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  1. #941
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    This thread regressed from relative silence to caps and large font. I disapprove. >:-(

    SE makes strategic events, and what job you play is part of that strategy. That's just how the game is.
    (3)

  2. #942
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Byrth View Post
    This thread regressed from relative silence to caps and large font. I disapprove. >:-(

    SE makes strategic events, and what job you play is part of that strategy. That's just how the game is.
    ^. Seriously. We finally had some sort of consensus going here for a while.

    FFXI was never, ever designed to allow any one player to use the same one job for everything in the world. There are 20 jobs, filling 3-4 roles (DD, Healer, Buffer, Hybrid), that are designed with enough quirks and combinations (See: Subjob system) to allow them to be adapted to fit a variety of different situations effectively.

    Picking and choosing what main/sub job is best for the situation at hand is, and always has been, a fundamental part of FFXI gameplay.
    (2)

  3. #943
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Byrth View Post
    This thread regressed from relative silence to caps and large font. I disapprove. >:-(

    SE makes strategic events, and what job you play is part of that strategy. That's just how the game is.
    Outside of weird little niche fights, where a specific job might be needed. It shouldn't matter what specific jobs are brought as long as the main roles are filled(DD, Tank, Healer, Buffer/support). If it does matter then there is imbalance in the game and the jobs should be adjusted
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #944
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Greatguardian View Post
    Color me uninformed, and that is very possible considering I don't do anything in pet burns, but the only pet burns I've seen take significantly more people than a "standard" kill team would. Can 3 Bst/Smns handle Kirin and other Shijin? Or the WoE Hydra?

    If they can, that's cool. I'm just saying, the only pet burns I've ever seen come in the form of either 2-3 Bst/Smns kiting the crap out of everything and taking an hour, or 12-18 Bst/Smns just throwing pet bodies at things till they keel over. Can a low number of Bst/Smns kill strong NMs without resorting to Kite/DoT tactics?
    Actually, yes, 3 BSTs and/or SMNs can trio most any old content in less than 15 minutes, the only one that would give them trouble would be Kirin. And only from Kirin's 2hr and pets.
    (0)

  5. #945
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The roles maybe never changed, because those are fundamental roles in every MMO pretty much, but which jobs fill each role best certainly did change.

    Example:
    Sarameya vs. Cerberus
    (2)

  6. #946
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Alhanelem View Post
    I have seen summoners duo the Scars iron giants, and I even saw one summoner atetmpting to solo it, and he almost succeeded, but got caught in an AoE that happened at a bad time.
    Um....

    I solo'd all of the Scars Iron Giants, including the one that drops Razed Ruins atma. It is really easy, Ducal Guard + Leviathan = win.
    (0)

  7. #947
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Razushu View Post
    Outside of weird little niche fights, where a specific job might be needed. It shouldn't matter what specific jobs are brought as long as the main roles are filled(DD, Tank, Healer, Buffer/support). If it does matter then there is imbalance in the game and the jobs should be adjusted
    Last I checked, inefficient jobs can still kill things. Just ... less efficiently. Efficiency includes drops. Next are we going to say that all jobs should have TH10 because THF has it and it's not fair that people should be required to bring THFs for TH?
    (2)

  8. #948
    Player
    Join Date
    Mar 2011
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    1,067
    Quote Originally Posted by Neisan_Quetz View Post
    I do know the mob, retard fish in Vunk, very difficult to proc on? Yes, impossible? No, do you need a summoner for it? No.

    I don't think anyone has a clue wtf you're talking about half the time honestly.
    Then read the post I responded to and stop posting. I don't recall you contributing anything anyway.
    (0)

  9. #949
    Player
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    Mar 2011
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    1,067
    Quote Originally Posted by Alhanelem View Post
    Yeah, forcing everyone to level every bandwagon job is a great idea!
    In all fairness, at least Korpg and LLH appear to be bandwagon DG SMN. Bandwagon players are at no risk of replacing competent players.

    Quote Originally Posted by Greatguardian View Post
    Last I checked, inefficient jobs can still kill things. Just ... less efficiently. Efficiency includes drops. Next are we going to say that all jobs should have TH10 because THF has it and it's not fair that people should be required to bring THFs for TH?
    That's a job you didn't include in your super-pimp WAR assumptions, but that's OK, the good players in your assumption were never the autoattack guy.
    (0)
    Last edited by Dallas; 06-24-2011 at 04:13 AM.

  10. #950
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Last I checked, inefficient jobs can still kill things. Just ... less efficiently. Efficiency includes drops. Next are we going to say that all jobs should have TH10 because THF has it and it's not fair that people should be required to bring THFs for TH?
    No TH is a job trait of one job and in alot of cases it's only resaon for invite. TH and the proc system are different. The proc system doesn't give player's a reason to bring one job it encourages them to alienate 3/4 of them, which unless you happen to be elitist or particularly defensive of your favorite jobs position is instantly recognisible as a poorly designed system.

    In a balanced game there shouldn't be inefficent jobs. If mulitple jobs fit a role then they ALL should be close enough in efficency to be at least close to equally welcome
    (0)
    Last edited by Razushu; 06-24-2011 at 04:12 AM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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