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  1. #11
    Player Monkeynutz's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Monkeynutz
    World
    Valefor
    Main Class
    BLM Lv 99
    Perhaps better (and maybe more feasible) would be to have an option when you initially sign up for the op/ page to automatically sign up again after completion until you go back to the NPC and tell him/ her that you're done or would like to do a different op/ page. This way they don't have to implement some sort of menu option out in the field triggered by the completion of the op/ page which might be tricky, or at least have the potential to interfere with what players are doing, and for players it has the same effect (and with even less tedium).
    (4)

  2. #12
    Player Kuporeid's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Drek
    World
    Fenrir
    Main Class
    RDM Lv 90
    Quote Originally Posted by Monkeynutz View Post
    ...have an option when you initially sign up for the op/ page to automatically sign up again after completion until you go back to the NPC and tell him/ her that you're done or would like to do a different op/ page.
    This is a fantastic idea!

    However, even if pages could be renewed on the fly like this or in the way the OP suggested, adding a few more Ground Tomes (and Field Manuals) would still make sense. Since many camps are nowhere near a Tome, running long distances to renew enhancements would remain a break in pace. Despite any changes to how pages are chosen, this would keep many groups anchored to camps nearest existing Tomes.

    There don't need to be Tomes at every potential camp, but certainly some additional Tomes spread further inside dungeons, in addition to auto-renewing pages, would encourage significant change in players' willingness to take on currently seldom used pages.
    (1)
    Last edited by Kuporeid; 06-11-2011 at 05:07 PM.

  3. #13
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Mikhalia View Post
    Probably. Here's my thing though: walking back to a book/NPC is not difficulty. If people really wanted DIFFICULTY while leveling, then why not remove FoV and GoV and Dom ops ENTIRELY?
    That's still not difficulty, just more time consuming.
    (2)

  4. #14
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    I agree with OP's idea about making camps more open, in their second post they have their info confused. I've played this game since jan 2005 and I can tell you from personal experience we would take 1hr to 1hr and a half travel time to get to the good camps in some zones, even after TOAU was introduced this was the case, it wasn't a matter of convenience as for where we were it was how fast can we pull and kill. Speed killing is what all xp has been since I've played and ppl I knew who played longer than me agree that it has always been about speed. Now OP is right that since FoV was introduced and its subsequent rip offs, its all been about being near the book and its for increased speed of xp. Abyssea has made xp stupid fast to achieve, I've clocked ridiculous amounts of xp just while doing LS events, in xp pts its obscene the amount of xp I get, and only once did I do a Dom Op xp pt, capped xp as soon as I choose page I swear. Anyways OP has the right idea we either need it to keep us doing same regimen until we tell it different or we need longer regimens with ? Perhaps a travel book like we have for magians? Something, anything to help us branch out a bit so that we can get some variety in our xp.
    (0)

  5. #15
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    make an item you buy for 1k tabs that is a "portable" book, that only works for the zone you buy it in. would allow all functions of the original tomb excluding elite regimes and would take a an inventory slot (has to have some kinda downside or SE wouldn't do it lol)

    as a side note about FoV and GoV, i feel the r/ex "special" items that load from the chests should be able to be bought for 100-200k tabs. if you've been farming in a zone for days trying to get that specific item with no luck you should at least be able to buy it for an outrageous amount of tabs. nobody should feel like "i can't leave this zone until i get this item cause box hunter will reset". (and yes not everyone has millions of tabs)
    (1)

  6. #16
    Player SHJcules's Avatar
    Join Date
    May 2011
    Posts
    13
    Character
    Springheeledjim
    World
    Siren
    Main Class
    BST Lv 90
    love the idea! I do a lot of FoV myself, and running back to treehouse homebase is my biggest complaint. I generally limit my exploring to places like VoS because of it. I don't really enjoy fighting for ten minutes just to then run around for twenty more.

    another cool addition I'd welcome, would be new field support, called "keen eye" or something. For a pretty hefty price, you slap on this ability, and your map is highlighted in areas where the target enemies spawn. Nothing crazy detailes like widescan, just enough to help guide new players, or vet players who are trying to explore new territories and pages.

    making things user friendly does not equal making them easier
    (1)

  7. #17
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    Tag this to the devs then, it is an amazing idea, takes little work and I DARE someone to bad mouth SE if they implemented it. There's really no negative side.
    (0)

  8. #18
    Player Teakwood's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    41
    Character
    Teakwood
    World
    Valefor
    Main Class
    BLM Lv 90
    Fantastic idea.

    Adding even more tomes would also be awesome, if this is unfeasible - I can imagine adding a 'would you like to repeat the page' dialogue in-field might be rather difficult, but an option to automatically repeat pages until the option is turned off would possibly be easier? I feel like they balanced XP rewards under the assumption that people would spend their time running back to the book, but... there are a lot of times I just say 'meh, screw it' and keep killing stuff without pages when doing FoV because of how long the walk would be.
    (0)

  9. #19
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    I can see the problem being - you're about to hit the macro for casting Sleepga and "would you like another page?" pops up and somebody dies. Particular as in some parties, particular GoV and Dom Ops, people link mobs on purpose.

    Just an improvement on the suggestion, have at the manual/tome/NPC "would you like to repeat your regime once it has been completed?" Which can be turned off with the 'Cancel' option.

    I think this would be an apt solution to GoV on pages where the distance between the tome and mob makes using the tome almost pointless.

    As for making the game easier, there's a different between difficulties based on design flaws and difficulties made by design. People can get insane EXP with ease, fixing a design flaw really does make much of a difference.
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  10. #20
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Also, "Event Skipped."

    A prompt in the field, while sensible in request, isn't quite what I'd call practical in implementation. A portable field manual seems like the most elegant solution, while recurrent sign-ups could be the next step, if not a bit more difficult to consider given Dominion Ops require talking to the NPC to claim your rewards. Far as those go, I still say every mob camp should have an NPC close by.
    (2)

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