste (varis with equipment like 'Faerie Piccolo' and Skill)
Given these are fairly similar effect wise Lets Compare.
Level 75
A Dnc at capped Haste Samba gets 10% Haste,
A 75 Bard gets ~10% Haste Varying by Skill.
Level 90
A Dnc at capped Haste Samba gets 10% Haste,
A Bard gets ~12% Haste Varying by Skill and Gear.
Conclueding: Something is Weird here!
I would NOT purpose to set a Main Dancer on par with a Bard!
Im going at the "Varying by Skill and Gear" Part.
Lets me Quote the Job introduction on Dancer given by SE and highlight something:
Dancer
With their agressive steps, these thewy terpsichoreans would
weave forbidden magicks* upon themselfes and their enemies,
producing results rivaling the most powerful
sorcerous cants. The popularity of this profession reached its
peak during the Great War, when dancers were common dditions
to the allied army fighting on the front lines.
(For reference: http://www.playonline.com/ff11us/altana/index.html)
*Really?
Let make an excursion to see what other Jobs have:
White Mage: Enhancing Skill, Enfeebling Skill, Devine Skill, Healing Skill
Black Mage: Elemental Skill, Enfeebling Skill, Dark Skill
Summoner: Summoneing Magic Skill
Blue Mage: Blue Magic Skill
Ninja: Ninjutsu Skill
Bard: Singing Skill, Wind Instrument skill, Stringed Instrument Skill
And so on.....
Introduceing Danceing Skill!
This is what you hoped i would say i Suppose!
Dancer's and /Dnc Abilitys should Vary with Skill!
Say we give main Dancer a A- rateing in 'Dancing Skill'
The Duration/Potency of Samba's and the Acc and Potency of Steps, Duration of Jigs as well as the Stun Acc Of Violent Flourish and the Enmity gained via Animated Flourish
would all be determined by Danceing Skill.
Therefore DNC 'Haste Samba' would be on par with 'Victory March' of a brd because Skill would
influence the Samba effect.
Of course you could Merrit Danceing Skill (under Magic) Allowing a Further increase of you current Abilitys.
As this would also affect /Dnc you could expect a Change in duration of Sambas and Jig respectively.
Any Feedback on this Idea would be really helpfull.
Edit: Spelling.
Edit 2: If you have a Better Idea,
regarding Samba Potency or preventing overwriting Sambas main to sub, or potency in case of steps, Post that too pls.