I hope you wouldn't party with any summoner at all then, because being a melee SMN doesn't prevent you from using your support abilities (in fact, it encourages it), and allows you to do more damage than you could otherwise- BP and release is terrible, spamming crappy cures when other jobs can do better is terrible. Unless you are putting yourself or someone else in serious jepoardy, this setup benefits everyone. SMN is useful to have. The melee strategy expands on its capabilities, allowing it to do more unless the situation prohibits it. And those situations do exist- I'm not about to tell you you can do it on everything. But where it can be done, it works very well. So be a little more open minded.I wouldn't party with a melee SMN just like I would avoid a melee SCH, BLM etc. but to each thier own
A SMN meleeing is totally different from a SCH meleeing. SCH has no pet doing damage with it, has to stop attacking to cast spells with lengthy cast times, and has the worst skill in its highest weapon of any job. A SCH also has the most powerful DoT spells in the game- it doesn't need to add more to its DoT.
What Zumi fails to mention about WoW is that many wands and staves in WoW deal respectable, ranged elemental (not physical) damage. It's usually not the best thing you can do, but you can often obtain wands that inflict a different damage type than you are usually capable of.
BOTTOM LINE: Open your bleepin' minds, think outside the box, and realize your potential, no matter what you're playing!