Let's face it, Ukon WAR need 3 other people to look good, so divide all their damage by 4.
Since it didn't get in your thick skull the first time, it was an example of maximum damage potential a job can give (which was unfair, since it compared the best melee DD in the game to the second worst). Yours falls far short on mereesmn.
EDIT: you know what, what in the fuck, I give up. Obligatory are you CM/elementa so I can save everyone else time.
yeah, that makes real sense, I'm sure those other three people are each responsible for 25% of the WAR's damage... not...
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At any rate.... we can have a pissing contest about which job is the best at whatever all day long. All I was ever trying to say is that meleeing increases SMN's damage capability (quite significantly, as the spreadsheeting shows). It's not enough to make SMN a competitive job, which goes to highlight the job's inherent flaws like how it has dozens and dozens of abilities that are all locked to two shared recast timers. But it's still an improvement for the job when used well. It's just not going to be enough to make it any more popular than it is now.
Last edited by Alhanelem; 06-21-2011 at 02:30 AM.
Again yes things will out Damage me, yes they will out buff me yes they will out heal me. but all at the same time I doubt it with the exception of RDM and SCH maybe but hate can become a problem.
DNCs one buff isn't better than all SMN buffs.
BRD this BRD /WHM to heal pull and DD?
WHM yes great DDs but I've yet to see one main heal and buff and while DDing
The fact we can do all three easily at the same time is a good reason to except us.
I'm not trying to say we'll out perform anything just that we perform well enough make usm a worthwhile invite
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Have you looked at how abysmal SMN melee damage is? Especially using Mykrr? A fully buffed (RCB, Marchx2 +3, Haste Samba) SMN is looking at around 250 DPS (400 if you include Garuda spamming claws), compared to a Ukon WAR's 1,000/s. White Mage probably falls in around 500-600, but I can math it out if you really want me to. Haste Spell is only a minor Haste buff. That's 40% total Haste (for a WHM, or 37 for SMN). Add in real Haste buffs. Yes, real ones. Marches. Samba. And White Mage absolutely destroys SMN. Why? Because:
A) Garuda will never get more than 15% Haste
B) Predator Claws will never happen more than every 45 seconds
C) Staff Weaponskills are absolute crap, and every Mykrr used will constitute 0 DMG in the WS phase. Especially if used at 300TP.
D) Garuda will never eat food, and Avatars have abysmal damage ratings and rely primarily on their extremely high pDif cap to deal damage. Result: Attack means a hell of a lot to Avatars, and they are in no way capping it on things higher level than them.
1. wut
2. Blm has more defensive abilities than Smn and has no problem going 'suicide' inside abyssea, maybe less outside (Assuming Smn was even in Aoe/melee range)
3. CDC says what to melee argument, still has good defensive tools to blm suicide argument
4. possibly, haven't mathed it out but Brd is still looking more attractive overall.
5. Agreed.
Uhm... that's already been done.
We learned two things:
SMN's damage ability does significantly increase by meleeing with an empyrean/relic weapon (Which is all I'm trying to say)
The WAR still stomps the SMN despite this. (which is what you're failing to argue against)
It's not abysmal. It's not anywhere touching a WAR, but a WHM can't do that either. Also, you're wrong that the avatar can't achieve more than 15% haste. You can get pet haste through gear augments.Have you looked at how abysmal SMN melee damage is?
Last edited by Alhanelem; 06-21-2011 at 02:37 AM.
GG will avoid the question as long as it benefits the BG cause.
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