I just wondered something. How do the Ukon "TP feed" complainers feel about that meleeing DNC needed to make them "BG fapproved?"
I just wondered something. How do the Ukon "TP feed" complainers feel about that meleeing DNC needed to make them "BG fapproved?"
dnc doing over twice as much dmg your crapy smn, not including the gain other DD get from samba?
Last edited by Razushu; 06-21-2011 at 05:11 AM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Lots of them. The majority of them even. Your standards are top 1%. Any group can do just dam fine without a dancer.What competent group does not have at least one Dancer available to them?
Here's a scale for overcoming a typical challenge:
0-------------1--------^---------2-^-----#-3------4---*-5
0 = unable to win
1 = Able to win but facing high difficulty, wipes or excessive time required
2 = Able to win with minor problems in a reasonable time
3 = Able to win easily, no significant issues in a good time
4 = Nearly effortless winning in an unusually quick time
5 = Flawless victory in record time
* = your standard, based on your attitude, people you appear to associate with, use of formulas/spreadsheets etc to determine performance, and apparent achievements.
# = Standard I would hold a player of above-average experience to
^ ^ = typical range of performance for the average out of all players attempting challenge.
It is evident to me that you demand near perfection in party setup, performance, strategy and player ability; a standard you should not be holding the playerbase at large to, as it is just not going to happen.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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