Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Yeah, didn't think so, but then Myrkr really gains almost nothing (just SMN DPS with very low pDIF). I always try to lean my comparisons as far towards my opponents as I can. Also, there are bound to be situations where the TP that your avatar feeds isn't worth the damage it does. BPs don't give TP, which is a point I often don't feel is emphasized enough.
Oh good, we've moved on to the pDif defense. Before we do that, would someone mind committing to "anything that matters" outside of Abyssea that you would melee? There's some NMs that drop junk L75 gear, and there's a ton of EPs, there's some new avoidable L90+ trash, and there's Voidwatch.
Let's establish that something (anything) exists that SMN would need sushi.
Byakko, and Kirin.
That falls under "junk 75 drops." More specifically it falls under "Sky gear that ignored SMN." Extremely unimportant, but sure, people still lowman that stuff.
It's 2 well known fights, what accuracy is needed?
B isn't terrible, and staves are 2-handed, so accuracy is not as low as some people think. And if you really do need more accuracy, marinara pizza is nice since you get some attack as well.But I do admit that DNC is like B+ when SMN is a terrible B.
Remember that for a long time PUPs were meleeing with C+.
What summoner would want to involve himself with either of these NMs? Neither has anything of interest. (Not saying I wouldn't help a friend, of course- but barring that)Byakko, and Kirin.
Nonsense, and the Aftermath adds more damage than most other staff weapon skills could.You can give SMN 300 STR/DEX vs a naked WAR using H2H (no weapon) and the WAR will still beat the SMN in melee damage. Since Myrkr does 0 damage, no point in bringing up total DoT damage either.
I know I keep coming back here, but I hate it. This just keeps going around in circles. Agree to bleeping disagree.
You can argue all day about how much summoner gains from meleeing. You can say the overall total isn't competitive yet, and that's fine, but mister spreadsheet has indicated that the summoner is able to inflict more damage than the avatar. That's both a good thing (because it adds damage) and a bad thing (why is the avatar so weak?). You want to say it's not good enough? That's fine. Go ahead. But meleeing is still better than not if you're able to.
The point of Myrkr isn't to manage MP better than a BP/releaser. The point of Myrkr is to be able to melee and still have no trouble with MP. Myrkr far outweighs wearing a perp staff with low damage. How much more MP you have as a result is not relevant, because you don't run out either way.Yeah, didn't think so, but then Myrkr really gains almost nothing
Last edited by Alhanelem; 06-25-2011 at 11:47 AM.
Let's give Kirin a chance. I've already meleed Fenrir.
Any T-VT Dynamis monster/force pop. Any Voidwatch NM. I'd bring a summoner to both of those events, and possibly only those events at the moment. Show me that your Summoner can melee in the two events in the game where I think it is an optimal alliance member right now.
I'd bet some pretty solid gil that you aren't capping hit rate on Dynamis NMs, and I'd bet you even more solid gil that your pDIF is utter shit on them. I know my Dancer's is for sure, and you'd have substantially less Attack than me when you have comparable Acc.
Plus, it's not a "defense," because you haven't shown anything to defend again. In fact, you haven't provided a single piece of data or example to support your statements throughout this entire thread. Everything from you would be anecdotal, but you haven't even provided any anecdotes. They're just statements you've made. Please just admit you're a troll so our curiosity can be satisfied and we can move on.
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