Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 30

Hybrid View

  1. #1
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99

    New high level WHM "Hardlight" gear + New JA "Holy Divide"

    Suggestions:
    A. Introduce a high lvl Job specific "War-Mage" gear set for WHM.
    B. Add a job ability that allows WHM to force space between monsters and themselves.
    C. Add a new spell that weakens a targets resistance and Magic Defense against Divine and Light elemental Magic.

    Hardlight Armor (set + weapon):
    Only the most war-tempered White mages dare to dawn this shinning war-mage armor. Unlike anything ever crafted for light-cloth wearing mages, the Hardlight armor masterfully combines plate, and durable cloak to allow the perfect balance of the highest protection and maneuverability. Along with these unique armor pieces are the crowning jewels to the sets effectiveness, the Hardlight Hammer and Shield. Forever changing the way a WHM deals with enemy aggression, the Hammer and Shield make it incredibly difficult to keep it’s sights on the mage with searing light from relentless Flash.
    »Hardlight gear

    (*Note: My proposed stats are just things I would like to see. The exact stats simply need to bolster the damage potential of the WHM and their ability to take hits.)
    Holy Divide:
    Creates a Light elemental burst, area of effect, that damages and pushes enemies back in all directions. Binds targets. Duration varies with enmity.
    »Holy Divide JA
    Prism Douse:
    This new spell could possibly have 3 tiers to it that "prime" an enemy for a WHM's offensive divine magic spell by moderately-greatly (based on the tier) lowering their resistance and magic defense? It's like the reverse logic of what BLMs have. Instead of trying to stack pounds of new tiers of divine magic spells on WHM's shoulders in order to boost their magic damage, flip the script and allow them to create a weak spot that breaths that new damage potential into what WHM's already have(and hopefully will have). Though new tiers to Holy, Banish, and Banishga would still be awesome.
    • Prism Douse (possible tiers 2-3): Weakens a targets resistance and lowers Magic Defense to divine and Light elemental magic.
    So a WHM would continue to be hard pressed to see 2k+ damage from Holy or Banish III unless they pop this baby on the target 1st.

    Thanks for listening Devs /salute
    (7)
    Last edited by kingfury; 01-22-2013 at 12:36 PM.

  2. #2
    Player Dmer's Avatar
    Join Date
    Mar 2011
    Location
    Lastok Rank 10
    Posts
    58
    Character
    Dmer
    World
    Odin
    Main Class
    WHM Lv 99
    You do realize that bind usually wears off if you hit a mob, right?
    (2)
    99: WHM | RDM | SCH | SMN | BLM | BRD | BLU | DNC | BST | MNK
    90: PLD | WAR | SAM

  3. #3
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Dmer View Post
    You do realize that bind usually wears off if you hit a mob, right?
    -----------
    Yep, but perhaps this one could be special! Maybe it could work a bit like Bora Axe does y'know.o.o

    Bora Axe: Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP.
    *Bind doesn't always break from hitting mob.
    (0)
    Last edited by kingfury; 06-11-2011 at 07:00 PM.

  4. #4
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by kingfury View Post
    -----------
    Yep, but perhaps this one could be special! Maybe it could work a bit like Bora Axe does y'know.o.o

    Bora Axe: Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP.
    *Bind doesn't always break from hitting mob.
    This is the case for all bind actualy. It's just the cancelation probability is high.
    (0)

  5. #5
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    677
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by kingfury View Post
    Suggestions:
    A. Introduce a high lvl Job specific "War-Mage" gear set for WHM.
    B. Add a job ability that allows WHM to force space between monsters and themselves.

    Hardlight Armor (set + weapon):
    Only the most war-tempered White mages dare to dawn this shinning war-mage armor. Unlike anything ever crafted for light-cloth wearing mages, the Hardlight armor masterfully combines plate, and durable cloak to allow the perfect balance of the highest protection and maneuverability. Along with these unique armor pieces are the crowning jewels to the sets effectiveness, the Hardlight Hammer and Shield. Forever changing the way a WHM deals with enemy aggression, the Hammer and Shield make it incredibly difficult to keep it’s sights on the mage with searing light from relentless Flash.
    »Hardlight gear
    (*Note: My proposed stats are just things I would like to see. The exact stats simply need to bolster the damage potential of the WHM and their ability to take hits.)
    Holy Divide:
    Creates a Light elemental burst, area of effect, that damages and pushes enemies back in all directions. Binds targets. Duration varies with enmity.
    »Holy Divide JA
    Thanks for listening Devs /salute
    While the Hardlight set stats that you propose are waaaaay overpowered in my opinion (Has almost the same stats enhancements as the Twilight pieces) It is a decent starting point to tweak from, and if I could get that set for my WHM I'd full time it in a heart beat. Cool design.
    (0)

  6. #6
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Teraniku View Post
    While the Hardlight set stats that you propose are waaaaay overpowered in my opinion (Has almost the same stats enhancements as the Twilight pieces) It is a decent starting point to tweak from, and if I could get that set for my WHM I'd full time it in a heart beat. Cool design.
    ----------------
    Yeah, I know these stats are over the top, but it's fun to dream eh? ^^

    /Agreed! I wouldn't leave my mog house without it lol Thanks in regards to the design /
    (0)
    Last edited by kingfury; 06-11-2011 at 07:02 PM.

  7. #7
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Teraniku View Post
    While the Hardlight set stats that you propose are waaaaay overpowered in my opinion (Has almost the same stats enhancements as the Twilight pieces) It is a decent starting point to tweak from, and if I could get that set for my WHM I'd full time it in a heart beat. Cool design.
    ha ha ha they don't look so unrealistic anymore.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #8
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Is it just me or is the set bonus completely useless? To my knowledge, WHM doesn't get Enlight, unless something changed in the time I was gone. Or do you refer to the spikes from the shield?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #9
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    677
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Actually WHMs get enlight from using Auspice while under Afflatus Misery.
    (1)

  10. #10
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Arcon View Post
    Is it just me or is the set bonus completely useless? To my knowledge, WHM doesn't get Enlight, unless something changed in the time I was gone. Or do you refer to the spikes from the shield?
    -----------
    Uhhh... I don't know how long you've been gone ^^ but... /points down

    Quote Originally Posted by Teraniku View Post
    Actually WHMs get enlight from using Auspice while under Afflatus Misery.
    -------
    This.
    (0)

Page 1 of 3 1 2 3 LastLast